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Book of Roguish Luck...anyone got it yet?
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<blockquote data-quote="Nightcloak" data-source="post: 2187563" data-attributes="member: 23862"><p>I'm working on a review to post this weekend. Mind you I'm only half way through, and while I do agree that some of the mechanics could have been better, I do like the core classes (for a change). The gutter mage has great flavor and the ability to reflect spells, capture spells, or modify spells is quite cool IMHO. The shadowsworn is also packed with flavor and I can see it being used in many horror based or “things man should not know” sword and sorcery style games. </p><p></p><p>The prestige classes didn't impress me, but then again, most prestige classes don't impress me much. I did like the 15th level prestige class purely on being "outside the box" with 15 levels and the luck flavor ability at 15th level. Mind you, it is under powered for a 20th level character (buy the time you get it), but I did enjoy someone creating an ability that was purely flavor to enhance the game. I'd like more prestige classes if they gave this level of, well, "prestige" to a character. Greeat ideas, poor execution. It would be great with a rewrite if someone is iclined to take the time.</p><p></p><p>The luck system is interesting but a little flat. It does have some nifty perks I did like (like making charisma an interesting choice as an ability score). It favors the rogue type classes to much IMO, even if it is nice to see the bard get a boost because of it.</p><p></p><p>Needless, I think there was enough to make the 9 bucks worth the time for parts of the book, even if I tweek the core classes a little. They just struck me well and I see them sliding into my homebrew easily.</p><p></p><p>Well enough of that, I just wanted to stick up for some good parts of the book. No need to write the whole review here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nightcloak, post: 2187563, member: 23862"] I'm working on a review to post this weekend. Mind you I'm only half way through, and while I do agree that some of the mechanics could have been better, I do like the core classes (for a change). The gutter mage has great flavor and the ability to reflect spells, capture spells, or modify spells is quite cool IMHO. The shadowsworn is also packed with flavor and I can see it being used in many horror based or “things man should not know” sword and sorcery style games. The prestige classes didn't impress me, but then again, most prestige classes don't impress me much. I did like the 15th level prestige class purely on being "outside the box" with 15 levels and the luck flavor ability at 15th level. Mind you, it is under powered for a 20th level character (buy the time you get it), but I did enjoy someone creating an ability that was purely flavor to enhance the game. I'd like more prestige classes if they gave this level of, well, "prestige" to a character. Greeat ideas, poor execution. It would be great with a rewrite if someone is iclined to take the time. The luck system is interesting but a little flat. It does have some nifty perks I did like (like making charisma an interesting choice as an ability score). It favors the rogue type classes to much IMO, even if it is nice to see the bard get a boost because of it. Needless, I think there was enough to make the 9 bucks worth the time for parts of the book, even if I tweek the core classes a little. They just struck me well and I see them sliding into my homebrew easily. Well enough of that, I just wanted to stick up for some good parts of the book. No need to write the whole review here ;) [/QUOTE]
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Book of Roguish Luck...anyone got it yet?
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