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Book of NineSwords
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<blockquote data-quote="Mort" data-source="post: 3631387" data-attributes="member: 762"><p>How about (just from the core book): magic weapon - 1st level</p><p>Align weapon - 2nd level</p><p>Both of these last rounds (so the entire fight really) as opposed to 1 attack - and if cast on a fighters weapon the fighter can full attack as opposed to be limited to 1 attack for the round.</p><p></p><p>Also that 1 attack is a big limitation especially past 6th level because any melee class can power attack on multiple attacks and make up many points of damage reduction.</p><p></p><p>Forgetting the above for a moment, I also think it's a nice thing to give a character an option other than "find the appropriate weapon" - any options that take away from magic item dependency, are a good thing in my book. </p><p></p><p></p><p></p><p>This comes up so rarely that I don't think it's that big a deal. last time a friend played a swordsage he had this maneuver readied for the entire adventure and never used it. Besides nothing stops the bad guy from trying again next round (after the maneuver is expended).</p><p></p><p></p><p></p><p>I suppose there is room for abuse for this ability - but it's 17th+ level and can only be abused if you get really cheasy (tiny allies joining in a charge - I've never seen it happen, are you recruiting the mages familiar?) Also it has the added "benefit" of leaving your group conveniently together for the rest of the bad guys. I'll say this - if you can get your entire party working in such a way as to properly utilize this maneuver, more power to you, that kind of teamwork is really rare and deserves to be rewarded.</p></blockquote><p></p>
[QUOTE="Mort, post: 3631387, member: 762"] How about (just from the core book): magic weapon - 1st level Align weapon - 2nd level Both of these last rounds (so the entire fight really) as opposed to 1 attack - and if cast on a fighters weapon the fighter can full attack as opposed to be limited to 1 attack for the round. Also that 1 attack is a big limitation especially past 6th level because any melee class can power attack on multiple attacks and make up many points of damage reduction. Forgetting the above for a moment, I also think it's a nice thing to give a character an option other than "find the appropriate weapon" - any options that take away from magic item dependency, are a good thing in my book. This comes up so rarely that I don't think it's that big a deal. last time a friend played a swordsage he had this maneuver readied for the entire adventure and never used it. Besides nothing stops the bad guy from trying again next round (after the maneuver is expended). I suppose there is room for abuse for this ability - but it's 17th+ level and can only be abused if you get really cheasy (tiny allies joining in a charge - I've never seen it happen, are you recruiting the mages familiar?) Also it has the added "benefit" of leaving your group conveniently together for the rest of the bad guys. I'll say this - if you can get your entire party working in such a way as to properly utilize this maneuver, more power to you, that kind of teamwork is really rare and deserves to be rewarded. [/QUOTE]
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