Book of Elves -- Fey Paragons

Nifft

Penguin Herder
Fey Gift [General]
You have partially awakened your latent Fey blood.
Prereq: Elf
Benefit: You are attuned to Nature, particularly your own. You gain a +4 bonus to any save vs. effects of the Enchantment school. This replaces (does not stack with) your innate Elven racial bonus vs. Enchantments.
Penalty: You are treated as a Fey for all magical effects that target or require a Fey to activate. Under the Core rules, this is largely negative -- you are now a valid target for Fey-bane weapons. However, at your DM's option, and should you have the opportunity to acquire them, you may use the arrows of a Pixie or Grig.
Special: This feat is a prerequisite for several Fey themed Prestige Classes. Some are presented below.


Dryad as Racial Paragon

Prereqs:
Race: Elf (female only?)
Alignment: Any non-Lawful, non-Evil
Special: Fey Gift (see below)
Special: No levels in other Elven Racial Paragon

Benefits:
HD: d6
BAB: Poor (as Wizard)
Good Saves: Reflex, Will / Bad Save: Fortitude
Skill Points: 6 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Craft (Any) (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (arcana, geography, nature) (Int), Listen (Wis), Move Silently (Dex), Perform (any)(Cha), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)

Code:
[u]
Level   BAB   F/R/W	Special Abilities [/u]
1	+0   +0/2/2	Fey Gift, Wild Empathy, DR 1/cold iron
2	+1   +0/3/3	Int +2, Spell 1
3	+1   +1/3/3	DR 2/cold iron, Dex +2, Cha +2
4	+2   +1/4/4	Wis +2, Spells 2, Natural Armor +1
5	+2   +1/4/4	DR 3/cold iron, Dex +2, Cha +2
6	+3   +2/5/5	Spells 3, Natural Armor +2
7	+3   +2/5/5	DR 4/cold iron, Dex +2, Cha +2
8	+4   +2/6/6	Spells 4, True Fey

Weapons and Armor: Dryads are proficient with light armor. Dryads are proficient with simple weapons.

Special Abilities :
  • Fey Gift : If this class is the character's first level, she gains this feat as a free bonus feat. Otherwise, she must possess this feat to qualify for the paragon class.
  • Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the dryad has a +6 racial bonus on the check.
  • Spells 1, 2, 3 and 4: The Dryad has a choice. She may elect to gain either spell-like abilities which scale with her total HD or, spellcaster level +1 as a Druid or a Bard. Once chosen, this ability does not vary.
    The Dryad may choose +1 spellcaster level for a class in which she does not yet have any levels.

    If the Dryad chooses spell-like abilities instead, she gains the following spell-like abilities, with caster level equal to total character level:
    • Spells 1 (Sp): speak with animals and tree shape 3/day each
    • Spells 2 (Sp): entangle, charm person and deep slumber 1/day each
    • Spells 3 (Sp): speak with animals and tree shape at will; tree stride 1/day
    • Spells 4 (Sp): entangle, charm person, deep slumber and tree stride 3/day each; suggestion 1/day
    The DC for the Dryad's spell-like abilities is 10 + (1/2 her character level) + Cha bonus.
  • True Fey : The Dryad's type changes to Fey. She is no longer affected by items or effects that target Humanoids. However, she may choose to be treated as an Elf for any item or effect that would benefit her. She gains DR 5/cold iron, an additional Natural Armor +1, and gains +2 to her Int, Wis and Cha (for a total over eight levels of Cha +8, Dex +6, Int and Wis +4, and Natural Armor +3).



Shadar-Kai as Racial Paragon

Prereqs:
Race: Elf
Alignment: Any non-Lawful
Special: Fey Gift (see below)
Special: No levels in other Elven Racial Paragon

Benefits:
HD: d6
BAB: Average (as Cleric)
Good Saves: Reflex, Will / Bad Save: Fortitude
Skill Points: 4 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana, nature, planes) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)

Code:
[u]
Level   BAB   F/R/W	Special Abilities [/u]
1	+0   +0/2/2	Fey Gift, Sneak Attack +1d6
2	+1   +0/3/3	Superior Low-Light Vision, Cold Resistance 5
3	+2   +1/3/3	Dex +2
4	+3   +1/4/4	Sneak Attack +1d6, Hide in Plain Sight
5	+3   +1/4/4	Shadow Magic
6	+4   +2/5/5	Shadow Blend, Dex +2
7	+5   +2/5/5	Sneak Attack +1d6, Cold Resistance 10
8	+6   +2/6/6	True Fey, Shadow Craft, Favor (Rogue)

Weapons and Armor: Shadar-kai are proficient with light armor. Shadar-kai are proficient with simple weapons. (Many shadar-kai NPCs gain proficiency with the spiked chain.)

