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<blockquote data-quote="Tyler Do'Urden" data-source="post: 7969537" data-attributes="member: 4601"><p>The Total Party Kill handbooks and bestiary. You want lots of challenging encounter ideas? These are a must, and can keep your parties on their toes for a long time.</p><p></p><p>Matt Colville's Strongholds and Followers. If your players have ambition of doing any kind of world-building, from a tavern or guild to a pirate ship to a barbarian tribe to a kingdom - you need this. Also includes a great bestiary of monsters in the CR 5-12 range, most of which are summonable as companions per the rules in the book.</p><p></p><p>Every 5e product I've seen from Kobold Press has been great. I'll particularly point out the Warlock Compendium (a set of articles and tools on many subjects - geared towards the Midgard setting but adaptable to any "dark fantasy" campaign), the Tome of Beasts, Creature Codex, and their many short adventure and encounter anthologies. As well as the Warlock Lairs series - 48 (and counting) Dungeon-magazine sized adventure modules by great designers.</p><p></p><p>Finally, if you like the Cthulhu Mythos - and who doesn't? - Sandy Peterson's Cthulhu Mythos 5e is a book that you NEED to have. It's a massive book of pure, undistilled NOPE for taunting your players into madness.</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 7969537, member: 4601"] The Total Party Kill handbooks and bestiary. You want lots of challenging encounter ideas? These are a must, and can keep your parties on their toes for a long time. Matt Colville's Strongholds and Followers. If your players have ambition of doing any kind of world-building, from a tavern or guild to a pirate ship to a barbarian tribe to a kingdom - you need this. Also includes a great bestiary of monsters in the CR 5-12 range, most of which are summonable as companions per the rules in the book. Every 5e product I've seen from Kobold Press has been great. I'll particularly point out the Warlock Compendium (a set of articles and tools on many subjects - geared towards the Midgard setting but adaptable to any "dark fantasy" campaign), the Tome of Beasts, Creature Codex, and their many short adventure and encounter anthologies. As well as the Warlock Lairs series - 48 (and counting) Dungeon-magazine sized adventure modules by great designers. Finally, if you like the Cthulhu Mythos - and who doesn't? - Sandy Peterson's Cthulhu Mythos 5e is a book that you NEED to have. It's a massive book of pure, undistilled NOPE for taunting your players into madness. [/QUOTE]
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