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General Tabletop Discussion
*Pathfinder & Starfinder
Book of Exalted Deeds - Exalted feat question
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<blockquote data-quote="Scharlata" data-source="post: 1835984" data-attributes="member: 4806"><p>Hi!</p><p></p><p>The answer lies within the BoED. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Page 10 (cont'd from page 9, Violence) tells us that harming defenseless creatures (even evil ones) is an evil act.</p><p></p><p>I'm DMing a player character who once killed a prisoner gagged and bound at a tree when the PC left the battle scene (losing the fight), because the PC thought (correctly) that leaving behind the prisoner alive would give him the opportunity to join the opponents and seeking out vengeance.</p><p></p><p>I changed the alignment from neutral to evil because killing a defenseless foe (prisoner) seems very evil to me. It is nothing more than exerting one's power over the life of another.</p><p></p><p>The player opposed, arguing that stupidly leaving behind the prisoner alive would cause more evil. That's true; but that's the reason why evil characters are evil and not neutral or good.</p><p></p><p>If you want a more realistic approach IYC you must sort out the darker and lighter shades of grey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Kind regards</p></blockquote><p></p>
[QUOTE="Scharlata, post: 1835984, member: 4806"] Hi! The answer lies within the BoED. :) Page 10 (cont'd from page 9, Violence) tells us that harming defenseless creatures (even evil ones) is an evil act. I'm DMing a player character who once killed a prisoner gagged and bound at a tree when the PC left the battle scene (losing the fight), because the PC thought (correctly) that leaving behind the prisoner alive would give him the opportunity to join the opponents and seeking out vengeance. I changed the alignment from neutral to evil because killing a defenseless foe (prisoner) seems very evil to me. It is nothing more than exerting one's power over the life of another. The player opposed, arguing that stupidly leaving behind the prisoner alive would cause more evil. That's true; but that's the reason why evil characters are evil and not neutral or good. If you want a more realistic approach IYC you must sort out the darker and lighter shades of grey. ;) Kind regards [/QUOTE]
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Book of Exalted Deeds - Exalted feat question
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