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*Pathfinder & Starfinder
Book of Nine Swords -- okay?
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<blockquote data-quote="pawsplay" data-source="post: 3045300" data-attributes="member: 15538"><p>You just made me cough! Sorcerer versus Warmage? Get out of town! Let's see a warmage turn invisible and fly. </p><p></p><p>Let me position myself in this debate, since Felon has requested.</p><p></p><p>I believe:</p><p>- Fighters are modestly powered, but not underpowered, and are the best at what they do, which is to say, take a greatsword up against a dragon and not die.</p><p>- Barbarians are pretty nice, but take a power dive after level 10 or so relative to other character, including fighters. BAB is only so much, and linear increases will only take you so far. To stay in the game, you need self-buffs, or you need feats.</p><p>- Melee characters don't need to be powered up to be a competitive choice with casters. Powerful as casters may be, they simply need "meat shields." The term meat shield exists simply because it is so easy for a fighter to disproportionately provide protection for a caster based on their combat focus. Conversely, spellcasters are sometimes called long-range artillery, fire support, and such. There is no way to conceptually balance "utility" spells with non-magical abilities; normal people don't turn invisible. If you decide to be a fighter, you decide that spells are something you won't be providing for the party.</p><p>- There is nothing, to me, intrinsically undesirable about Street Fighter style high damage output melee characters, and I think the Nine Swords classes can and should be considered on their own terms, and can and probably are roughly balanced (but perhaps could be balanced better, hard to say at this point). </p><p>- However, I wouldn't want Nine Swords classes in 90% of the games I run, simply because I prefer a more traditional swords-and-sorcery style game. Anime-kabooms are nice in their place, and for me, that place is RPGs other than D&D, unless I have something specific in mind. I like grim axe-wielding dwarfs, not battle maidens shooting fifty feet through the air and slicing granite blocks in half.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3045300, member: 15538"] You just made me cough! Sorcerer versus Warmage? Get out of town! Let's see a warmage turn invisible and fly. Let me position myself in this debate, since Felon has requested. I believe: - Fighters are modestly powered, but not underpowered, and are the best at what they do, which is to say, take a greatsword up against a dragon and not die. - Barbarians are pretty nice, but take a power dive after level 10 or so relative to other character, including fighters. BAB is only so much, and linear increases will only take you so far. To stay in the game, you need self-buffs, or you need feats. - Melee characters don't need to be powered up to be a competitive choice with casters. Powerful as casters may be, they simply need "meat shields." The term meat shield exists simply because it is so easy for a fighter to disproportionately provide protection for a caster based on their combat focus. Conversely, spellcasters are sometimes called long-range artillery, fire support, and such. There is no way to conceptually balance "utility" spells with non-magical abilities; normal people don't turn invisible. If you decide to be a fighter, you decide that spells are something you won't be providing for the party. - There is nothing, to me, intrinsically undesirable about Street Fighter style high damage output melee characters, and I think the Nine Swords classes can and should be considered on their own terms, and can and probably are roughly balanced (but perhaps could be balanced better, hard to say at this point). - However, I wouldn't want Nine Swords classes in 90% of the games I run, simply because I prefer a more traditional swords-and-sorcery style game. Anime-kabooms are nice in their place, and for me, that place is RPGs other than D&D, unless I have something specific in mind. I like grim axe-wielding dwarfs, not battle maidens shooting fifty feet through the air and slicing granite blocks in half. [/QUOTE]
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