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Book of Vile Darkness: What do you want in it?
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<blockquote data-quote="Dausuul" data-source="post: 5453676" data-attributes="member: 58197"><p>Yeah, definitely lose the "BSDM is eeeeevil!" theme. A bit of kinky art is one thing, but seriously--magic nipple clamps? Who thought <em>that</em> one up? To the extent that belongs anywhere, it's in the BoEF, thanks very much.</p><p></p><p>Anyhow... my ideal Book of Vile Darkness would have three sections:</p><p></p><p><strong>The Road to Hell.</strong> In "Heroes of Horror," there was a mechanic called "taint," where doing bad things would cause your character to become twisted in body and mind. HoH's implementation was... uh... bad, but the idea is a good one.</p><p></p><p>What I would like to see is something like this: "Dark paths" that a PC can go down. Some of these paths will have your character being tempted by a demonic, diabolic, or Far Realms patron, while others simply involve delving deeper and deeper into a particular type of evil. As a PC, you always choose whether to advance along your path or not--it's not something for the DM to use as a "gotcha!"--and at each step, you gain new powers but suffer new penalties as well.</p><p></p><p>Advancement would probably be limited to no more than once per level, and require some sort of special action or ritual.</p><p></p><p><strong>The Power of the Dark Side.</strong> This would be a "bestiary" for the DM's use, but give each monster some non-combat powers and hooks to build adventures around. Demons that can raise hordes of undead, devils that offer powerful gifts and exact a terrible price, evil spirits that can attack PCs in their dreams... et cetera, et cetera. Try to avoid monsters that are just statblocks to be whacked.</p><p></p><p><strong>When You're Evil.</strong> A guide for players and DMs incorporating evil themes into a campaign. Suggest ways to portray evil, how to build evil PCs that can work within a party, and warn people about subjects that need to be approached with caution or avoided altogether (hint: be extra super careful about anything to do with rape).</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5453676, member: 58197"] Yeah, definitely lose the "BSDM is eeeeevil!" theme. A bit of kinky art is one thing, but seriously--magic nipple clamps? Who thought [i]that[/i] one up? To the extent that belongs anywhere, it's in the BoEF, thanks very much. Anyhow... my ideal Book of Vile Darkness would have three sections: [b]The Road to Hell.[/b] In "Heroes of Horror," there was a mechanic called "taint," where doing bad things would cause your character to become twisted in body and mind. HoH's implementation was... uh... bad, but the idea is a good one. What I would like to see is something like this: "Dark paths" that a PC can go down. Some of these paths will have your character being tempted by a demonic, diabolic, or Far Realms patron, while others simply involve delving deeper and deeper into a particular type of evil. As a PC, you always choose whether to advance along your path or not--it's not something for the DM to use as a "gotcha!"--and at each step, you gain new powers but suffer new penalties as well. Advancement would probably be limited to no more than once per level, and require some sort of special action or ritual. [b]The Power of the Dark Side.[/b] This would be a "bestiary" for the DM's use, but give each monster some non-combat powers and hooks to build adventures around. Demons that can raise hordes of undead, devils that offer powerful gifts and exact a terrible price, evil spirits that can attack PCs in their dreams... et cetera, et cetera. Try to avoid monsters that are just statblocks to be whacked. [b]When You're Evil.[/b] A guide for players and DMs incorporating evil themes into a campaign. Suggest ways to portray evil, how to build evil PCs that can work within a party, and warn people about subjects that need to be approached with caution or avoided altogether (hint: be extra super careful about anything to do with rape). [/QUOTE]
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