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<blockquote data-quote="Arkhandus" data-source="post: 3632739" data-attributes="member: 13966"><p>......Instead of the wizard casting Time Stop, then unleashing a barrage of Delayed Blast Fireballs, rather than wasting other peoples' turns and actions as well? Possibly using the Energy Substitution (Acid) metamagic feat as well, to get around the all-too-common immunity/resistance to fire that is found on most high-level opponents (3.5 took away the option to substitute Sonic energy, didn't it? I only have the 3.0 source on-hand to reference at the moment).</p><p></p><p>2 Empowered, Maximized Delayed Blast Fireballs (with greater metamagic rod of maximize spell) = 204 + (34d6*0.5) damage; average of 256 damage</p><p>+ 1 Heightened, Maximized Delayed Blast Fireball (heightened 1 level to 8th-equivalent, and using the greater metamagic rod of maximize spell; not Empowered because a 17th-level wizard is unlikely to have enough 9th-level slots) = 102 damage</p><p>+ 3 Heightened, Quickened Delayed Blast Fireballs (heightened 1 level to 8th-equivalent, and using a greater metamagic rod of quicken spell) = average of 153 damage</p><p></p><p>= a total of 511 damage, by the wizard alone, on the first round</p><p></p><p>Unfortunately, I don't have the 3.5 books that would probably supply additional feats/spells/whatnot to further augment the wizard's damage output with a typical 3-round Time Stop.</p><p></p><p>Then there's whatever the druid would be doing on his turn, and whatever the warblade would be doing on his turn, and so on and so forth.</p><p></p><p>Near as I can tell, the druid's best bet with core material, aside from summoning a couple of nasties with good spell-like abilities, would probably be to cast a Maximized, Empowered, Heightened (7th-equivalent) Fire Seeds alongside a Maximized, Quickened Fire Seeds, using a greater metamagic rod of maximize spell for the first one and a greater metamagic rod of quicken spell for the second one (I think the rod's restrictions are based on the spell's total level after other metamagic, not simply their base spell level, right?).</p><p></p><p>Then just hold out the two handfuls of magically-augmented acorns ("acorn grenades") for the party's rogue or warblade or someone else to grab and throw at the opponent as touch attacks (looks like they could just empower one acorn each time, so you'd have 2 acorn grenades that each deal 17d6++ damage in a burst on impact). Actually could probably hand them to an adjacent ally as a move-equivalent action on that turn though, allowing that ally to make a full attack (for a rogue, that'd be 3 attacks, +1 more maybe with Rapid Shot).</p><p></p><p>So, 102 + (17d6*0.5) damage from the first acorn grenade, and 102 damage from the second acorn grenade. Average of 230 damage from the poor druid's efforts, plus whatever damage his animal companion will deal in melee with a charge, plus whatever damage the warblade deals, plus whatever the rogue <em>might</em> deal with their 1 or 2 other attacks for the round if any.</p><p></p><p>So.....841 damage from the mage and druid alone, before counting the warblade's turn and whatever he does. Might be better off using Strike of Perfect Clarity or something else, instead of Warmaster's Charge, since only the druid's animal companion and maybe 1 other would be moving into melee alongside him in the first round.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3632739, member: 13966"] ......Instead of the wizard casting Time Stop, then unleashing a barrage of Delayed Blast Fireballs, rather than wasting other peoples' turns and actions as well? Possibly using the Energy Substitution (Acid) metamagic feat as well, to get around the all-too-common immunity/resistance to fire that is found on most high-level opponents (3.5 took away the option to substitute Sonic energy, didn't it? I only have the 3.0 source on-hand to reference at the moment). 2 Empowered, Maximized Delayed Blast Fireballs (with greater metamagic rod of maximize spell) = 204 + (34d6*0.5) damage; average of 256 damage + 1 Heightened, Maximized Delayed Blast Fireball (heightened 1 level to 8th-equivalent, and using the greater metamagic rod of maximize spell; not Empowered because a 17th-level wizard is unlikely to have enough 9th-level slots) = 102 damage + 3 Heightened, Quickened Delayed Blast Fireballs (heightened 1 level to 8th-equivalent, and using a greater metamagic rod of quicken spell) = average of 153 damage = a total of 511 damage, by the wizard alone, on the first round Unfortunately, I don't have the 3.5 books that would probably supply additional feats/spells/whatnot to further augment the wizard's damage output with a typical 3-round Time Stop. Then there's whatever the druid would be doing on his turn, and whatever the warblade would be doing on his turn, and so on and so forth. Near as I can tell, the druid's best bet with core material, aside from summoning a couple of nasties with good spell-like abilities, would probably be to cast a Maximized, Empowered, Heightened (7th-equivalent) Fire Seeds alongside a Maximized, Quickened Fire Seeds, using a greater metamagic rod of maximize spell for the first one and a greater metamagic rod of quicken spell for the second one (I think the rod's restrictions are based on the spell's total level after other metamagic, not simply their base spell level, right?). Then just hold out the two handfuls of magically-augmented acorns ("acorn grenades") for the party's rogue or warblade or someone else to grab and throw at the opponent as touch attacks (looks like they could just empower one acorn each time, so you'd have 2 acorn grenades that each deal 17d6++ damage in a burst on impact). Actually could probably hand them to an adjacent ally as a move-equivalent action on that turn though, allowing that ally to make a full attack (for a rogue, that'd be 3 attacks, +1 more maybe with Rapid Shot). So, 102 + (17d6*0.5) damage from the first acorn grenade, and 102 damage from the second acorn grenade. Average of 230 damage from the poor druid's efforts, plus whatever damage his animal companion will deal in melee with a charge, plus whatever damage the warblade deals, plus whatever the rogue [I]might[/I] deal with their 1 or 2 other attacks for the round if any. So.....841 damage from the mage and druid alone, before counting the warblade's turn and whatever he does. Might be better off using Strike of Perfect Clarity or something else, instead of Warmaster's Charge, since only the druid's animal companion and maybe 1 other would be moving into melee alongside him in the first round. [/QUOTE]
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