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Book of Vile Darkness: What do you want in it?
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<blockquote data-quote="Ourph" data-source="post: 5454413" data-attributes="member: 20239"><p>What I'd like to see in a BoVD 4e...</p><p></p><p>NPC class templates for evil NPCs</p><p>Evil races for evil NPCs</p><p>Lots of evil rituals with suggestions for plot hooks and related skill challenges.</p><p>Lots of evil magic items with backstory and suggestions for plot hooks and how to use them in the game without just handing them to the PCs at the end of a fight.</p><p>New rules for evil rituals and how to make flavorful use of components, aid another and related rules in the context of evil casters.</p><p>Lots of new diseases with detailed disease tracks.</p><p>More campaign setting and flavor details on evil deities, primordials, named monsters and powerful NPCs.</p><p>More setting details on Bael Tu'rath, both historical and current.</p><p></p><p>What I would NOT like to see in a BoVD 4e...</p><p>Player options like races, classes, paragon paths or epic destinies for evil PCs (put those in related DDI articles online if you must).</p><p>An encyclopedic treatment of real world evils that are included because they need to be there for the books to be "complete" rather than because they have any relevance to the "evil" one would normally associate with a game of D&D. Example: Outre sexual practices. I don't spend my gaming time sitting around with other 30-40 year old guys fantasizing about and playing out sexual encounters (especially kinky and/or non-consensual ones). I don't think most games do. A whole book (or even a portion of one) dedicated to such niche (and frankly, creepy) aspects of the hobby seems like a huge waste of resources and a really bad idea.</p><p>"Horror" or "Evil"-themed monsters. Monsters are as scary or horrific as the DM makes them. Putting them in an "evil"-themed book and giving their powers gross-sounding names isn't going to make monsters any more monstrous.</p><p>Advice on how to run an "evil" or "horror" themed campaign recycled from previous attempts. I've seen all this advice before and for the most part found it pretty lame. Give me good tools, not advice.</p></blockquote><p></p>
[QUOTE="Ourph, post: 5454413, member: 20239"] What I'd like to see in a BoVD 4e... NPC class templates for evil NPCs Evil races for evil NPCs Lots of evil rituals with suggestions for plot hooks and related skill challenges. Lots of evil magic items with backstory and suggestions for plot hooks and how to use them in the game without just handing them to the PCs at the end of a fight. New rules for evil rituals and how to make flavorful use of components, aid another and related rules in the context of evil casters. Lots of new diseases with detailed disease tracks. More campaign setting and flavor details on evil deities, primordials, named monsters and powerful NPCs. More setting details on Bael Tu'rath, both historical and current. What I would NOT like to see in a BoVD 4e... Player options like races, classes, paragon paths or epic destinies for evil PCs (put those in related DDI articles online if you must). An encyclopedic treatment of real world evils that are included because they need to be there for the books to be "complete" rather than because they have any relevance to the "evil" one would normally associate with a game of D&D. Example: Outre sexual practices. I don't spend my gaming time sitting around with other 30-40 year old guys fantasizing about and playing out sexual encounters (especially kinky and/or non-consensual ones). I don't think most games do. A whole book (or even a portion of one) dedicated to such niche (and frankly, creepy) aspects of the hobby seems like a huge waste of resources and a really bad idea. "Horror" or "Evil"-themed monsters. Monsters are as scary or horrific as the DM makes them. Putting them in an "evil"-themed book and giving their powers gross-sounding names isn't going to make monsters any more monstrous. Advice on how to run an "evil" or "horror" themed campaign recycled from previous attempts. I've seen all this advice before and for the most part found it pretty lame. Give me good tools, not advice. [/QUOTE]
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