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Book of the Righteous
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<blockquote data-quote="Hecatol" data-source="post: 307754" data-attributes="member: 311"><p>Essentially, the Holy Warrior is based on the standard paladin class where most special powers have been stripped out into domain powers specific to each particular faith.</p><p></p><p>Holy warriors use the same attack and saving throw progressions as paladins. They also receive spells like the standard paladin, starting at level four and have the same class skills and proficiencies. Ability to turn undead is granted at level 3, and at level 5 the Holy Warrior receives a special mount/companion.</p><p></p><p>Now, instead of the standard paladin's lay on hands, protection from evil, etc., the Holy Warrior receives powers as follows:</p><p></p><p>- At first level they get 4 domain abilities, followed by 2 more domain abilities at second level. The HW chooses two domains from his god's ethos. Each of these two domains give two abilities at first level, and one more powerful ability at the second level. For example, the domain abilities for the Champion domain are Detect Evil, Lay on Hands, Smite Evil, while the Guardian domain has the abilities Divine Grace, Divine Health, Aura of Courage. Thus, by worshipping a deity that allows access to these two domains, you can in essence recreate the standard paladin! There's a complete list of domains and their associated powers in the book.</p><p></p><p>- Starting at third level, and every three levels thereafter, the HW receives a Gift From God. These special abilities differ from faith to faith. In some cases it might be a singular ability usable once per week at lvl 3, twice per week at lvl 6, etc. In other cases, it might be a new and distinct ability every time.</p><p></p><p>This all appears very well thought out and balanced, and I haven't spotted any negative aspects with the system yet.</p></blockquote><p></p>
[QUOTE="Hecatol, post: 307754, member: 311"] Essentially, the Holy Warrior is based on the standard paladin class where most special powers have been stripped out into domain powers specific to each particular faith. Holy warriors use the same attack and saving throw progressions as paladins. They also receive spells like the standard paladin, starting at level four and have the same class skills and proficiencies. Ability to turn undead is granted at level 3, and at level 5 the Holy Warrior receives a special mount/companion. Now, instead of the standard paladin's lay on hands, protection from evil, etc., the Holy Warrior receives powers as follows: - At first level they get 4 domain abilities, followed by 2 more domain abilities at second level. The HW chooses two domains from his god's ethos. Each of these two domains give two abilities at first level, and one more powerful ability at the second level. For example, the domain abilities for the Champion domain are Detect Evil, Lay on Hands, Smite Evil, while the Guardian domain has the abilities Divine Grace, Divine Health, Aura of Courage. Thus, by worshipping a deity that allows access to these two domains, you can in essence recreate the standard paladin! There's a complete list of domains and their associated powers in the book. - Starting at third level, and every three levels thereafter, the HW receives a Gift From God. These special abilities differ from faith to faith. In some cases it might be a singular ability usable once per week at lvl 3, twice per week at lvl 6, etc. In other cases, it might be a new and distinct ability every time. This all appears very well thought out and balanced, and I haven't spotted any negative aspects with the system yet. [/QUOTE]
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