Nifft
Penguin Herder
Fey Gift [General]
You have partially awakened your latent Fey blood.
Prereq: Elf
Benefit: You are attuned to Nature, particularly your own. You gain a +4 bonus to any save vs. effects of the Enchantment school. This replaces (does not stack with) your innate Elven racial bonus vs. Enchantments.
Penalty: You are treated as a Fey for all magical effects that target or require a Fey to activate. Under the Core rules, this is largely negative -- you are now a valid target for Fey-bane weapons. However, at your DM's option, and should you have the opportunity to acquire them, you may use the arrows of a Pixie or Grig.
Special: This feat is a prerequisite for several Fey themed Prestige Classes. Some are presented below.
Dryad as Racial Paragon
Prereqs:
Race: Elf (female only?)
Alignment: Any non-Lawful, non-Evil
Special: Fey Gift (see below)
Special: No levels in other Elven Racial Paragon
Benefits:
HD: d6
BAB: Poor (as Wizard)
Good Saves: Reflex, Will / Bad Save: Fortitude
Skill Points: 6 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Craft (Any) (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (arcana, geography, nature) (Int), Listen (Wis), Move Silently (Dex), Perform (any)(Cha), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)
Weapons and Armor: Dryads are proficient with light armor. Dryads are proficient with simple weapons.
Special Abilities :
Shadar-Kai as Racial Paragon
Prereqs:
Race: Elf
Alignment: Any non-Lawful
Special: Fey Gift (see below)
Special: No levels in other Elven Racial Paragon
Benefits:
HD: d6
BAB: Average (as Cleric)
Good Saves: Reflex, Will / Bad Save: Fortitude
Skill Points: 4 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana, nature, planes) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)
Weapons and Armor: Shadar-kai are proficient with light armor. Shadar-kai are proficient with simple weapons. (Many shadar-kai NPCs gain proficiency with the spiked chain.)
Special Abilities :
Full List of Shadow Craft items in SRD:
Armor: may not create, but may add the following properties: Glamered, Shadow (Improved, Greater), Silent Moves (Improved, Greater)
Potion: Oil of Darkness, Potion of Darkvision
Rings: Chameleon Power, Evasion, Invisibility
Weapons: Assassin's Dagger, Dagger of Venom, Sword of Subtlety
Wonderous Items: Gal-Ranan, Blackstone Rune, Night Extract, Cloak of Displacement (Minor, Major), Cloak of Elvenkind, Deck of Illusion, Dust of Disappearance, Dust of Illusion, Dust of Tracelessness, Elixer of Hiding, Elixer of Sneaking, Goggles of Night, Hat of Disguise, Pipes of Sounding, Robe of Blending, Robe of Scintillating Colors
You have partially awakened your latent Fey blood.
Prereq: Elf
Benefit: You are attuned to Nature, particularly your own. You gain a +4 bonus to any save vs. effects of the Enchantment school. This replaces (does not stack with) your innate Elven racial bonus vs. Enchantments.
Penalty: You are treated as a Fey for all magical effects that target or require a Fey to activate. Under the Core rules, this is largely negative -- you are now a valid target for Fey-bane weapons. However, at your DM's option, and should you have the opportunity to acquire them, you may use the arrows of a Pixie or Grig.
Special: This feat is a prerequisite for several Fey themed Prestige Classes. Some are presented below.
Dryad as Racial Paragon
Prereqs:
Race: Elf (female only?)
Alignment: Any non-Lawful, non-Evil
Special: Fey Gift (see below)
Special: No levels in other Elven Racial Paragon
Benefits:
HD: d6
BAB: Poor (as Wizard)
Good Saves: Reflex, Will / Bad Save: Fortitude
Skill Points: 6 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Craft (Any) (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (arcana, geography, nature) (Int), Listen (Wis), Move Silently (Dex), Perform (any)(Cha), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)
Code:
[u]
Level BAB F/R/W Special Abilities [/u]
1 +0 +0/2/2 Fey Gift, Wild Empathy, DR 1/cold iron
2 +1 +0/3/3 Int +2, Spell 1
3 +1 +1/3/3 DR 2/cold iron, Dex +2, Cha +2
4 +2 +1/4/4 Wis +2, Spells 2, Natural Armor +1
5 +2 +1/4/4 DR 3/cold iron, Dex +2, Cha +2
6 +3 +2/5/5 Spells 3, Natural Armor +2
7 +3 +2/5/5 DR 4/cold iron, Dex +2, Cha +2
8 +4 +2/6/6 Spells 4, True Fey
Weapons and Armor: Dryads are proficient with light armor. Dryads are proficient with simple weapons.