Special Abilities :
  • Fey Gift : If this class is the character's first level, he gains this feat as a free bonus feat. Otherwise, he must possess this feat to qualify for the paragon class.
  • Superior Low-Light Vision (Ex): The shadar-kai can see four times as far as a human in low-light conditions.
  • Hide in Plain Sight (Ex): Like the Ranger special ability.
  • Shadow Magic (Su): A shadar-kai can use any spell trigger item with the [Illusion], [Shadow] or [Darkness] descriptor.
  • Shadow Blend (Ex): In any condition other than direct sunlight, the area of a daylight spell, or the like, the shadar-kai gains partial concealment. Furthermore, he gains a +10 circumstance bonus to all Hide checks.
  • True Fey : The Shadar-Kai's type changes to Fey. He is no longer affected by items or effects that target Humanoids. However, he may choose to be treated as an Elf for any item or effect that would benefit him.
  • Shadow Craft (Su): The PC learns how to craft certain shadar-kai specific items, including the gal-ranan, blackstone rune and night extract (even if he would not normally qualify for any item creation feat and does not meet the spellcasting prerequisites). His caster level is equal to his character level (for the purpose of qualifying to make these items only). The character must pay item creation costs (time, gp and xp) as usual.
  • Favor : The PC may treat the indicated class as his racial favored class if that would be to his benefit.

Full List of Shadow Craft items in SRD:
Armor: may not create, but may add the following properties: Glamered, Shadow (Improved, Greater), Silent Moves (Improved, Greater)
Potion: Oil of Darkness, Potion of Darkvision
Rings: Chameleon Power, Evasion, Invisibility
Weapons: Assassin's Dagger, Dagger of Venom, Sword of Subtlety
Wonderous Items: Gal-Ranan, Blackstone Rune, Night Extract, Cloak of Displacement (Minor, Major), Cloak of Elvenkind, Deck of Illusion, Dust of Disappearance, Dust of Illusion, Dust of Tracelessness, Elixer of Hiding, Elixer of Sneaking, Goggles of Night, Hat of Disguise, Pipes of Sounding, Robe of Blending, Robe of Scintillating Colors
 
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Avariel Racial Paragon

Requirements:
Race: Elf
Language: Must speak Auran
Special: No levels in other Elven Racial Paragon

Benefits:
HD: d6
BAB: Half (as Wizard)
Good Saves: Reflex, Will / Bad Save: Fortitude
Skill Points: 4 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge (Arcana, Geography, History, Nature, Religion) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis) and Swim (Str).

Code:
[u]
Level   BAB   F/R/W	Spellcasting 	Special Abilities[/u]
1	+0   +0/2/2	-- 		Air Affinity (+1)
2	+1   +0/3/3	+1 Lev Wizard	Eagle Eyes
3	+1   +1/3/3	-- 		Air Affinity (+2)
4	+2   +1/4/4	+1 Lev Wizard	Ceremony of Flight, +2 Intelligence

Weapons and Armor: Avariel are proficient with light armor. Avariel are proficient with simple weapons.

Special Abilities:
  • Air Affinity (Ex): The elf becomes more attuned to the element of Air. She adds the indicated bonus to her spellcaster level when casting spells with the [Air] descriptor, to her attack and damage rolls against airborne targets, and to any saving throw against an effect with the [Air] or [Electricity] descriptor.
  • Eagle Eyes (Ex): The elf's naturally excellent eyesight improves. She gains a +4 racial bonus to all Spot and Search checks. (This bonus replaces the normal elven +2 racial bonus to Spot and Search checks.)
  • Ceremony of Flight (Ex): The elf gains secret knowlege from the Elven Allfather which enables her to enact the Ceremony of Flight. (Note: if you're using AU's Ceremonial Feat system, this PrC should require a Truename.) At any time after gaining this ability, she may elect to enact the Ceremony of Flight, which requires three other participants who have wings and 1,000 gp worth of precious oils and spices. (The raw materials can be gathered by hand over the course of three weeks in an enchanted forest, each week requiring a DC 25 Survival or DC 25 Knowlege (Nature) check.)
  • Intelligence Increase: This bonus is gained as though through level advancement.
 
