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Book of Nine Swords -- okay?
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<blockquote data-quote="brehobit" data-source="post: 3043960" data-attributes="member: 12032"><p>Thanks for the answers folkd, I just went out and bought this.</p><p></p><p>I've by no means gotten a complete understanding of the book, but let me say:</p><p></p><p><strong><span style="color: Red">Dude this is so overpowered I can't believe it</span>.</strong></p><p></p><p>Thanks for letting me get that off my chest.</p><p></p><p>A first level crusader has the following abilities (always useable)</p><p>d10 hit die, 4 skill points/level (fair list), good fort save, full BAB. In addition he delays 5 points of damage one round. Any round he gets hit, he gets +1 attack and +1 damage. Finally, he can make it so that everytime he hits an opponent (one who isn't <em>exactly </em>the same alignment) he can heal any one character of 2 points of damage (martial spirit, a stance). At this point the character is about as powerful and versital as the current 1st level warrior: the barbarian. (Barb as 2 more hit points, better skill list, +10 movement and rage once/day vs the delayed damage, +1/+1 bonus and healing). But the Cursader still hasn't tapped his biggest power: his maneuvers.</p><p></p><p>At 5th level, let's take the swordsage as an example. Medium BAB, d8 hit points good ref and will saves, 6 skill points with a good/very good list. He gets a free weapon focus (minor restrictions on weapon). He gets to add his wisdom bonus to his AC (with light armor or less) and damage (again minor weapons restrictions). +2 on initiative. If small (halfing or gnome), take +2 attack and +4 damage against anything medium sized and larger (Stance). Or if you prefer just deal 5 points of flame damage to anyone that is next to you and hits you. Finally, once per fight, if he hits his opponent he does an extra 6d6 fire damage to him. IN ADDITION his opponent explodes in a burst (usually 10'+ radium) for the same 6d6 damage. Only once per battle, but still... And he has lots of other options/powers to play with. </p><p></p><p>Dude. I'm stopping there. Warrior classes, IME, are not at all weak at lower levels (say 6 on down). And these two examples show a great deal of power at low levels compared to a normal warrior. </p><p></p><p>OK, end of rant. Does anyone feel differently about these two (hasty) examples?</p><p></p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="brehobit, post: 3043960, member: 12032"] Thanks for the answers folkd, I just went out and bought this. I've by no means gotten a complete understanding of the book, but let me say: [B][COLOR=Red]Dude this is so overpowered I can't believe it[/COLOR].[/B] Thanks for letting me get that off my chest. A first level crusader has the following abilities (always useable) d10 hit die, 4 skill points/level (fair list), good fort save, full BAB. In addition he delays 5 points of damage one round. Any round he gets hit, he gets +1 attack and +1 damage. Finally, he can make it so that everytime he hits an opponent (one who isn't [I]exactly [/I]the same alignment) he can heal any one character of 2 points of damage (martial spirit, a stance). At this point the character is about as powerful and versital as the current 1st level warrior: the barbarian. (Barb as 2 more hit points, better skill list, +10 movement and rage once/day vs the delayed damage, +1/+1 bonus and healing). But the Cursader still hasn't tapped his biggest power: his maneuvers. At 5th level, let's take the swordsage as an example. Medium BAB, d8 hit points good ref and will saves, 6 skill points with a good/very good list. He gets a free weapon focus (minor restrictions on weapon). He gets to add his wisdom bonus to his AC (with light armor or less) and damage (again minor weapons restrictions). +2 on initiative. If small (halfing or gnome), take +2 attack and +4 damage against anything medium sized and larger (Stance). Or if you prefer just deal 5 points of flame damage to anyone that is next to you and hits you. Finally, once per fight, if he hits his opponent he does an extra 6d6 fire damage to him. IN ADDITION his opponent explodes in a burst (usually 10'+ radium) for the same 6d6 damage. Only once per battle, but still... And he has lots of other options/powers to play with. Dude. I'm stopping there. Warrior classes, IME, are not at all weak at lower levels (say 6 on down). And these two examples show a great deal of power at low levels compared to a normal warrior. OK, end of rant. Does anyone feel differently about these two (hasty) examples? Mark [/QUOTE]
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