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*Pathfinder & Starfinder
Book of Nine Swords -- okay?
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<blockquote data-quote="daemonslye" data-source="post: 3043348" data-attributes="member: 6309"><p>My general feeling, since you asked, is that this falls along the same lines as Magic of Incarnum (and, for that matter Psionics); If you allow into your game, your campaign should have a place for these powers - NPCs, bad guys, monsters, history, background, etc. The problem with inserting into an existing campaign is that, assuming you have an established background and direction, you must change this for the powers represented in the book.</p><p></p><p>This is not to say that your story arcs are rigid and unchanging - Change and the unexpected is the primary characteristic of the game; But that these powers, introduced mid-stream are primarily for players to add extra crunch (with appropriate backstory, plot, etc.). If the DM initiates the change, fine - but do the work to make it credible.</p><p></p><p>A new campaign based on the new rules can be better thought out and the powers rolled into a more central theme - This (I believe) gives the DM a much better chance to balance out the powers by having the opponents, comerades and NPCs with similar powers/abilities. Additionally, the background and history can be tooled to make them a credible part of the world (rather than inserting mid-campaign, the "valley of the lost" or "secret cabal" or "ancient discovered tome" - all of which, while they can be made interesting, they feel (IMO) somewhat forced).</p><p></p><p>Short Answer - It Depends; If you (the DM) do the work, they are balanced and can add to your campaign. If not, you have simply added more junk to a players arsenal without modifications to the world around them (which can create unbalance). Perhaps more important than the "powers" aspect is the loss of credibility to the campaign at large if not accomadating for the extra batman sounds during combat (Pow! Baff! Biff!).</p><p></p><p>On the positive side, by purchasing the book you support the industry. On the negative, you are teaching the publishers which products to create in the future - and you may not agree with that direction.</p><p></p><p>~D</p></blockquote><p></p>
[QUOTE="daemonslye, post: 3043348, member: 6309"] My general feeling, since you asked, is that this falls along the same lines as Magic of Incarnum (and, for that matter Psionics); If you allow into your game, your campaign should have a place for these powers - NPCs, bad guys, monsters, history, background, etc. The problem with inserting into an existing campaign is that, assuming you have an established background and direction, you must change this for the powers represented in the book. This is not to say that your story arcs are rigid and unchanging - Change and the unexpected is the primary characteristic of the game; But that these powers, introduced mid-stream are primarily for players to add extra crunch (with appropriate backstory, plot, etc.). If the DM initiates the change, fine - but do the work to make it credible. A new campaign based on the new rules can be better thought out and the powers rolled into a more central theme - This (I believe) gives the DM a much better chance to balance out the powers by having the opponents, comerades and NPCs with similar powers/abilities. Additionally, the background and history can be tooled to make them a credible part of the world (rather than inserting mid-campaign, the "valley of the lost" or "secret cabal" or "ancient discovered tome" - all of which, while they can be made interesting, they feel (IMO) somewhat forced). Short Answer - It Depends; If you (the DM) do the work, they are balanced and can add to your campaign. If not, you have simply added more junk to a players arsenal without modifications to the world around them (which can create unbalance). Perhaps more important than the "powers" aspect is the loss of credibility to the campaign at large if not accomadating for the extra batman sounds during combat (Pow! Baff! Biff!). On the positive side, by purchasing the book you support the industry. On the negative, you are teaching the publishers which products to create in the future - and you may not agree with that direction. ~D [/QUOTE]
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