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Book of Nine Swords -- okay?
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<blockquote data-quote="Felon" data-source="post: 3045069" data-attributes="member: 8158"><p>...and once every other round is too much. Thanks for playing. </p><p></p><p></p><p></p><p>You got it, Dblade. It's bee-roken. You conveniently omitted all the parts where it can really suck to play a mage, and how that class gets a lot of the same penis-envy over how much damage warrior classes can dish out without expending any resources, as well as how much damage they can suck up. Truth is, the wizard and sorcerer give up <strong>plenty</strong> to get what they get. </p><p></p><p>D&D is a game where characters assume certain roles in the party. Not everyone is intended to be the major damage dealer. What the warrior gets is that the ability actually survive closing in with opponents and get worked over by baddies, and to attack ad infinitum without regard to consuming resources. This is a major case of people who want to eat their cake and have it to, thinking they should get the damage output in the wizard's ballpark while getting d12 hit dice. </p><p></p><p></p><p></p><p>Are you simply incapable of seeing a class's value in terms of anything other than damage output? The rogue lacks the hit points and base attack bonus of warriors--modest defense, modest attack, heavy damge. The fighter is heavy defense, heavy attack, modest damage (gasp! what a crime!).</p><p></p><p></p><p></p><p>As stated, the only thing that seems to be self-evident is you consider anyone who isn't doing as much damage as everyone else to be underpowered, completely despite whatever other assets they may possess. There are many roles in a party.</p></blockquote><p></p>
[QUOTE="Felon, post: 3045069, member: 8158"] ...and once every other round is too much. Thanks for playing. You got it, Dblade. It's bee-roken. You conveniently omitted all the parts where it can really suck to play a mage, and how that class gets a lot of the same penis-envy over how much damage warrior classes can dish out without expending any resources, as well as how much damage they can suck up. Truth is, the wizard and sorcerer give up [B]plenty[/B] to get what they get. D&D is a game where characters assume certain roles in the party. Not everyone is intended to be the major damage dealer. What the warrior gets is that the ability actually survive closing in with opponents and get worked over by baddies, and to attack ad infinitum without regard to consuming resources. This is a major case of people who want to eat their cake and have it to, thinking they should get the damage output in the wizard's ballpark while getting d12 hit dice. Are you simply incapable of seeing a class's value in terms of anything other than damage output? The rogue lacks the hit points and base attack bonus of warriors--modest defense, modest attack, heavy damge. The fighter is heavy defense, heavy attack, modest damage (gasp! what a crime!). As stated, the only thing that seems to be self-evident is you consider anyone who isn't doing as much damage as everyone else to be underpowered, completely despite whatever other assets they may possess. There are many roles in a party. [/QUOTE]
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