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<blockquote data-quote="rounser" data-source="post: 208369" data-attributes="member: 1106"><p>Indeed.</p><p></p><p>Better yet, why bother with a dungeon at all? Monsters don't pay rent, and dungeons are damn expensive to build. Why not just put your treasure in a single room vault?</p><p></p><p>Why? Because this is D&D, and silly logic puzzles in tombs made by long-dead wizards who like playing games with intruders are in-genre, making them forgivable.</p><p></p><p>Soon, other questions might occur, such as: <em>How do those little villages survive with 1d6 trolls and worse horrors regularly wandering around the landscape?</em>, or, <em>Why do wizards want for money after they master invisibility and silence spells?</em>, and, <em>Why don't kings employ single 20th level fighters to take on armies of orcs instead of 100s of 1st level warriors?</em> I'm sure you can think of more, the list goes on and on....</p><p></p><p></p><p>You say this like it's a bad thing. Frankly, I'm sick of new-school "cabinet contents" dungeons, with their empty rooms and their barracks and their bedrooms and their boredom and their two copper pieces and a dead rat in the rubble, and their precious <em>verisimilitude</em>. Forget the "v" word, give me the "f" word! ("Fun", that is.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you really want to have your cake and eat it, you can take a leaf from Richards and come up with a justification for throwing logic puzzles around...</p><p></p><p>But on to more important matters; such as how good Mialee's looking in that illustration. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="rounser, post: 208369, member: 1106"] Indeed. Better yet, why bother with a dungeon at all? Monsters don't pay rent, and dungeons are damn expensive to build. Why not just put your treasure in a single room vault? Why? Because this is D&D, and silly logic puzzles in tombs made by long-dead wizards who like playing games with intruders are in-genre, making them forgivable. Soon, other questions might occur, such as: [i]How do those little villages survive with 1d6 trolls and worse horrors regularly wandering around the landscape?[/i], or, [i]Why do wizards want for money after they master invisibility and silence spells?[/i], and, [i]Why don't kings employ single 20th level fighters to take on armies of orcs instead of 100s of 1st level warriors?[/i] I'm sure you can think of more, the list goes on and on.... You say this like it's a bad thing. Frankly, I'm sick of new-school "cabinet contents" dungeons, with their empty rooms and their barracks and their bedrooms and their boredom and their two copper pieces and a dead rat in the rubble, and their precious [i]verisimilitude[/i]. Forget the "v" word, give me the "f" word! ("Fun", that is.) :) If you really want to have your cake and eat it, you can take a leaf from Richards and come up with a justification for throwing logic puzzles around... But on to more important matters; such as how good Mialee's looking in that illustration. :) [/QUOTE]
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