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<blockquote data-quote="Dozen" data-source="post: 5991916" data-attributes="member: 6698275"><p>The three of you missed the point of this thread. I'm not just badmouthing how silly Sanity rules are in 3rd edition. The rules we are currently presented with are not playable in D&D. Greenfield himself pointed out how silly and annoying the current rules for manias are, and the rest is no better. I want to fix them, to make them become enjoyable, and I have clear-cut concepts. I merely asked for help, though those who are not locos or have no experience with them will only be able to after I post some of those concepts here or in their own thread.</p><p></p><p></p><p></p><p>Of course, cases when half-certified psychiatrists try to squeeze your money out of you pop up once in a while. You're reading too much into it, though. There are different kinds of disorders of varying severity.</p><p>Next to all kinds of insanity is a natural occurrence among humans. Schizophrenia is one of the few exceptions. The cause of this is ol' horrible Society who expects us to benefit it. If you can't, what you 'have' is called a 'disorder', and you are referred to as 'insane'. If your sadness impedes your daily life, you have Depression, and it's a real thing because we have made it one. It should be taken care of, because in this world, it sucks and likely will for a long time. If it takes meds, so be it, though Depression can rarely be cured with pills; if someone prescribed drugs for me for any mental disorder as the first solution I'd leave him on the spot myself.</p><p></p><p></p><p>I don't know where you got this from, but you have no idea what you're talking about. Since when is 20 kms per hour speed? That's not a sprint, that's almost the bare minimum. The world records for short-term races where sprinting is viable are far above 30 kmph. I <strong>walk </strong>at 8, for goodness' sake, 20 was a challenge when I was 10 years old! I can run(30 feetx4, if you prefer) unburdened for a minute without effort to speak of, and while I run as a sport, an athlete would beat me so hard it'd pass funny, turn around at pitiable and become funny again. A human can run at the equalient of Run(x4) movement speed for up to a <strong>mile </strong>after proper training. That's 3-5 minutes. What do we know, sometimes D&D is ridiculous the other way around.</p><p></p><p>Actually, I can't see a problem with this. Adding new kinds of insanity to the list of real illnesses is perfectly fine. I'm only dissapointed by the rules and descriptions they came up for the real ones.</p><p></p><p>Okay, there might be some unlucky people who can't manage that. I understand. But I don't understand why would you try to roleplay someone who can't(due to what you said, I'd bet you can't either), and I still can't even imagine what could you possibly say or do to make normal people, family included, hurt you when that wasn't your goal, even less so on a regular basis. This is yet to address your point, I know. So let me quote UA yet again:</p><p></p><p>They phrase it like all of them were social rejects. Flavor. Part of the scenery. Not just some. All of them. They also say next to nobody in his right mind would willingly spend time with them. This is a horrible premise. And UA knows it, because the writers also realize these rules aren't fit for PCs. They said so right there. The rules for these disorders are intentionally for NPCs only. This means I literally can not roleplay my <em>very real life-born self in a fantasy world set in the magical Middle Ages </em>because and only because they said I'm not up to it.</p><p>At least let me have a try, Greenfield. We shall see if my homebrew works out. </p><p></p><p></p><p>You'd be suprised how many times I had to explain this. </p><p></p><p>In short?<em> You can play it the other way</em>. Usually Evil is still just usually, and even if someone is evil or from a race that naturally is, you don't have to kill him, gods. An evil being can be nice, can be your friend, can be useful, just as a good one can be mean, annoying and a bother to those around him. Even a paladin can leave them be and still keep his powers. Nobody <em>forces</em> you to be racist. Or, if your DM did, your DM is <strong><em>bad at this</em></strong>. I never ran a serious campaign this way, never will, and I'm proud of it. You want to befriend that hobgoblin? You totally can. He could be Neutral for all you know, but even if he isn't, you still like him, and I'm giving you a fair chance at it. Hell, I had the opporturnity to observe a game where a Chaotic Evil Ancient White Dragon was honest to gods full time pals with a Lawful Good Dwarven Fighter. Alignment never really came into it, and the rulebooks never said so. It could be on your con list, but even then it's something <em>you </em>decide, not <em>them, </em>and especially not <em>me</em>.</p><p></p><p>And while I can't control players, I'm in control of everything else. If I want to run a realistic campaign, I can and will interpret the rules as it supports me. If the core is silly or doesn't make sense, I can change it with a flicker. The books are on <strong>my </strong>payroll, not the other way around. This is how it was <em>supposed</em> to be since Gygax and Arneson built the foundations. This is how it <em>is</em> supposed to be <em>now</em>.</p><p></p><p><em>I am, Sir, a Dungeon Master.</em> <strong>My World, My Rules. </strong>If I want a game to become realistic and fun at the same time, <em>I will make it so. </em>Text hasn't ever and is <strong>not</strong> going to stop me!</p></blockquote><p></p>
