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<blockquote data-quote="Zurai" data-source="post: 3631553" data-attributes="member: 52324"><p>As mentioned, <em>Spiritual Weapon</em> pretty much does exactly that, except it's at medium range, affects incorporeal creatures, and can full attack while the caster does other things.</p><p>Foehammer and Mountain Hammer don't seem all that good comparitively.</p><p></p><p></p><p></p><p></p><p></p><p>Quite true. Unfortunately, it's a maneuver, not a spell. <strong>AT MOST</strong>, you can get 15 maneuvers readied in a single class (Master of Nine added to Swordsage levels). Comparatively, a 20th level wizard with a lowly 20 intelligence will have 47 spells prepared (56 if a specialist wizard) - more than 3 times as many. A wizard is also forced to take those low level spells, so there's no reason not to take a very situational low-level spell. A martial adept doesn't really have enough maneuvers readied in most cases to take anything as situational as Counter Charge.</p><p></p><p></p><p></p><p></p><p>Except that any CR30 opponent is going to have <strong>at least</strong> DR 20/epic and 50-60 AC. Those summoned monsters are thus doing next to no damage, if they hit, even with the bonuses from WMC.</p><p></p><p>And, honestly, why would said druid and mage not instead use, say, <em>Tsunami</em> + <em>Time Stop</em> + <em>Gate</em> + <em>Disjunction</em> + <em>Reality Maelstrom</em> (or other similarly powerful spells). Remember, this is a 17th+ level party, if the martial adept can use War Master's Charge. The spellcasters are capable of infinitely stronger abilities than a maneuver that explicitly requires several allies to put themselves in harm's way in order to get full effect.</p></blockquote><p></p>
[QUOTE="Zurai, post: 3631553, member: 52324"] As mentioned, [i]Spiritual Weapon[/i] pretty much does exactly that, except it's at medium range, affects incorporeal creatures, and can full attack while the caster does other things. Foehammer and Mountain Hammer don't seem all that good comparitively. Quite true. Unfortunately, it's a maneuver, not a spell. [b]AT MOST[/b], you can get 15 maneuvers readied in a single class (Master of Nine added to Swordsage levels). Comparatively, a 20th level wizard with a lowly 20 intelligence will have 47 spells prepared (56 if a specialist wizard) - more than 3 times as many. A wizard is also forced to take those low level spells, so there's no reason not to take a very situational low-level spell. A martial adept doesn't really have enough maneuvers readied in most cases to take anything as situational as Counter Charge. Except that any CR30 opponent is going to have [b]at least[/b] DR 20/epic and 50-60 AC. Those summoned monsters are thus doing next to no damage, if they hit, even with the bonuses from WMC. And, honestly, why would said druid and mage not instead use, say, [i]Tsunami[/i] + [i]Time Stop[/i] + [i]Gate[/i] + [i]Disjunction[/i] + [i]Reality Maelstrom[/i] (or other similarly powerful spells). Remember, this is a 17th+ level party, if the martial adept can use War Master's Charge. The spellcasters are capable of infinitely stronger abilities than a maneuver that explicitly requires several allies to put themselves in harm's way in order to get full effect. [/QUOTE]
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