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<blockquote data-quote="brehobit" data-source="post: 3632661" data-attributes="member: 12032"><p>Firstly, I'm a bit confused as to why you can't quicken a summon spell. It takes "1 round" to cast a summon spell. Under casting time in the SRD you get "A spell that takes 1 round to cast is a full-round action" and under the quicken feat you get "A spell whose casting time is more than 1 full round action cannot be quickened". I'm not seeing a problem.</p></blockquote><p>So let's do it from scratch. Let's go with the CR 30 elder titan. He's 30'x30'x30'. For fun let's say he's 60' away and the party is 17th level (the soonest you could get war master's charge). </p><p></p><p>Mage casts summon monster VIII (empowered) and gets (the average) of 6 Hound Archon. Then comes the quickened empowered summon monster III used to get the average of 6 hawks.</p><p></p><p>Druid has augment summoning (most druids do at this level IME) and casts SNA IX (empowered) and gets 6 adult arrow hawks and uses a rod of quickening (just cause he may not have the feat) and gets 6 dire weasels. One the warblade's turn all animals, himself, the druid's animal companion and two party members charge (say not the wizard). That's 28 chargers, giving +56 to the attack roll. The warblade is, of course, in the stance that gives each charger +17 damage. So each attack hits on all but a 1 and the average damage is:</p><p>hawks: +25 +17 +d4 -2 -20 (DR) = 22.5</p><p>weasels: +25 +17 +d6 +6 -20 = 31.5</p><p>arrowhawks =32.5</p><p>hound A = 32.</p><p></p><p>Say a hound and an arrowhawk miss (only on a nat 1). The summoned baddies just did 646.5 points of damage. The animal companion will likely hit for around 40 points of damage, the warblade for well over 100 (full power attack with 2-handed weapon is +34, +17 for stance +50 for WMC gives about 100 damage) , and the other 2 party members for (say) 50 each. </p><p></p><p>Titan just took about 850 points of damage and is auto-stunned. The next 200 are pretty easy when the titan can't act. Toss in a few more chargers (say the mage charges as does his familiar as do a follower or two) and he may well die on that charge. Further, if you can get more summons (having the unnamed 4th party member use a ring or wand to summon comes to mind) he will die on that charge.</p><p></p><p>Mark</p><p>[/QUOTE]</p>
[QUOTE="brehobit, post: 3632661, member: 12032"] Firstly, I'm a bit confused as to why you can't quicken a summon spell. It takes "1 round" to cast a summon spell. Under casting time in the SRD you get "A spell that takes 1 round to cast is a full-round action" and under the quicken feat you get "A spell whose casting time is more than 1 full round action cannot be quickened". I'm not seeing a problem. [/QUOTE] So let's do it from scratch. Let's go with the CR 30 elder titan. He's 30'x30'x30'. For fun let's say he's 60' away and the party is 17th level (the soonest you could get war master's charge). Mage casts summon monster VIII (empowered) and gets (the average) of 6 Hound Archon. Then comes the quickened empowered summon monster III used to get the average of 6 hawks. Druid has augment summoning (most druids do at this level IME) and casts SNA IX (empowered) and gets 6 adult arrow hawks and uses a rod of quickening (just cause he may not have the feat) and gets 6 dire weasels. One the warblade's turn all animals, himself, the druid's animal companion and two party members charge (say not the wizard). That's 28 chargers, giving +56 to the attack roll. The warblade is, of course, in the stance that gives each charger +17 damage. So each attack hits on all but a 1 and the average damage is: hawks: +25 +17 +d4 -2 -20 (DR) = 22.5 weasels: +25 +17 +d6 +6 -20 = 31.5 arrowhawks =32.5 hound A = 32. Say a hound and an arrowhawk miss (only on a nat 1). The summoned baddies just did 646.5 points of damage. The animal companion will likely hit for around 40 points of damage, the warblade for well over 100 (full power attack with 2-handed weapon is +34, +17 for stance +50 for WMC gives about 100 damage) , and the other 2 party members for (say) 50 each. Titan just took about 850 points of damage and is auto-stunned. The next 200 are pretty easy when the titan can't act. Toss in a few more chargers (say the mage charges as does his familiar as do a follower or two) and he may well die on that charge. Further, if you can get more summons (having the unnamed 4th party member use a ring or wand to summon comes to mind) he will die on that charge. Mark [/QUOTE]
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