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They give the werewolf curse as a sample, and I like it. Bonus points for roleplaying elements required to remove the curse.
I don't like Stage 2 and 3 -- it's silly to me. It has no real reference to werewolf literature, it's a giveaway that the character is cursed with something, and stage 3 is a bizarre knee-jerk reaction (literally, like giving the PC like a hammer to the knee).
 

I don't like Stage 2 and 3 -- it's silly to me. It has no real reference to werewolf literature, it's a giveaway that the character is cursed with something, and stage 3 is a bizarre knee-jerk reaction (literally, like giving the PC like a hammer to the knee).

I rather like them, lycanthropy is associated with beserk madness, and a character lashing out to those close to him when he gets hurt/hit is nice.

I can see the reason they have gone for allies rather than creatures as the target of the cursed character lashing out, the curse needs to be a hinderance, not something the party can use to up damage...
 


I rather like them, lycanthropy is associated with beserk madness, and a character lashing out to those close to him when he gets hurt/hit is nice.
Maybe, but considering the predictable/reliabilty of it all, it seems more like a strange automoton (dare I say boardgame-y?) motion, the exact opposite of berserk madness.

I'm imagining a Three Stooges scene where Larry punches Curly who kicks Moe, and they keep doing it over and over like clockwork.
 





The end stages of these diseases are basically "You don't get to play that character until they're cured." That strikes me as just really really annoying.
 

Into the Woods

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