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<blockquote data-quote="DMEntropy" data-source="post: 1216572" data-attributes="member: 13270"><p><span style="color: DarkGreen"><p style="text-align: center"><span style="font-size: 15px"><strong><u>Horun the Hunter</u></strong></span></p><p></span></p><p> Horun is portrayed as a mature man with human and elven features. He is dressed in leather clothing of green and brown hues. A large dire wolf accompanies Horun as his companion. Horun is armed with a longbow and boar-spear (long spear).</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><u>Requirements of Priesthood</u></strong></span></p><p></p><p>Priests of Horun must be strong and healthy. Minimum stats are STR 12 and CON 12. Men and women are accepted as priests. The majority are men however.</p><p>It is unusual for priests of Horun not to multi-class as either a Ranger or a Barbarian. Few priests remain purely Clerics.</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><u>Aims, Credos, and Ethos</u></strong></span></p><p></p><p>The followers of Horun believe in honorable pursuit of quarry. All aspects of the game are then used to benefit the community. Nothing is wasted in honor of the animal who gave its life for the good of the community. Hunting for sport is abhorrent. Stories are told to young hunters across Aerde of dire circumstances falling upon such cruel people by The Hunter or his followers.</p><p>Aberrations and powerful magical beasts are also hunted if they upset the natural balance of a region. These creatures are not eaten by the community. Trophies of such creatures are allowed to be taken.</p><p>Assistance to those lost in the wild lands or forests is freely given. Many stories are told by wood cutters and trappers of a cloaked figure appearing to fend off a dangerous animal or beast. Others tell of hungry and lost travelers finding a freshly killed brace of rabbits and a map in their camp at sunrise.</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><u>Rituals</u></strong></span></p><p></p><p>Worship of Horun is prevalent across Aerde. There are few large temples however. Most worship places are woodland shrines or simple hunting lodges. There are a small number of larger lodges in remote locations. These lodges serve as meeting places for the hierarchy of the priesthood and the shadowy organization known as The Hunters.</p><p>The followers of Horun will fire an arrow off into the distance, preferably a forest, at the onset of a hunt. A prayer to Horun will be made asking for success in the hunt and a safe return.</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><u>Customs, Rules, and Taboos</u></strong></span></p><p></p><p>The priests of Horun serve the communties they live in through various means. They are frequently the huntmaster and guide through the wildlands. There is a good relationship between Horun's priests and those of Os. Many journeys in search of rare healing herbs are led by a priest of Horun on behalf of the priests of Os.</p><p>Followers of Horun will aid those who are lost in the wild or beset by dangerous animals or beasts. Most commonly this assistance will be through anonymous actions that may not even be detected by the recipient.</p><p>Creatures or people who threaten the animals, or are killing for sport or pleasure, will find a different side of these priests. A favored tactic is to lure the offenders into an area patrolled by a powerful magical beast or aberration. Two problems can be used to neutralize each other in this tactic.</p><p>The clerics of Horun, Nylaethia and Suerl all cooperate with each other in watching over the wild lands of Aerde as well as the cultivated ones. The priests of Horun tend to vacillate with whom they wish to concentrate their work between the followers of Nylaethia and Suerl. It is unclear what pattern there is to govern these changes.</p><p>The priests and scholars of Os will often seek the assistance of Horun's clerics in procuring rare herbs or plants for use in their healing efforts. This is a service gladly provided by Horun's clerics to those of the healing god.</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><u>Equipment, Garb, and Offerings</u></strong></span></p><p></p><p>Clothing worn by the devout of Horun is that favored by hunters of the region. These will be sturdy clothes that offer good protection from the prevailing environmental conditions. If armor is worn it is most commonly light armor to allow freedom of movement and minimal encumbrance. Bows and spears are favored weapons.</p><p>Offerings to Horun are simple. The custom of firing off an arrow at the outset of a hunt is the most common offering. It is said that The Hunter keeps his quiver filled by these offered arrows. Aromatic herbs and incense are burned in the shrines.</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><u>Specialty Magic</u></strong></span></p></blockquote><p></p>