Special Abilities :
- Fey Gift : If this class is the character's first level, she gains this feat as a free bonus feat. Otherwise, she must possess this feat to qualify for the paragon class.
- Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that the dryad has a +6 racial bonus on the check.
- Spells 1, 2, 3 and 4: The Dryad has a choice. She may elect to gain either spell-like abilities which scale with her total HD or, spellcaster level +1 as a Druid or a Bard. Once chosen, this ability does not vary.
The Dryad may choose +1 spellcaster level for a class in which she does not yet have any levels.
If the Dryad chooses spell-like abilities instead, she gains the following spell-like abilities, with caster level equal to total character level:- Spells 1 (Sp): speak with animals and tree shape 3/day each
- Spells 2 (Sp): entangle, charm person and deep slumber 1/day each
- Spells 3 (Sp): speak with animals and tree shape at will; tree stride 1/day
- Spells 4 (Sp): entangle, charm person, deep slumber and tree stride 3/day each; suggestion 1/day
- True Fey : The Dryad's type changes to Fey. She is no longer affected by items or effects that target Humanoids. However, she may choose to be treated as an Elf for any item or effect that would benefit her. She gains DR 5/cold iron, an additional Natural Armor +1, and gains +2 to her Int, Wis and Cha (for a total over eight levels of Cha +8, Dex +6, Int and Wis +4, and Natural Armor +3).
Shadar-Kai as Racial Paragon
Prereqs:
Race: Elf
Alignment: Any non-Lawful
Special: Fey Gift (see below)
Special: No levels in other Elven Racial Paragon
Benefits:
HD: d6
BAB: Average (as Cleric)
Good Saves: Reflex, Will / Bad Save: Fortitude
Skill Points: 4 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana, nature, planes) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex)
Code:
[u]
Level BAB F/R/W Special Abilities [/u]
1 +0 +0/2/2 Fey Gift, Sneak Attack +1d6
2 +1 +0/3/3 Superior Low-Light Vision, Cold Resistance 5
3 +2 +1/3/3 Dex +2
4 +3 +1/4/4 Sneak Attack +1d6, Hide in Plain Sight
5 +3 +1/4/4 Shadow Magic
6 +4 +2/5/5 Shadow Blend, Dex +2
7 +5 +2/5/5 Sneak Attack +1d6, Cold Resistance 10
8 +6 +2/6/6 True Fey, Shadow Craft, Favor (Rogue)
Weapons and Armor: Shadar-kai are proficient with light armor. Shadar-kai are proficient with simple weapons. (Many shadar-kai NPCs gain proficiency with the spiked chain.)
Special Abilities :
- Fey Gift : If this class is the character's first level, he gains this feat as a free bonus feat. Otherwise, he must possess this feat to qualify for the paragon class.
- Superior Low-Light Vision (Ex): The shadar-kai can see four times as far as a human in low-light conditions.
- Hide in Plain Sight (Ex): Like the Ranger special ability.
- Shadow Magic (Su): A shadar-kai can use any spell trigger item with the [Illusion], [Shadow] or [Darkness] descriptor.
- Shadow Blend (Ex): In any condition other than direct sunlight, the area of a daylight spell, or the like, the shadar-kai gains partial concealment. Furthermore, he gains a +10 circumstance bonus to all Hide checks.
- True Fey : The Shadar-Kai's type changes to Fey. He is no longer affected by items or effects that target Humanoids. However, he may choose to be treated as an Elf for any item or effect that would benefit him.
- Shadow Craft (Su): The PC learns how to craft certain shadar-kai specific items, including the gal-ranan, blackstone rune and night extract (even if he would not normally qualify for any item creation feat and does not meet the spellcasting prerequisites). His caster level is equal to his character level (for the purpose of qualifying to make these items only). The character must pay item creation costs (time, gp and xp) as usual.
- Favor : The PC may treat the indicated class as his racial favored class if that would be to his benefit.
Full List of Shadow Craft items in SRD:
Armor: may not create, but may add the following properties: Glamered, Shadow (Improved, Greater), Silent Moves (Improved, Greater)
Potion: Oil of Darkness, Potion of Darkvision
Rings: Chameleon Power, Evasion, Invisibility
Weapons: Assassin's Dagger, Dagger of Venom, Sword of Subtlety
Wonderous Items: Gal-Ranan, Blackstone Rune, Night Extract, Cloak of Displacement (Minor, Major), Cloak of Elvenkind, Deck of Illusion, Dust of Disappearance, Dust of Illusion, Dust of Tracelessness, Elixer of Hiding, Elixer of Sneaking, Goggles of Night, Hat of Disguise, Pipes of Sounding, Robe of Blending, Robe of Scintillating Colors
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