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<blockquote data-quote="AbdulAlhazred" data-source="post: 5734349" data-attributes="member: 82106"><p>I think the problem is that stuff like this is all VERY situational and the ideal way to handle it is going to vary a lot between groups and types of campaign. You might for instance allow the PC to continue to be played as a werewolf in one game, etc. (though admittedly we haven't gotten any rules for that).</p><p></p><p>The other thing is that presumably if you're introducing something that is ultimately fatal to the character and makes it unplayable that the purpose of that element isn't to gank PCs, but to drive the story forward. So there will be ways to stave off/cure/ameliorate the curse/disease/whatever. You won't ACTUALLY kill off the character, unless the players choose for that to happen or miserably fail to achieve a cure (and miserable failure leading to PC death isn't exactly novel).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5734349, member: 82106"] I think the problem is that stuff like this is all VERY situational and the ideal way to handle it is going to vary a lot between groups and types of campaign. You might for instance allow the PC to continue to be played as a werewolf in one game, etc. (though admittedly we haven't gotten any rules for that). The other thing is that presumably if you're introducing something that is ultimately fatal to the character and makes it unplayable that the purpose of that element isn't to gank PCs, but to drive the story forward. So there will be ways to stave off/cure/ameliorate the curse/disease/whatever. You won't ACTUALLY kill off the character, unless the players choose for that to happen or miserably fail to achieve a cure (and miserable failure leading to PC death isn't exactly novel). [/QUOTE]
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