Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Book of Nine Swords -- okay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thanatos" data-source="post: 3043314" data-attributes="member: 5261"><p>Lets be fair, this is an ability that is equal (more or less) to a 9th level spell. The system is a parallel system to the vancian 9 level magic system with (essentially) 9 levels of maneuvers. The lower level maneuvers are comparible to your general single-target caster spells of similiar levels.</p><p></p><p>That being said it's still not going to be good for every campaign. It has a nice replacement for the monk though, which is a little off-flavor for most europeanesque campaigns.</p><p></p><p>Nine Swords works very nicely in a more high powered or high magic campaign because of all the supernatural elements.</p><p>Iorn Heroes works very nicely in a more lower-magic style campaign.</p><p>None the less, both are adaptable to either styles of play.</p><p></p><p>I don't believe the Warblade would really replace the fighter. There was plenty of discussion on the WotC boards about that as well and looking over the arguements, it seems to me that sunce its debated like it is, there is likely balance there and room for both. If one is truly worried, a solution in the form of restricting some of the juicier fighter feats to fighter only is elegant.</p><p></p><p>I think the book was a great purchase, though I was disappointed in the Legacy weapons in the back, but I am *not* a fan of the legacy system where characters are penalized with main stats, skills and saves.</p><p></p><p>It does require a little bit of work to fit them into the campaign world and I don't think they are really any more or less abusable then anything else WotC puts out. I think they SEEM overpowered because for so long, our concept of fighters was more static and not fluid like that of casters. None-the-less as long as the DM doesn't give the player free reign, I don't think any grand imbalance is likely to occur.</p><p></p><p>And I see the trend with D&D moving along this lines...more parallel abilities between casters and melee so they can do appreciably more damage, with casters still having the utility, AoE and healing superority, but melee getting more combos in combat. Less downtime for resting (recharging maneuvers...faster charging spells with optional rules).</p><p></p><p>The threads here definitely put me off the book...but after alot of painstaking reading on the WotC site, my mind was changed. Now I've gotten it and read through it and I am overall, impressed.</p></blockquote><p></p>
[QUOTE="Thanatos, post: 3043314, member: 5261"] Lets be fair, this is an ability that is equal (more or less) to a 9th level spell. The system is a parallel system to the vancian 9 level magic system with (essentially) 9 levels of maneuvers. The lower level maneuvers are comparible to your general single-target caster spells of similiar levels. That being said it's still not going to be good for every campaign. It has a nice replacement for the monk though, which is a little off-flavor for most europeanesque campaigns. Nine Swords works very nicely in a more high powered or high magic campaign because of all the supernatural elements. Iorn Heroes works very nicely in a more lower-magic style campaign. None the less, both are adaptable to either styles of play. I don't believe the Warblade would really replace the fighter. There was plenty of discussion on the WotC boards about that as well and looking over the arguements, it seems to me that sunce its debated like it is, there is likely balance there and room for both. If one is truly worried, a solution in the form of restricting some of the juicier fighter feats to fighter only is elegant. I think the book was a great purchase, though I was disappointed in the Legacy weapons in the back, but I am *not* a fan of the legacy system where characters are penalized with main stats, skills and saves. It does require a little bit of work to fit them into the campaign world and I don't think they are really any more or less abusable then anything else WotC puts out. I think they SEEM overpowered because for so long, our concept of fighters was more static and not fluid like that of casters. None-the-less as long as the DM doesn't give the player free reign, I don't think any grand imbalance is likely to occur. And I see the trend with D&D moving along this lines...more parallel abilities between casters and melee so they can do appreciably more damage, with casters still having the utility, AoE and healing superority, but melee getting more combos in combat. Less downtime for resting (recharging maneuvers...faster charging spells with optional rules). The threads here definitely put me off the book...but after alot of painstaking reading on the WotC site, my mind was changed. Now I've gotten it and read through it and I am overall, impressed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Book of Nine Swords -- okay?
Top