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*Pathfinder & Starfinder
Book of Nine Swords -- okay?
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<blockquote data-quote="Thanatos" data-source="post: 3044605" data-attributes="member: 5261"><p>Okay...I'll bite...</p><p></p><p>Crusader: His Martial Spirit stance isn't one he is likely to use every combat, but it isn't so different from Bardic Music granting +1 damage/attacks/some saves per round either, or some of the abilities of the barbarian.</p><p></p><p>His maneuvers are kinda hokey and complex. He can have 5 readied, but only 2 (which are randomly "Granted") are available on any given round and at least 1 of them changes every round (expended or not). So, there is a chance you'll have something you won't really be able to utilize available. </p><p></p><p>Give the barbarian some of the feat options out of the PHB II or another expanded source book though and he has some additonal umph. The Nine classes are going to be taking beginning feats from their book most likely and will have fewer overall options to take feats that don't have some synergy between their abilities and feats.</p><p></p><p></p><p>Swordsage: Here is our monk replacement.</p><p></p><p>+2 on initiative is somewhat weak as class abilities goes. Not everyone will take a Halfling or Ghome. </p><p></p><p>The holocaust cloak (you are unprotected if attacked with reach or range though) and burning flourish are 5th level abilities.</p><p></p><p>Wizard/Sorcerer: Melf's Acid Arrow (2d4 +1d4 for +1 round/3 levels), Flaming Sphere (2d6 fire damage), Scorching Ray (4d6 fire +1 ray/4 levles), Shocking Grasp/Burining Hands, Fireball/Lightning Bolt (5d6), etc.</p><p></p><p>Rogue: +3d6 Sneak Atack, +1d6 main attack for every attack, not just one, while flanking.</p><p></p><p>Paladin: Smite 2/day, Aura of Courage (Immune to fear), Divine Health (Immune to diseases -- all of them), 1st level spells (lets take Bless Weapon; +1 and threats are automatic crits).</p><p></p><p>Monk: Flurry (2d8), Fast movement (40'), Evasion, AC Bonus, Immune to disease, Slow Fall, best saves, attacks equal to magic. </p><p></p><p>...and the list goes on. </p><p></p><p>I just don't agree that these classes are really vastly overpowered and broken compared to even these core classes. The fighter and the barbarian have to be built more carefully to compete, I'll grant you, though...but thats no different from before when compared to the other core classes, to now. At least the PHB II and Complete Warrior help them out alot.</p></blockquote><p></p>
[QUOTE="Thanatos, post: 3044605, member: 5261"] Okay...I'll bite... Crusader: His Martial Spirit stance isn't one he is likely to use every combat, but it isn't so different from Bardic Music granting +1 damage/attacks/some saves per round either, or some of the abilities of the barbarian. His maneuvers are kinda hokey and complex. He can have 5 readied, but only 2 (which are randomly "Granted") are available on any given round and at least 1 of them changes every round (expended or not). So, there is a chance you'll have something you won't really be able to utilize available. Give the barbarian some of the feat options out of the PHB II or another expanded source book though and he has some additonal umph. The Nine classes are going to be taking beginning feats from their book most likely and will have fewer overall options to take feats that don't have some synergy between their abilities and feats. Swordsage: Here is our monk replacement. +2 on initiative is somewhat weak as class abilities goes. Not everyone will take a Halfling or Ghome. The holocaust cloak (you are unprotected if attacked with reach or range though) and burning flourish are 5th level abilities. Wizard/Sorcerer: Melf's Acid Arrow (2d4 +1d4 for +1 round/3 levels), Flaming Sphere (2d6 fire damage), Scorching Ray (4d6 fire +1 ray/4 levles), Shocking Grasp/Burining Hands, Fireball/Lightning Bolt (5d6), etc. Rogue: +3d6 Sneak Atack, +1d6 main attack for every attack, not just one, while flanking. Paladin: Smite 2/day, Aura of Courage (Immune to fear), Divine Health (Immune to diseases -- all of them), 1st level spells (lets take Bless Weapon; +1 and threats are automatic crits). Monk: Flurry (2d8), Fast movement (40'), Evasion, AC Bonus, Immune to disease, Slow Fall, best saves, attacks equal to magic. ...and the list goes on. I just don't agree that these classes are really vastly overpowered and broken compared to even these core classes. The fighter and the barbarian have to be built more carefully to compete, I'll grant you, though...but thats no different from before when compared to the other core classes, to now. At least the PHB II and Complete Warrior help them out alot. [/QUOTE]
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