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Book of Hallowed Might II, who has it?
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<blockquote data-quote="Old Fezziwig" data-source="post: 1491428" data-attributes="member: 59"><p>I'm about to continue my commentary, but <strong>johnsemlak</strong> gave a nice overview of the third chapter, so I'll restrict myself to comments here so people don't read the same stuff twice...</p><p></p><p><strong>Chapter III: The Fallen City of Enderfel</strong></p><p>I'm not sure that Enderfel is as usable in a campaign as the sites in the first two chapters. I'd be hard-pressed to drop it into an existing campaign, as I suspect the characters may have heard about it and maybe some of the circumstances. Maybe word travels too fast in my games, I don't know. That said, I like it well enough and could see using it (with or without Mallock) in my homebrew (which has barely been played in, spending most of its time in development).</p><p></p><p>As for Mallock himself, if your campaign's looking for a Mephistophelean deity or sect of priests, his church should serve nicely. Hell, his symbol's even a serpent. I like the idea of highly organized, insidious evil (possibly because I've been tending towards more chaotic, unorganized cults in my RL game, and possibly because the NE/CE gods in the FR, where the game is set, are far more interesting to me than the LE gods). Kelldra, the chapter's sample character, feels a bit flatter than the characters in either of the first two chapters.</p><p></p><p>After this section, the book details new uses of the Bluff skill, two new feats, a new cleric domain (Temptation), some new spells, some new magic items, and three new monsters. I'll throw my thoughts in a list again...</p><ul> <li data-xf-list-type="ul">The new uses of the Bluff skill are Cloud the Mind's Eye and Play Dead. I really like the second; the first is okay. It's nice to have mechanics for these applications, but somehow I feel like they'd be fine just using the Bluff skill as written.</li> <li data-xf-list-type="ul">The two new feats are clever, but not necessarily appropriate for heroes. Particularly not the second one. I can see them being used by PCs, but not as frequently as they'd be used by villains, given their emphasis on lying.</li> <li data-xf-list-type="ul">The Temptation domain again seems to have a narrow focus, but the main ability of the domain is coupled with Spell Focus (enchantment) as a bonus feat. I really like the delayed payoff for the main ability, too. </li> <li data-xf-list-type="ul">Of all the spells, Honeyed Words interests me the most, as I feel it provides a neat benefit with some great flavor. One of the other things that I've noticed as I've read the book is its constant return to limiting powers with the DM's discretion, which feels like it could be the influence of Arcana Unearthed sneaking in here. The items were fine.</li> <li data-xf-list-type="ul">The three monsters are also okay. The Avrolar (Hell's Lawyer) is a more subtle devil than most D&D books present, so that's a welcome addition. The others (the Malgron and the Whispering Corrupter) didn't come across as anything I would be super interested in using.</li> </ul><p></p><p>Well, that's Chapter III. I'll try to post IV tonight, but I may not be able to do so. I have a whole mess of reading to do for my class tomorrow.</p><p></p><p>Best,</p><p>Nick</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 1491428, member: 59"] I'm about to continue my commentary, but [b]johnsemlak[/b] gave a nice overview of the third chapter, so I'll restrict myself to comments here so people don't read the same stuff twice... [b]Chapter III: The Fallen City of Enderfel[/b] I'm not sure that Enderfel is as usable in a campaign as the sites in the first two chapters. I'd be hard-pressed to drop it into an existing campaign, as I suspect the characters may have heard about it and maybe some of the circumstances. Maybe word travels too fast in my games, I don't know. That said, I like it well enough and could see using it (with or without Mallock) in my homebrew (which has barely been played in, spending most of its time in development). As for Mallock himself, if your campaign's looking for a Mephistophelean deity or sect of priests, his church should serve nicely. Hell, his symbol's even a serpent. I like the idea of highly organized, insidious evil (possibly because I've been tending towards more chaotic, unorganized cults in my RL game, and possibly because the NE/CE gods in the FR, where the game is set, are far more interesting to me than the LE gods). Kelldra, the chapter's sample character, feels a bit flatter than the characters in either of the first two chapters. After this section, the book details new uses of the Bluff skill, two new feats, a new cleric domain (Temptation), some new spells, some new magic items, and three new monsters. I'll throw my thoughts in a list again... [list][*]The new uses of the Bluff skill are Cloud the Mind's Eye and Play Dead. I really like the second; the first is okay. It's nice to have mechanics for these applications, but somehow I feel like they'd be fine just using the Bluff skill as written. [*]The two new feats are clever, but not necessarily appropriate for heroes. Particularly not the second one. I can see them being used by PCs, but not as frequently as they'd be used by villains, given their emphasis on lying. [*]The Temptation domain again seems to have a narrow focus, but the main ability of the domain is coupled with Spell Focus (enchantment) as a bonus feat. I really like the delayed payoff for the main ability, too. [*]Of all the spells, Honeyed Words interests me the most, as I feel it provides a neat benefit with some great flavor. One of the other things that I've noticed as I've read the book is its constant return to limiting powers with the DM's discretion, which feels like it could be the influence of Arcana Unearthed sneaking in here. The items were fine. [*]The three monsters are also okay. The Avrolar (Hell's Lawyer) is a more subtle devil than most D&D books present, so that's a welcome addition. The others (the Malgron and the Whispering Corrupter) didn't come across as anything I would be super interested in using.[/list] Well, that's Chapter III. I'll try to post IV tonight, but I may not be able to do so. I have a whole mess of reading to do for my class tomorrow. Best, Nick [/QUOTE]
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