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Book of Hallowed Might II, who has it?
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<blockquote data-quote="Old Fezziwig" data-source="post: 1493375" data-attributes="member: 59"><p><strong>Chapter V: Mountain of the Voice</strong></p><p>The last chapter details a monastery of Kulaj located in a remote desert mountain range. Instead of getting a in-depth description of the rooms/areas of the complex as we get for the other locations, the book describes Grand Master Reddine Par and the tests she administers to pilgrims looking to enter the monastery (although it should be noted that there is a map). This is a nice touch and could be a better use of space than the brief descriptions of things such as the Arboretum in Underwave. </p><p></p><p>Kulaj herself is an interesting god, not very maternal necessarily for the mother of the gods. Her worshippers "are prone to fanaticism," which is a neat touch, especially for a generally benevolent LN deity. A sidebar on page 51 offers advice to DMs that plan to use Kulaj as a creator deity, which is a possibility for her that I personally like a lot.</p><p></p><p>After this, there's the usual assortment of feats, spells, and so on...</p><ul> <li data-xf-list-type="ul">The new feat, Manipulate Magical Charge, allows characters to spend multiple charges of charged items to amplify the item's effects, such as using metamagic feats or increasing save DC. It's a nice feat and makes wands and staves more interesting in my opinion.</li> <li data-xf-list-type="ul">The new spells are all offensive in nature and would be good additions to a Druid's spell list, in particular. <em>Geyser</em>, in particular, looked fun.</li> <li data-xf-list-type="ul">Admixtures are basically potions with more than one effect, such as (to use the book's first example), a <em>potion of cure moderate wounds and bull's strength</em>. Creating admixtures requires the Brew Potion feat and some ranks in Craft (Alchemy). I like it; it'd make potions far more interesting and would make characters more judicious when using them. Again, I think this could be added to a lower magic game to really good effect. I also liked the keyed spell items, which basically allow spellcasters to spontaneous cast specific spells. For example, a wizard with a keyed <em>magic missle bracelet</em> could cast <em>magic missile</em> in place of any other 1st level spell that was prepared. These items can be enhanced and altered as well. The <em>staff of retribution</em> did nothing to me.</li> <li data-xf-list-type="ul">Finally, there's the Speaker of the Divine PrC, which is rather powerful. As the text notes, though, it's not available until at least 10th level and spellcasters have to sacrifice any spell progression. In short, characters achieving this PrC gain the ability to speak the language of the gods and can do some pretty neat stuff with it. I'd have to playtest it to see how it worked, but it definitely looks neat.</li> </ul><p></p><p><strong>Appendix: Conversions</strong></p><p>This is something I really like in Malhavoc Press's books, as it really amplifies the number of spells available to characters in <em>Arcana Unearthed</em> books. Good stuff.</p><p></p><p>That's it. I really liked it. If it isn't a straight 5/5, it's damn close.</p><p></p><p>Best,</p><p>Nick</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 1493375, member: 59"] [b]Chapter V: Mountain of the Voice[/b] The last chapter details a monastery of Kulaj located in a remote desert mountain range. Instead of getting a in-depth description of the rooms/areas of the complex as we get for the other locations, the book describes Grand Master Reddine Par and the tests she administers to pilgrims looking to enter the monastery (although it should be noted that there is a map). This is a nice touch and could be a better use of space than the brief descriptions of things such as the Arboretum in Underwave. Kulaj herself is an interesting god, not very maternal necessarily for the mother of the gods. Her worshippers "are prone to fanaticism," which is a neat touch, especially for a generally benevolent LN deity. A sidebar on page 51 offers advice to DMs that plan to use Kulaj as a creator deity, which is a possibility for her that I personally like a lot. After this, there's the usual assortment of feats, spells, and so on... [list][*]The new feat, Manipulate Magical Charge, allows characters to spend multiple charges of charged items to amplify the item's effects, such as using metamagic feats or increasing save DC. It's a nice feat and makes wands and staves more interesting in my opinion. [*]The new spells are all offensive in nature and would be good additions to a Druid's spell list, in particular. [i]Geyser[/i], in particular, looked fun. [*]Admixtures are basically potions with more than one effect, such as (to use the book's first example), a [i]potion of cure moderate wounds and bull's strength[/i]. Creating admixtures requires the Brew Potion feat and some ranks in Craft (Alchemy). I like it; it'd make potions far more interesting and would make characters more judicious when using them. Again, I think this could be added to a lower magic game to really good effect. I also liked the keyed spell items, which basically allow spellcasters to spontaneous cast specific spells. For example, a wizard with a keyed [i]magic missle bracelet[/i] could cast [i]magic missile[/i] in place of any other 1st level spell that was prepared. These items can be enhanced and altered as well. The [i]staff of retribution[/i] did nothing to me. [*]Finally, there's the Speaker of the Divine PrC, which is rather powerful. As the text notes, though, it's not available until at least 10th level and spellcasters have to sacrifice any spell progression. In short, characters achieving this PrC gain the ability to speak the language of the gods and can do some pretty neat stuff with it. I'd have to playtest it to see how it worked, but it definitely looks neat.[/list] [b]Appendix: Conversions[/b] This is something I really like in Malhavoc Press's books, as it really amplifies the number of spells available to characters in [i]Arcana Unearthed[/i] books. Good stuff. That's it. I really liked it. If it isn't a straight 5/5, it's damn close. Best, Nick [/QUOTE]
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