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[Book of exalted deeds] Vow of Peace
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<blockquote data-quote="Psionicist" data-source="post: 1322529" data-attributes="member: 1874"><p>Hello,</p><p></p><p>This is actually the case, I have read everything in the book except for the rules stuff. I have played this character for a couple of months and now my DM wants me to design this character "technically" too, not just role-play him. Honestly, I don't even know the technical benefits of the Vow-feats, but it fits the character's personality, or so I believed when I wrote the first post in this thread.</p><p></p><p>The story of the character is quite complex but in brief, he is very sick to the point he knows he will die soon and has accepted it. He is apathetic to himself and his personal health and only cares about the welfare and happiness of others. He often sacrifices himself for his allies and/or mostly everyone who crosses his path (healing/buffing/singing a few words of creation/opening the trapped door/casting good spells/giving charity etc. etc.). Although he is truly good and has a beautiful soul, he possesses as small belief that he is not sufficient (think achievement anxiety/fear of failure).</p><p>He is also a really good diplomat but somewhat ashamed of it, a part of him doesn’t like to tamper with another beings free will but another likes the idea of means by not using force. By rhetorical speeches and diplomatic skills he accidentally turned two bugbears against each other, he had no idea it would lead to their death. From that point forward he is very cautious when dealing with other cultures. Fortunately his bardic knowledge can tell him when he should and when he should not promise savage species things they won’t understand or might take to literarily. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have talked to my DM and he think I should take a level of two of the Apostle of Peace prestige class, with a prereq. of Vow of Peace, so our problem is basically solved. ... Except for the true meaning of exalted good, which is both more fun to discuss than rules and a million times more rewarding to role-play!</p></blockquote><p></p>
[QUOTE="Psionicist, post: 1322529, member: 1874"] Hello, This is actually the case, I have read everything in the book except for the rules stuff. I have played this character for a couple of months and now my DM wants me to design this character "technically" too, not just role-play him. Honestly, I don't even know the technical benefits of the Vow-feats, but it fits the character's personality, or so I believed when I wrote the first post in this thread. The story of the character is quite complex but in brief, he is very sick to the point he knows he will die soon and has accepted it. He is apathetic to himself and his personal health and only cares about the welfare and happiness of others. He often sacrifices himself for his allies and/or mostly everyone who crosses his path (healing/buffing/singing a few words of creation/opening the trapped door/casting good spells/giving charity etc. etc.). Although he is truly good and has a beautiful soul, he possesses as small belief that he is not sufficient (think achievement anxiety/fear of failure). He is also a really good diplomat but somewhat ashamed of it, a part of him doesn’t like to tamper with another beings free will but another likes the idea of means by not using force. By rhetorical speeches and diplomatic skills he accidentally turned two bugbears against each other, he had no idea it would lead to their death. From that point forward he is very cautious when dealing with other cultures. Fortunately his bardic knowledge can tell him when he should and when he should not promise savage species things they won’t understand or might take to literarily. :) I have talked to my DM and he think I should take a level of two of the Apostle of Peace prestige class, with a prereq. of Vow of Peace, so our problem is basically solved. ... Except for the true meaning of exalted good, which is both more fun to discuss than rules and a million times more rewarding to role-play! [/QUOTE]
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