Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Book of Nine Swords -- okay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="brehobit" data-source="post: 3044628" data-attributes="member: 12032"><p>Great!</p><p></p><p></p><p>At first level a bard can give +1 to attack and damage 1/day as a standard action. At first level a crusader will always be in this stance (if he has it). So he is handing out 2 hitpoint cures AS PART OF HIS NORMAL ATTACK. He isn't burning an action or anything.</p><p></p><p></p><p>Sure, but I didn't even worry about his maneuvers. And they are just bonus anyways. Worst case is he doesn't have a useful one. He's still hugely powerful.</p><p></p><p></p><p></p><p><em>(One quick point, look at "death mark" (I think I have that right) not burning flurish (which is much weaker))</em></p><p></p><p>A 5th level wizard, doing nothing other than casting a spell, can do 5d6 damage in a 20' radius (at a huge range on the occasions that should matter) Perhaps up to 3/day. The swordsage can do 6d6 damage in a 10' radius AS PART OF HIS NORMAL ATTACK. We can debate if range is better than casting in the space next to you (and you being immune to it) but they are compatable (a wizard gets in HtH he has a heck of a time using fireball). And the swordsage can do it EVERY encountere. And the swordsage has more hit points, AC, BAB, saves and skills. I really don't see how the wizard can win this (at this level).</p><p></p><p></p><p>At this level the rogue is either two-weapon wielding or getting only one attack. +3d6 is nice. Doing it every round is nice. But IME rogues get sneak attack on no more than 1/2 of their attacks. No flanking, undead, etc. really limit them. 6d6 1/combat in a 10' radius as part of an attack (just like the rogue) is really nice. </p><p></p><p></p><p>+3 to attack, +5 damage is really nice for the smite. But again, only 2/day, and limited opponents. Immune to fear is also mightly handy. The rest are fairly weak. Bless weapon takes an action. Divine health has _never_ come up in a game I've played in 3.x. </p><p></p><p></p><p>I won't touch this one. Evasion is nice, but the sword sage gets a _much_ better AC bonus. The flurry is also nice, but a monk can't keep up with a fighter or barbarian for damage, let alone the swordsage.</p><p></p><p></p><p></p><p></p><p>As you might guess, I'll continue to disagree. At level 1-6 or so, fighters and barbarians are just fine powerwise. PHBII and complete warrior don't actually help all that much at those levels. At higher levels, I have less of a problem with these classes, as fighter-types need a lot of love and the powers seem reasonable-ish. But at lower levels? </p><p></p><p>Also, any fighter should take one of the +1 BAB classes at 9th level. (get 3rd-level abilities with the multi-classing rule). _so_ much better than anything else they could get.</p></blockquote><p></p>
[QUOTE="brehobit, post: 3044628, member: 12032"] Great! At first level a bard can give +1 to attack and damage 1/day as a standard action. At first level a crusader will always be in this stance (if he has it). So he is handing out 2 hitpoint cures AS PART OF HIS NORMAL ATTACK. He isn't burning an action or anything. Sure, but I didn't even worry about his maneuvers. And they are just bonus anyways. Worst case is he doesn't have a useful one. He's still hugely powerful. [I](One quick point, look at "death mark" (I think I have that right) not burning flurish (which is much weaker))[/I] A 5th level wizard, doing nothing other than casting a spell, can do 5d6 damage in a 20' radius (at a huge range on the occasions that should matter) Perhaps up to 3/day. The swordsage can do 6d6 damage in a 10' radius AS PART OF HIS NORMAL ATTACK. We can debate if range is better than casting in the space next to you (and you being immune to it) but they are compatable (a wizard gets in HtH he has a heck of a time using fireball). And the swordsage can do it EVERY encountere. And the swordsage has more hit points, AC, BAB, saves and skills. I really don't see how the wizard can win this (at this level). At this level the rogue is either two-weapon wielding or getting only one attack. +3d6 is nice. Doing it every round is nice. But IME rogues get sneak attack on no more than 1/2 of their attacks. No flanking, undead, etc. really limit them. 6d6 1/combat in a 10' radius as part of an attack (just like the rogue) is really nice. +3 to attack, +5 damage is really nice for the smite. But again, only 2/day, and limited opponents. Immune to fear is also mightly handy. The rest are fairly weak. Bless weapon takes an action. Divine health has _never_ come up in a game I've played in 3.x. I won't touch this one. Evasion is nice, but the sword sage gets a _much_ better AC bonus. The flurry is also nice, but a monk can't keep up with a fighter or barbarian for damage, let alone the swordsage. As you might guess, I'll continue to disagree. At level 1-6 or so, fighters and barbarians are just fine powerwise. PHBII and complete warrior don't actually help all that much at those levels. At higher levels, I have less of a problem with these classes, as fighter-types need a lot of love and the powers seem reasonable-ish. But at lower levels? Also, any fighter should take one of the +1 BAB classes at 9th level. (get 3rd-level abilities with the multi-classing rule). _so_ much better than anything else they could get. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Book of Nine Swords -- okay?
Top