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Book of Nine Swords -- okay?
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<blockquote data-quote="Felon" data-source="post: 3050898" data-attributes="member: 8158"><p>It ain't that big of deal, as I do have access to the book. I have a player that came to me all excited about playing a warblade, and couldn't explain where the give-and-take was himself (to his mind, WotC had signed off on the class, making it official--what more is required?).</p><p></p><p></p><p></p><p>Thirteen's plenty for a warblade to know, and seven's certainly plenty for a warblade to have ready (considering how little "ready" means for this class). </p><p></p><p>Warblades are super-tough thanks to their d12 hit dice, have a generous allotment for skills, some spiffy bonus feats, and oodles of other dandy little class features, and on top of that they can deal a megaton of damage thanks to their disciplines. If that's a description of a "super-cool, do-everything character" then there you have it.</p><p></p><p></p><p></p><p>Sorry, I don't see where anything you say here or go on to say cements your opinion that comparing damage output between casters (i.e. resource-burning characters) and warriors (i.e. unlimited resource characters) is silly. Btw, Wu Jen also have d4 hit dice.</p><p></p><p>By and large, new caster classes are just easier to play, not tougher, or better warriors. For instance, the increase in a beguiler or warmage's hit dice to a stalwart d6 is just a mild compensation for losing access to the false life spell, and of course access to light armor just replaces a casting of mage armor. They're more attractive to play for some folks due to their straightforwardness, but certainly they're not getting a marked increase in HP or AC that contends with a warrior. </p><p></p><p>Divine casters are, of course, designed to look great on paper because they provide the party with support. Even so, I would certainly say without reservation that druids can step all over the toes of warriors when and if they want to. But you know what they say about two wrongs...</p></blockquote><p></p>
[QUOTE="Felon, post: 3050898, member: 8158"] It ain't that big of deal, as I do have access to the book. I have a player that came to me all excited about playing a warblade, and couldn't explain where the give-and-take was himself (to his mind, WotC had signed off on the class, making it official--what more is required?). Thirteen's plenty for a warblade to know, and seven's certainly plenty for a warblade to have ready (considering how little "ready" means for this class). Warblades are super-tough thanks to their d12 hit dice, have a generous allotment for skills, some spiffy bonus feats, and oodles of other dandy little class features, and on top of that they can deal a megaton of damage thanks to their disciplines. If that's a description of a "super-cool, do-everything character" then there you have it. Sorry, I don't see where anything you say here or go on to say cements your opinion that comparing damage output between casters (i.e. resource-burning characters) and warriors (i.e. unlimited resource characters) is silly. Btw, Wu Jen also have d4 hit dice. By and large, new caster classes are just easier to play, not tougher, or better warriors. For instance, the increase in a beguiler or warmage's hit dice to a stalwart d6 is just a mild compensation for losing access to the false life spell, and of course access to light armor just replaces a casting of mage armor. They're more attractive to play for some folks due to their straightforwardness, but certainly they're not getting a marked increase in HP or AC that contends with a warrior. Divine casters are, of course, designed to look great on paper because they provide the party with support. Even so, I would certainly say without reservation that druids can step all over the toes of warriors when and if they want to. But you know what they say about two wrongs... [/QUOTE]
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