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Satyr Racial Paragon

Requirements:
Race: Elf (male only?)
Language: Must speak Sylvan
Feats: Fey Gift, Alertness (see below)
Special: No levels in other Elven Racial Paragon

Benefits:
HD: d6
BAB: Good (as Fighter)
Good Saves: Reflex, Will / Bad Save: Fortitude
Skill Points: 2 + Int bonus
Class Skills: Bluff (Cha), Craft (Int), Jump (Str), Knowledge (geography, nature) (Int), Listen (Wis), Perform (Cha), Spot (Wis), Survival (Wis) and Swim (Str).

Code:
[u]
Level   BAB   F/R/W	Special Abilities [/u]
1	+1   +0/2/2	Fey Gift, Alertness, Craft Bonus, Hooves, +1 Natural Armor
2	+2   +0/3/3	DR 1/cold iron, Pipes of Pan 2/day
3	+3   +1/3/3	DR 2/cold iron, +2 Wis, Satyr Aspect, +2 Natural Armor
4	+4   +1/4/4	DR 3/cold iron, Pipes of Pan 4/day
5	+5   +1/4/4	DR 4/cold iron, +2 Cha, Satyr Aspect, +3 Natural Armor
6	+6   +2/5/5	True Fey, Pipes of Pan at will

Weapons and Armor: Satyrs are proficient with light and medium armor, and shields. Satyrs are proficient with simple weapons, as well as scimitars and short swords.

Special Abilities:
  • Fey Gift and Alertness: If the Paragon level is the character's first level, these are gained as bonus feats. Otherwise, they are pre-requisites.
  • Craft Bonus (Ex): The Satyr gains a +4 racial bonus to craft checks relating to pan pipes.
  • Hooves (Ex): The PC's feet become cloven hooves, like those of a goat. He can no longer wear normal humanoid footwear, nor can he wear heavy armor that has not been specially made for him. (Special armor costs more -- at least +25%.)
  • Pipes of Pan (Su): Should the Satyr manage to craft himself a set of masterwork pan pipes (DC 20), he may play them to magical effect. He learns one song from the following list. Each song affects all creatures within a 60 ft. spread centered on the Satyr. The Satyr gains an additional song at 4th level, and knows all three at 6th level.
    • Charm Person -- as the spell of the same name.
    • Fear -- as the spell of the same name.
    • Sleep -- as the spell, but with no upper limit on HD affected.
    The save DC of each effect is equal to 10 + (1/2 character level) + Charisma bonus.
  • Satyr Aspect (Ex): The character gains one of the following benefits. Each may be taken only once. He gains an additional Satyr Aspect at 5th level, and the final one at 6th level.
    • Horns (Ex): The character gains a primary natural attack (head butt) which deals 1d6 + 1.5 x Str.
    • Goat Speed (Ex): The character's base speed increases by +10 ft.
    • Natural Talents (Ex): The character gains a +4 racial bonus to the following skill checks: Hide, Listen, Move Silently, Perform (any), and Spot.
  • True Fey : The Satyr's type changes to Fey. He is no longer affected by items or effects that target Humanoids. However, he may choose to be treated as an Elf for any item or effect that would benefit him. He gains DR 5/cold iron, an additional Natural Armor +1, and gains +2 to his Con (for a total over six levels of Wis, Con and Cha +2, and Natural Armor +4).
 
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As always, Nifft, you blow my mind with awesome stuff.

drop me an email at my school address - pare0020 at algonquincollege dot com
 


Glad y'all like. :)

The idea is that, for greater verisimilitude, reduce the number of "base races", and add instead a heap of transfomational classes.

-- N
 

I really, really like that. If I wasn't going a totally different direction with fey in my current campaign, I'd use this in a shot. I'm going to snag it for possible later use, anyway. :)
 

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