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General Tabletop Discussion
*TTRPGs General
book keeping for dummies
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<blockquote data-quote="SiderisAnon" data-source="post: 3555986" data-attributes="member: 44949"><p>I keep them all electronically. I have numerous files that contains cards and items. For common items, like a bag of holding or handy haversack, I may go back and reprint the cards to add more. For potions, especially healing ones, I've had to print multiple times -- though I pretty much have enough of those "in stock" now that I don't have to print more. For more unique items, like specific magic weapons, I'm unlikely to ever reprint because I keep the cards after the campaign and so I can always reuse them. </p><p></p><p>Having built up a stock, it makes my life as a DM so much easier. For instance, I have a collection of +1 rings of protection with different descriptions. This is one of the most common magical defensive items around in my game. I always have more to give a bad guy, and then the players can choose whichever description appeals to their character. (I've had players trying to match the gems set in various magic items, for instance.)</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3555986, member: 44949"] I keep them all electronically. I have numerous files that contains cards and items. For common items, like a bag of holding or handy haversack, I may go back and reprint the cards to add more. For potions, especially healing ones, I've had to print multiple times -- though I pretty much have enough of those "in stock" now that I don't have to print more. For more unique items, like specific magic weapons, I'm unlikely to ever reprint because I keep the cards after the campaign and so I can always reuse them. Having built up a stock, it makes my life as a DM so much easier. For instance, I have a collection of +1 rings of protection with different descriptions. This is one of the most common magical defensive items around in my game. I always have more to give a bad guy, and then the players can choose whichever description appeals to their character. (I've had players trying to match the gems set in various magic items, for instance.) [/QUOTE]
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