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Book of Nine Swords -- okay?
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<blockquote data-quote="Thanatos" data-source="post: 3046706" data-attributes="member: 5261"><p>Well, good thing I am not trying to sell you anything. I never said fighters or barbarians were impotent jokes, I said they were not as big of a threat as the mages and healers in a fight where its gonna be close -- a well placed AoE or well timed heal can change disaster into victory and rarely is it the melee alone that manage to turn the tide. </p><p></p><p>The fact they are such soft targets and have powerful healing or arcane might capable of changing defeat into victory is precisely why taking them out very quickly is a very standard and good strategy. You can read through the story hours and see it implemented time and time again.</p><p> </p><p></p><p></p><p>I don't think they do a ton more damage...seems to me, they do burst damage, which can often make them seem more threatening then someone pounding away with steady damage, but very little big burst damage. The adept classes are still giving and taking, just not by the same exact formula thats been previously used to death. </p><p></p><p>Being better then someone has nothing to do with drawing agro....its perception of threat that does in rpgs, that perception usually centers on the arcane casters first, then healers, then melee...when you blur the line it changes the standard and accepted tactics of the game. That weak sophism usually only works reliably in computer games.</p></blockquote><p></p>
[QUOTE="Thanatos, post: 3046706, member: 5261"] Well, good thing I am not trying to sell you anything. I never said fighters or barbarians were impotent jokes, I said they were not as big of a threat as the mages and healers in a fight where its gonna be close -- a well placed AoE or well timed heal can change disaster into victory and rarely is it the melee alone that manage to turn the tide. The fact they are such soft targets and have powerful healing or arcane might capable of changing defeat into victory is precisely why taking them out very quickly is a very standard and good strategy. You can read through the story hours and see it implemented time and time again. I don't think they do a ton more damage...seems to me, they do burst damage, which can often make them seem more threatening then someone pounding away with steady damage, but very little big burst damage. The adept classes are still giving and taking, just not by the same exact formula thats been previously used to death. Being better then someone has nothing to do with drawing agro....its perception of threat that does in rpgs, that perception usually centers on the arcane casters first, then healers, then melee...when you blur the line it changes the standard and accepted tactics of the game. That weak sophism usually only works reliably in computer games. [/QUOTE]
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