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Book of 9 Swords:Have you gone back to base classes?
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<blockquote data-quote="Arkhandus" data-source="post: 4008196" data-attributes="member: 13966"><p>Aye, that's a problem with the players, not the book.</p><p></p><p>Core-rules clerics, druids, sorcerers, and wizards are already more powerful than martial adepts. They just don't come into their own until around 5th-7th level; while martial adepts are effective at all levels. And they just don't have the ability to fight at full power in every battle; but totally dominating a few fights each day is still pretty impressive.</p><p></p><p>Trust me. I'm running a Land of the Nine Swords campaign on Thursday nights. The party's Cleric has dished out more damage, maxed out his AC more, maxed out his Strength more, stricken more accurately, and survived more easily than any other PC in the group and even most of my NPCs. I was kind of glad when he finally died in melee with an Old White Dragon (or was it a Very Old White Dragon? I forget) after the dragon surprised him and got in one free bite attack, followed by a full-attack on the next round after the Cleric's own full-attack. I scored a crit or two with the Dragon, dropping the Cleric. Then the party exploded the dying Cleric's Necklace of Fireballs at the Dragon's feet, almost killing it. They finished off the Dragon with ease in the following round. But it was worth it to see the Cleric finally meet his doom.</p><p></p><p>I'm not an RBDM......I just feel better when my carefully-devised NPCs (all of whom I name fully and give some background to, no matter how briefly they'll be in the game) aren't being slaughtered easily by divine spellcasting-buttkickers they can barely hit at all. It was fine that the party's own martial adepts, fighters, and rogues were challenged, but annoying that every NPC died within a few rounds or less because of the Cleric or the Druid in the party.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4008196, member: 13966"] Aye, that's a problem with the players, not the book. Core-rules clerics, druids, sorcerers, and wizards are already more powerful than martial adepts. They just don't come into their own until around 5th-7th level; while martial adepts are effective at all levels. And they just don't have the ability to fight at full power in every battle; but totally dominating a few fights each day is still pretty impressive. Trust me. I'm running a Land of the Nine Swords campaign on Thursday nights. The party's Cleric has dished out more damage, maxed out his AC more, maxed out his Strength more, stricken more accurately, and survived more easily than any other PC in the group and even most of my NPCs. I was kind of glad when he finally died in melee with an Old White Dragon (or was it a Very Old White Dragon? I forget) after the dragon surprised him and got in one free bite attack, followed by a full-attack on the next round after the Cleric's own full-attack. I scored a crit or two with the Dragon, dropping the Cleric. Then the party exploded the dying Cleric's Necklace of Fireballs at the Dragon's feet, almost killing it. They finished off the Dragon with ease in the following round. But it was worth it to see the Cleric finally meet his doom. I'm not an RBDM......I just feel better when my carefully-devised NPCs (all of whom I name fully and give some background to, no matter how briefly they'll be in the game) aren't being slaughtered easily by divine spellcasting-buttkickers they can barely hit at all. It was fine that the party's own martial adepts, fighters, and rogues were challenged, but annoying that every NPC died within a few rounds or less because of the Cleric or the Druid in the party. [/QUOTE]
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Book of 9 Swords:Have you gone back to base classes?
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