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General Tabletop Discussion
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Book of Nine Swords -- okay?
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<blockquote data-quote="RigaMortus2" data-source="post: 3045832" data-attributes="member: 11586"><p>Fly, Invis, Haste, Polymorph, Wish, Animal Buffs (Bull's Str), Dispel Magic, Wall of X, Teleport/Dimension Door, ability to have the right spell in the right situation, and so on...</p><p></p><p></p><p></p><p>Throwing buffs and dispelling is PART of what spellcasters do. What is the big deal in that? And damage is ALWAYS useful no matter who is doing it. Just because a Warblade is doing damage doesn't mean the Wizard (or any other class for that matter) is prohibited from dealing damage.</p><p></p><p>Why is everone so insistant that the moment a melee class deals damage, there isn't anything left for the spellcasters to do? I don't get it. If you think in a standard party of 4 characters (Warblade, Wizard, Rogue, Cleric) that the Warblade is going to deal enough damage and kill all the enemies on the battlefield and leave none for the Rogue, Wizard or Cleric, then you must play in totally different games than I do.</p><p></p><p></p><p></p><p>I think if you are comparing straight class builds (level 1-20 Warblade vs level 1-20 Fighter) then you are correct. But this book was built with multiclassing in mind. It is evident by the character level = 1/2 initiator level. Seriously, when is the last time anyone has played a straight "warrior" base class all the way through from levels 1 to 20? It doesn't happen very often. People dip a level or two into Fighter for the bonus feats, people dip into other classes (including prestige classes) for their class features which compliment what they can already do.</p><p></p><p>Finally we have some classes in ToB that are great for a few level dips, or great to play all the way through w/o multiclassing. How is that broken or unbalaced?</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3045832, member: 11586"] Fly, Invis, Haste, Polymorph, Wish, Animal Buffs (Bull's Str), Dispel Magic, Wall of X, Teleport/Dimension Door, ability to have the right spell in the right situation, and so on... Throwing buffs and dispelling is PART of what spellcasters do. What is the big deal in that? And damage is ALWAYS useful no matter who is doing it. Just because a Warblade is doing damage doesn't mean the Wizard (or any other class for that matter) is prohibited from dealing damage. Why is everone so insistant that the moment a melee class deals damage, there isn't anything left for the spellcasters to do? I don't get it. If you think in a standard party of 4 characters (Warblade, Wizard, Rogue, Cleric) that the Warblade is going to deal enough damage and kill all the enemies on the battlefield and leave none for the Rogue, Wizard or Cleric, then you must play in totally different games than I do. I think if you are comparing straight class builds (level 1-20 Warblade vs level 1-20 Fighter) then you are correct. But this book was built with multiclassing in mind. It is evident by the character level = 1/2 initiator level. Seriously, when is the last time anyone has played a straight "warrior" base class all the way through from levels 1 to 20? It doesn't happen very often. People dip a level or two into Fighter for the bonus feats, people dip into other classes (including prestige classes) for their class features which compliment what they can already do. Finally we have some classes in ToB that are great for a few level dips, or great to play all the way through w/o multiclassing. How is that broken or unbalaced? [/QUOTE]
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