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Book of Nine Swords: Fitting it in
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<blockquote data-quote="Gold Roger" data-source="post: 3138221" data-attributes="member: 33904"><p>I was bothered how the system wasn't really integrated with Core D&D. I'm not sure this is what you're looking for, but this is what I'll do with my next campaign:</p><p></p><p>Remove the new base classes (I use only core base classes).</p><p></p><p>Make maneuvers up to level 3 available via feats.</p><p></p><p>Make one PrC per style and one Master of Nine PrC.</p><p></p><p>Remove readying maneuvers. All maneuvers known can be used once per encounter.</p><p></p><p>You can't regain a maneuver, unless you get the ability to do so through some PrC.</p><p></p><p>Introduce martial feats. Martial feats can be taken as fighter bonus feats.</p><p></p><p><strong>Martial Initiate (Martial)</strong></p><p>Prequisites: 2 ranks in the chosen schools key skill.</p><p></p><p>Benefit:Choose one Martial School. You can use first level maneuvers from that school. Your initiator level is equal to your character level. You can always treat your chosen schools key skill as class skill. You can learn one martial maneuver per martial feat you possess, including this one.</p><p></p><p>Special: Monks may take this feat as their bonus feat at first level</p><p></p><p></p><p><strong>Martial Stance (Martial)</strong></p><p>Prequisites: Martial Initiate, 5 ranks in the key skill of the school the chosen stance is from.</p><p></p><p>Benefit: You learn one martial stance.</p><p></p><p>Special: Monks can take this feat as their bonus feat at second level.</p><p></p><p><strong>Advanced Initiate (Martial)</strong></p><p>Prequisits: Martial Initiate, 6 ranks in the key skill of one martial school you have access to.</p><p></p><p>Benefit: You can learn second level maneuvers.</p><p></p><p></p><p><strong>Extra School (Martial)</strong></p><p>Prequisites: Martial Initiate, Advanced Initiate</p><p></p><p>Benefit:You gain access to one additional martial school. You always treat that schools key skill as class skill.</p><p></p><p>Special: You may take this feat up to three times, choosing a different school each time.</p><p></p><p></p><p><strong>Extra stance (Martial)</strong></p><p>Prequisites: Martial Initiate, Advanced Initiate</p><p></p><p>Benefit: You gain access to one additional martial school.</p><p></p><p>Special: You may take this feat up to three times, choosing a different school each time.</p><p></p><p></p><p><strong>Elite Initiate (Martial)</strong></p><p>Prequisites: Martial Initiate, Advanced Initiate, 8 ranks in the key skill of your chosen school.</p><p></p><p>Benefit: You gain access to one third level maneuvers.</p><p></p><p></p><p>More martial feats could be developed. This does power down initates, but might power up fighters and monks a little, which I think is a decend balance. Some of my wording may be of. I'm not sure this way initiator get enough maneuvers known this way.</p><p></p><p></p><p></p><p>I think integrating the system flavor wise is actually quite easy, since I don't think they are really very asian and I think the story of Reshar can be tied neatly into most standart D&D settings. You may even set his founding of the temple of nine blades into your current timeline to explain why all these formerly rare fighting schools suddenly appear.</p><p></p><p>Desert Wind may originate from some desert dervishes or maybe the plane of fire itself.</p><p></p><p>Devoted Spirit may very well be common among clerics and paladins.</p><p></p><p>Diamond Mind could be a gith art.</p><p></p><p>Iron Heard might be common among hobgoblins, but it's hard for non-hobgoblins to convince one to teach them.</p><p></p><p>Setting Sun is mentioned as comming from a island at the edge of the world. Maybe in FR it could be from that halfling land or maybe Evermeet.</p><p></p><p>Shadow Hand. If you play FR, maybe it came back with those Shadow People whats-their-name-again. Otherwhise, drow, gypsi halfling or those freaky shadow fey could be good users.</p><p></p><p>Stone Dragon may be a secret passed along in some dwarfen families.</p><p></p><p>Tiger Claw could originate almost everywhere. Some joungle is propably a good bet.</p><p></p><p>White Raven is hardly a school and has the fewest maneuvers. I could see this as something quite common.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3138221, member: 33904"] I was bothered how the system wasn't really integrated with Core D&D. I'm not sure this is what you're looking for, but this is what I'll do with my next campaign: Remove the new base classes (I use only core base classes). Make maneuvers up to level 3 available via feats. Make one PrC per style and one Master of Nine PrC. Remove readying maneuvers. All maneuvers known can be used once per encounter. You can't regain a maneuver, unless you get the ability to do so through some PrC. Introduce martial feats. Martial feats can be taken as fighter bonus feats. [B]Martial Initiate (Martial)[/B] Prequisites: 2 ranks in the chosen schools key skill. Benefit:Choose one Martial School. You can use first level maneuvers from that school. Your initiator level is equal to your character level. You can always treat your chosen schools key skill as class skill. You can learn one martial maneuver per martial feat you possess, including this one. Special: Monks may take this feat as their bonus feat at first level [B]Martial Stance (Martial)[/B] Prequisites: Martial Initiate, 5 ranks in the key skill of the school the chosen stance is from. Benefit: You learn one martial stance. Special: Monks can take this feat as their bonus feat at second level. [B]Advanced Initiate (Martial)[/B] Prequisits: Martial Initiate, 6 ranks in the key skill of one martial school you have access to. Benefit: You can learn second level maneuvers. [B]Extra School (Martial)[/B] Prequisites: Martial Initiate, Advanced Initiate Benefit:You gain access to one additional martial school. You always treat that schools key skill as class skill. Special: You may take this feat up to three times, choosing a different school each time. [B]Extra stance (Martial)[/B] Prequisites: Martial Initiate, Advanced Initiate Benefit: You gain access to one additional martial school. Special: You may take this feat up to three times, choosing a different school each time. [B]Elite Initiate (Martial)[/B] Prequisites: Martial Initiate, Advanced Initiate, 8 ranks in the key skill of your chosen school. Benefit: You gain access to one third level maneuvers. More martial feats could be developed. This does power down initates, but might power up fighters and monks a little, which I think is a decend balance. Some of my wording may be of. I'm not sure this way initiator get enough maneuvers known this way. I think integrating the system flavor wise is actually quite easy, since I don't think they are really very asian and I think the story of Reshar can be tied neatly into most standart D&D settings. You may even set his founding of the temple of nine blades into your current timeline to explain why all these formerly rare fighting schools suddenly appear. Desert Wind may originate from some desert dervishes or maybe the plane of fire itself. Devoted Spirit may very well be common among clerics and paladins. Diamond Mind could be a gith art. Iron Heard might be common among hobgoblins, but it's hard for non-hobgoblins to convince one to teach them. Setting Sun is mentioned as comming from a island at the edge of the world. Maybe in FR it could be from that halfling land or maybe Evermeet. Shadow Hand. If you play FR, maybe it came back with those Shadow People whats-their-name-again. Otherwhise, drow, gypsi halfling or those freaky shadow fey could be good users. Stone Dragon may be a secret passed along in some dwarfen families. Tiger Claw could originate almost everywhere. Some joungle is propably a good bet. White Raven is hardly a school and has the fewest maneuvers. I could see this as something quite common. [/QUOTE]
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