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General Tabletop Discussion
*TTRPGs General
Book of Exalted Deeds: What would you put in it?
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<blockquote data-quote="drnuncheon" data-source="post: 380471" data-attributes="member: 96"><p>One could equally say "Evil is not a thing in and of itself, it is merely the absence of good, just as darkness is the absence of light, cold the absence of heat, and silence the absence of sound," which might be more appropriate for the book.</p><p></p><p>(Of course, in the D&D cosmology, darkness, cold and silence <em>are</em> all 'something' rather than 'the absence of something', but we won't go there.)</p><p></p><p>Codes of Honor. I'd like to see more than just paladin codes for my part - this type of thing in general (paladin's code, code of chivalry, bushido) would be a great thing to put into the book, especially if there were Honor or Reputation rules to go along with them.</p><p></p><p>Blessings of the church. Maybe someone who regularly tithes and pays homage to the god of smiths gets some kind of bonus to his Craft checks.</p><p></p><p>Saints. Since I don't have D&Dg, I'm not sure how they'd fit in with that (DR 0?), but they would seem to me to be the natural counterpart/opposite to the people who sell their souls for power.</p><p></p><p>Gods. How to handle good gods with "traditionally evil" portfolios like death. Including a Death domain that isn't centered around killing people and creating undead.</p><p></p><p>Good-centered campaigns. The "core morality" of D&D seems to be 'mercenary neutral' - it seems to assume that the players are mostly in it for the money (explore ruins/dungeons/etc, kill stuff, get loot). Some advice on running campaigns with a higher purpose would not be amiss, especially for new DMs.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 380471, member: 96"] One could equally say "Evil is not a thing in and of itself, it is merely the absence of good, just as darkness is the absence of light, cold the absence of heat, and silence the absence of sound," which might be more appropriate for the book. (Of course, in the D&D cosmology, darkness, cold and silence [i]are[/i] all 'something' rather than 'the absence of something', but we won't go there.) Codes of Honor. I'd like to see more than just paladin codes for my part - this type of thing in general (paladin's code, code of chivalry, bushido) would be a great thing to put into the book, especially if there were Honor or Reputation rules to go along with them. Blessings of the church. Maybe someone who regularly tithes and pays homage to the god of smiths gets some kind of bonus to his Craft checks. Saints. Since I don't have D&Dg, I'm not sure how they'd fit in with that (DR 0?), but they would seem to me to be the natural counterpart/opposite to the people who sell their souls for power. Gods. How to handle good gods with "traditionally evil" portfolios like death. Including a Death domain that isn't centered around killing people and creating undead. Good-centered campaigns. The "core morality" of D&D seems to be 'mercenary neutral' - it seems to assume that the players are mostly in it for the money (explore ruins/dungeons/etc, kill stuff, get loot). Some advice on running campaigns with a higher purpose would not be amiss, especially for new DMs. J [/QUOTE]
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Book of Exalted Deeds: What would you put in it?
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