[QUOTE="DMEntropy, post: 1216572, member: 13270"] [COLOR=DarkGreen][CENTER][SIZE=4][B][U]Horun the Hunter[/U][/B][/SIZE][/CENTER][/COLOR] Horun is portrayed as a mature man with human and elven features. He is dressed in leather clothing of green and brown hues. A large dire wolf accompanies Horun as his companion. Horun is armed with a longbow and boar-spear (long spear). [CENTER][SIZE=4][B][U]Requirements of Priesthood[/U][/B][/SIZE][/CENTER] Priests of Horun must be strong and healthy. Minimum stats are STR 12 and CON 12. Men and women are accepted as priests. The majority are men however. It is unusual for priests of Horun not to multi-class as either a Ranger or a Barbarian. Few priests remain purely Clerics. [CENTER][SIZE=4][B][U]Aims, Credos, and Ethos[/U][/B][/SIZE][/CENTER] The followers of Horun believe in honorable pursuit of quarry. All aspects of the game are then used to benefit the community. Nothing is wasted in honor of the animal who gave its life for the good of the community. Hunting for sport is abhorrent. Stories are told to young hunters across Aerde of dire circumstances falling upon such cruel people by The Hunter or his followers. Aberrations and powerful magical beasts are also hunted if they upset the natural balance of a region. These creatures are not eaten by the community. Trophies of such creatures are allowed to be taken. Assistance to those lost in the wild lands or forests is freely given. Many stories are told by wood cutters and trappers of a cloaked figure appearing to fend off a dangerous animal or beast. Others tell of hungry and lost travelers finding a freshly killed brace of rabbits and a map in their camp at sunrise. [CENTER][SIZE=4][B][U]Rituals[/U][/B][/SIZE][/CENTER] Worship of Horun is prevalent across Aerde. There are few large temples however. Most worship places are woodland shrines or simple hunting lodges. There are a small number of larger lodges in remote locations. These lodges serve as meeting places for the hierarchy of the priesthood and the shadowy organization known as The Hunters. The followers of Horun will fire an arrow off into the distance, preferably a forest, at the onset of a hunt. A prayer to Horun will be made asking for success in the hunt and a safe return. [CENTER][SIZE=4][B][U]Customs, Rules, and Taboos[/U][/B][/SIZE][/CENTER] The priests of Horun serve the communties they live in through various means. They are frequently the huntmaster and guide through the wildlands. There is a good relationship between Horun's priests and those of Os. Many journeys in search of rare healing herbs are led by a priest of Horun on behalf of the priests of Os. Followers of Horun will aid those who are lost in the wild or beset by dangerous animals or beasts. Most commonly this assistance will be through anonymous actions that may not even be detected by the recipient. Creatures or people who threaten the animals, or are killing for sport or pleasure, will find a different side of these priests. A favored tactic is to lure the offenders into an area patrolled by a powerful magical beast or aberration. Two problems can be used to neutralize each other in this tactic. The clerics of Horun, Nylaethia and Suerl all cooperate with each other in watching over the wild lands of Aerde as well as the cultivated ones. The priests of Horun tend to vacillate with whom they wish to concentrate their work between the followers of Nylaethia and Suerl. It is unclear what pattern there is to govern these changes. The priests and scholars of Os will often seek the assistance of Horun's clerics in procuring rare herbs or plants for use in their healing efforts. This is a service gladly provided by Horun's clerics to those of the healing god. [CENTER][SIZE=4][B][U]Equipment, Garb, and Offerings[/U][/B][/SIZE][/CENTER] Clothing worn by the devout of Horun is that favored by hunters of the region. These will be sturdy clothes that offer good protection from the prevailing environmental conditions. If armor is worn it is most commonly light armor to allow freedom of movement and minimal encumbrance. Bows and spears are favored weapons. Offerings to Horun are simple. The custom of firing off an arrow at the outset of a hunt is the most common offering. It is said that The Hunter keeps his quiver filled by these offered arrows. Aromatic herbs and incense are burned in the shrines. [CENTER][SIZE=4][B][U]Specialty Magic[/U][/B][/SIZE][/CENTER] [/QUOTE]
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