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Book of Nine Swords -- okay?
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<blockquote data-quote="Xyvs" data-source="post: 3045596" data-attributes="member: 20222"><p>Yo Felon,</p><p></p><p>I think we can agree to disagree. No harm in that.  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" />  But surely we can have a friendly debate without the munchkin aspersions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /> </p><p></p><p>I think what is part of the issue is that it seems you feel party roles should be very clearly defined and that any crossover is not good. Tanks should be tanks. Healers should be healers. Blasters should be blasters. And so forth. But there are definitely parties where the tank wants to do more than just park in front of the mage and take hits. Tanks sometimes want the spotlight too (some see tanking as the "menial labor" of adventuring). And clerics very clearly want to do more than just heal. Now we have healers (i.e. druids and clerics) that can tank, blast, and melee. And ToB is giving us some stylized melee classes that can do some cool stuff without having to sit still and full attack. I love that the idea of a mobile melee class is now doable and balanced with the mobility and firepower of other classes. Even then, casters (especially wizards) still have the utility department all sown up.</p><p></p><p>As an aside, I tend to agree that if people are arguing vociferously for and against then things are probably balanced. (Voiced by someone else here whose name I have just forgotten <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Xyvs, post: 3045596, member: 20222"] Yo Felon, I think we can agree to disagree. No harm in that. :) But surely we can have a friendly debate without the munchkin aspersions. ;) I think what is part of the issue is that it seems you feel party roles should be very clearly defined and that any crossover is not good. Tanks should be tanks. Healers should be healers. Blasters should be blasters. And so forth. But there are definitely parties where the tank wants to do more than just park in front of the mage and take hits. Tanks sometimes want the spotlight too (some see tanking as the "menial labor" of adventuring). And clerics very clearly want to do more than just heal. Now we have healers (i.e. druids and clerics) that can tank, blast, and melee. And ToB is giving us some stylized melee classes that can do some cool stuff without having to sit still and full attack. I love that the idea of a mobile melee class is now doable and balanced with the mobility and firepower of other classes. Even then, casters (especially wizards) still have the utility department all sown up. As an aside, I tend to agree that if people are arguing vociferously for and against then things are probably balanced. (Voiced by someone else here whose name I have just forgotten :) ) [/QUOTE]
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