Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Book of Vile Darkness: A Morality Play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5752087" data-attributes="member: 4937"><p>I'm not sure that the two are really comparable.</p><p></p><p>As a DM, I'm not self-identifying in any way with an NPC. As a PC, I'm almost always self-identifying with the character at least to some extent.</p><p></p><p>As a DM, my relationship to any particular NPC is transitory and ephemeral. Not only is it unlikely that I'll spend much time bringing any one NPC to life, but I'm likely to bounce around between characterizing NPC's even within the same session. It's hard to form an attachment to an NPC under these circumstances, and its hard to adopt a mode of thinking or behavior on this basis. But when you play a PC, you'll often spend 100's of hours in the character's skull (as it were), thinking like that character so you can figure out what they would do.</p><p></p><p>I'm not saying that there is something inherently wrong with playing an evil PC, but I do find something bizarre about playing for team evil exclusively or enjoying without reservation characterizing an evil PC. Even the most empathetic, charming, evil character tends to make you feel sick inside after enough time passes if his evil is anything more than a hat he wears. </p><p></p><p>In my experience, most people neither play particularly evil nor particularly good characters in the long run. Most players make considerations based on 'winning' the game, a very little else. This tends to produce a sort of casual brutality that most players don't dwell on much, and which doesn't really hit them much because they don't spend much time thinking of the characters in the game as more than game peices to move around. That is to say, you aren't killing orcs, you are 'killing' a miniature, or reducing down a pile of numbers. So conversely, most people playing 'evil' are not engaging the world at a level deeper than that either. It takes quite a bit to shock your average player - especially an experienced one - out of this mode of thought.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5752087, member: 4937"] I'm not sure that the two are really comparable. As a DM, I'm not self-identifying in any way with an NPC. As a PC, I'm almost always self-identifying with the character at least to some extent. As a DM, my relationship to any particular NPC is transitory and ephemeral. Not only is it unlikely that I'll spend much time bringing any one NPC to life, but I'm likely to bounce around between characterizing NPC's even within the same session. It's hard to form an attachment to an NPC under these circumstances, and its hard to adopt a mode of thinking or behavior on this basis. But when you play a PC, you'll often spend 100's of hours in the character's skull (as it were), thinking like that character so you can figure out what they would do. I'm not saying that there is something inherently wrong with playing an evil PC, but I do find something bizarre about playing for team evil exclusively or enjoying without reservation characterizing an evil PC. Even the most empathetic, charming, evil character tends to make you feel sick inside after enough time passes if his evil is anything more than a hat he wears. In my experience, most people neither play particularly evil nor particularly good characters in the long run. Most players make considerations based on 'winning' the game, a very little else. This tends to produce a sort of casual brutality that most players don't dwell on much, and which doesn't really hit them much because they don't spend much time thinking of the characters in the game as more than game peices to move around. That is to say, you aren't killing orcs, you are 'killing' a miniature, or reducing down a pile of numbers. So conversely, most people playing 'evil' are not engaging the world at a level deeper than that either. It takes quite a bit to shock your average player - especially an experienced one - out of this mode of thought. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Book of Vile Darkness: A Morality Play?
Top