[QUOTE="Dozen, post: 5991916, member: 6698275"] The three of you missed the point of this thread. I'm not just badmouthing how silly Sanity rules are in 3rd edition. The rules we are currently presented with are not playable in D&D. Greenfield himself pointed out how silly and annoying the current rules for manias are, and the rest is no better. I want to fix them, to make them become enjoyable, and I have clear-cut concepts. I merely asked for help, though those who are not locos or have no experience with them will only be able to after I post some of those concepts here or in their own thread. Of course, cases when half-certified psychiatrists try to squeeze your money out of you pop up once in a while. You're reading too much into it, though. There are different kinds of disorders of varying severity. Next to all kinds of insanity is a natural occurrence among humans. Schizophrenia is one of the few exceptions. The cause of this is ol' horrible Society who expects us to benefit it. If you can't, what you 'have' is called a 'disorder', and you are referred to as 'insane'. If your sadness impedes your daily life, you have Depression, and it's a real thing because we have made it one. It should be taken care of, because in this world, it sucks and likely will for a long time. If it takes meds, so be it, though Depression can rarely be cured with pills; if someone prescribed drugs for me for any mental disorder as the first solution I'd leave him on the spot myself. I don't know where you got this from, but you have no idea what you're talking about. Since when is 20 kms per hour speed? That's not a sprint, that's almost the bare minimum. The world records for short-term races where sprinting is viable are far above 30 kmph. I [B]walk [/B]at 8, for goodness' sake, 20 was a challenge when I was 10 years old! I can run(30 feetx4, if you prefer) unburdened for a minute without effort to speak of, and while I run as a sport, an athlete would beat me so hard it'd pass funny, turn around at pitiable and become funny again. A human can run at the equalient of Run(x4) movement speed for up to a [B]mile [/B]after proper training. That's 3-5 minutes. What do we know, sometimes D&D is ridiculous the other way around. Actually, I can't see a problem with this. Adding new kinds of insanity to the list of real illnesses is perfectly fine. I'm only dissapointed by the rules and descriptions they came up for the real ones. Okay, there might be some unlucky people who can't manage that. I understand. But I don't understand why would you try to roleplay someone who can't(due to what you said, I'd bet you can't either), and I still can't even imagine what could you possibly say or do to make normal people, family included, hurt you when that wasn't your goal, even less so on a regular basis. This is yet to address your point, I know. So let me quote UA yet again: They phrase it like all of them were social rejects. Flavor. Part of the scenery. Not just some. All of them. They also say next to nobody in his right mind would willingly spend time with them. This is a horrible premise. And UA knows it, because the writers also realize these rules aren't fit for PCs. They said so right there. The rules for these disorders are intentionally for NPCs only. This means I literally can not roleplay my [I]very real life-born self in a fantasy world set in the magical Middle Ages [/I]because and only because they said I'm not up to it. At least let me have a try, Greenfield. We shall see if my homebrew works out. You'd be suprised how many times I had to explain this. In short?[I] You can play it the other way[/I]. Usually Evil is still just usually, and even if someone is evil or from a race that naturally is, you don't have to kill him, gods. An evil being can be nice, can be your friend, can be useful, just as a good one can be mean, annoying and a bother to those around him. Even a paladin can leave them be and still keep his powers. Nobody [I]forces[/I] you to be racist. Or, if your DM did, your DM is [B][I]bad at this[/I][/B]. I never ran a serious campaign this way, never will, and I'm proud of it. You want to befriend that hobgoblin? You totally can. He could be Neutral for all you know, but even if he isn't, you still like him, and I'm giving you a fair chance at it. Hell, I had the opporturnity to observe a game where a Chaotic Evil Ancient White Dragon was honest to gods full time pals with a Lawful Good Dwarven Fighter. Alignment never really came into it, and the rulebooks never said so. It could be on your con list, but even then it's something [I]you [/I]decide, not [I]them, [/I]and especially not [I]me[/I]. And while I can't control players, I'm in control of everything else. If I want to run a realistic campaign, I can and will interpret the rules as it supports me. If the core is silly or doesn't make sense, I can change it with a flicker. The books are on [B]my [/B]payroll, not the other way around. This is how it was [I]supposed[/I] to be since Gygax and Arneson built the foundations. This is how it [I]is[/I] supposed to be [I]now[/I]. [I]I am, Sir, a Dungeon Master.[/I] [B]My World, My Rules. [/B]If I want a game to become realistic and fun at the same time, [I]I will make it so. [/I]Text hasn't ever and is [B]not[/B] going to stop me! [/QUOTE]
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