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Book of Nine Swords -- okay?
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<blockquote data-quote="Tleilaxu_Ghola" data-source="post: 3059555" data-attributes="member: 44771"><p>Well that's what I get for not reading the whole thread, I guess. Now to address the issue of a single concentrated attack, versus a full attack:</p><p></p><p>Merits of a Full-Attack:</p><p>1. Mixes well with power attack</p><p>2. There are many ways to boost the number of attacks in a full attack (TWF, Mongoose Series Maneuvers, Haste, Speed Weapons, etc)</p><p>3. Can be preformed at the end of a charge, when pounce is available.</p><p></p><p>Cons of a Full-Attack:</p><p>1. Can't move much before initiating one UNLESS you have pounce.</p><p>2. Iterative attacks have a increasingly low probability of success</p><p></p><p>Merits of a Single Attack:</p><p>1. Typically one can move and then deliver the attack, this is not true for all single attack maneuvers however.</p><p>2. Can attach disabling effects or damage dice to the attack with maneuvers.</p><p></p><p>Cons of a Single Attack:</p><p>1. Will never, ever, reach the damage potential of a full attack. 15d6 is about the best you can add on to an attack (that's only 53 damage on average). By the time you have access to a maneuver which can add 15d6 to an attack, you'll probably have 3 iterative attacks. A pouncing charger with leap attack and shock trooper can add ~+50 damage to all his iterative attacks at that level.</p><p>2. You can only use your uber single attack once per encounter (until you recover it), but you can full attack as many times as you like.</p><p></p><p><strong>Conclusion</strong>: There are merits both ways, but if you want to look purely at damage, a full attack (with proper feats) beats out a powerful single attack hands down. Even the movement restrictions can be alleviated with the help of abilities like pounce or shadow pounce.</p><p></p><p></p><p></p><p>That's the point. It's hard to combat vague and generalized statements. If you want to actually compare the two systems, you need to come up with hard numbers and an actual build. Only then can I effectively counter whatever anti-ToB sentiments are floating around out there.</p><p></p><p>For an example of how such comparisons may be done, I'll link you to a comparison between Stormguard Warrior and Power Attack that I did on the CO boards:</p><p><a href="http://boards.wizards.com/showthread.php?p=9874597#post9874597&origin=" target="_blank">Mathematical Comparison: Stormguard Warrior vs. Power Attack</a></p><p></p><p>The conclusion of that thread: power attack is still the ultimate damage machine. Since fighters have the most feats, they can invest quite heavily into power attack related feats and come out on top damage wise much more rapidly than a ToB character could.</p></blockquote><p></p>
[QUOTE="Tleilaxu_Ghola, post: 3059555, member: 44771"] Well that's what I get for not reading the whole thread, I guess. Now to address the issue of a single concentrated attack, versus a full attack: Merits of a Full-Attack: 1. Mixes well with power attack 2. There are many ways to boost the number of attacks in a full attack (TWF, Mongoose Series Maneuvers, Haste, Speed Weapons, etc) 3. Can be preformed at the end of a charge, when pounce is available. Cons of a Full-Attack: 1. Can't move much before initiating one UNLESS you have pounce. 2. Iterative attacks have a increasingly low probability of success Merits of a Single Attack: 1. Typically one can move and then deliver the attack, this is not true for all single attack maneuvers however. 2. Can attach disabling effects or damage dice to the attack with maneuvers. Cons of a Single Attack: 1. Will never, ever, reach the damage potential of a full attack. 15d6 is about the best you can add on to an attack (that's only 53 damage on average). By the time you have access to a maneuver which can add 15d6 to an attack, you'll probably have 3 iterative attacks. A pouncing charger with leap attack and shock trooper can add ~+50 damage to all his iterative attacks at that level. 2. You can only use your uber single attack once per encounter (until you recover it), but you can full attack as many times as you like. [b]Conclusion[/b]: There are merits both ways, but if you want to look purely at damage, a full attack (with proper feats) beats out a powerful single attack hands down. Even the movement restrictions can be alleviated with the help of abilities like pounce or shadow pounce. That's the point. It's hard to combat vague and generalized statements. If you want to actually compare the two systems, you need to come up with hard numbers and an actual build. Only then can I effectively counter whatever anti-ToB sentiments are floating around out there. For an example of how such comparisons may be done, I'll link you to a comparison between Stormguard Warrior and Power Attack that I did on the CO boards: [URL=http://boards.wizards.com/showthread.php?p=9874597#post9874597&origin=]Mathematical Comparison: Stormguard Warrior vs. Power Attack[/URL] The conclusion of that thread: power attack is still the ultimate damage machine. Since fighters have the most feats, they can invest quite heavily into power attack related feats and come out on top damage wise much more rapidly than a ToB character could. [/QUOTE]
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