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<blockquote data-quote="delericho" data-source="post: 5335192" data-attributes="member: 22424"><p>Yes, in general. Though it depends strongly on the game.</p><p></p><p>For a "standard" 4e D&D game, my preference is very strongly to keep track only of the 'big' stuff - my magic items, my key weapons, and so on. I don't want to track every meal, every copper piece, or even whether my character <em>has</em> clothes, never mind what they are. I just want to be able to assume all that stuff.</p><p></p><p>But if the DM <em>isn't</em> running a "standard" 4e D&D game, then I'm quite happy to play <em>that</em> game, too. If the DM wants me to track every meal, every arrow, every copper piece, then that's fine... <em>as long as it matters</em>.</p><p></p><p>However, if the DM wants me to track all that stuff but it never matters, then I'm going to complain... that's just work for the sake of it, and frankly I just want to play. (Often, that's just inexperience - it hasn't occurred to the DM that he could <em>not</em> insist on that detailed bookkeeping. But sometimes it's just a DM being overly pedantic.)</p><p></p><p>(It also <em>really</em> doesn't help that lots of games have encumberance systems that just add a lot of hassle to the game without adding much to the play experience. As a rule, they tend to be too precise, while at the same time ignoring my ability to life all these items. (For example, put 100 dice in a box and pick it up. No problem, right? Now lift those 100 dice without the box!)</p><p></p><p>When DMing... well, it depends on the game.</p><p></p><p>My current preference is leaning back towards a more old-school vibe, where a character's equipment matters. And so, I'm inclined to a system where PCs do have to track what they have on hand in some detail. At the same time, the boundary is set by what characters can <em>carry</em>, rather than their ability to <em>buy</em> all this minor equipment, so I won't be micromanaging copper pieces (for example).</p><p></p><p>For other games, I've taken the route of assuming a lot. If a character could reasonably be assumed to have something (his wallet in a modern game, for example), then that can just be handwaved. It's only the odd and expensive things that have to be tracked in detail.</p></blockquote><p></p>
[QUOTE="delericho, post: 5335192, member: 22424"] Yes, in general. Though it depends strongly on the game. For a "standard" 4e D&D game, my preference is very strongly to keep track only of the 'big' stuff - my magic items, my key weapons, and so on. I don't want to track every meal, every copper piece, or even whether my character [i]has[/i] clothes, never mind what they are. I just want to be able to assume all that stuff. But if the DM [i]isn't[/i] running a "standard" 4e D&D game, then I'm quite happy to play [i]that[/i] game, too. If the DM wants me to track every meal, every arrow, every copper piece, then that's fine... [i]as long as it matters[/i]. However, if the DM wants me to track all that stuff but it never matters, then I'm going to complain... that's just work for the sake of it, and frankly I just want to play. (Often, that's just inexperience - it hasn't occurred to the DM that he could [i]not[/i] insist on that detailed bookkeeping. But sometimes it's just a DM being overly pedantic.) (It also [i]really[/i] doesn't help that lots of games have encumberance systems that just add a lot of hassle to the game without adding much to the play experience. As a rule, they tend to be too precise, while at the same time ignoring my ability to life all these items. (For example, put 100 dice in a box and pick it up. No problem, right? Now lift those 100 dice without the box!) When DMing... well, it depends on the game. My current preference is leaning back towards a more old-school vibe, where a character's equipment matters. And so, I'm inclined to a system where PCs do have to track what they have on hand in some detail. At the same time, the boundary is set by what characters can [i]carry[/i], rather than their ability to [i]buy[/i] all this minor equipment, so I won't be micromanaging copper pieces (for example). For other games, I've taken the route of assuming a lot. If a character could reasonably be assumed to have something (his wallet in a modern game, for example), then that can just be handwaved. It's only the odd and expensive things that have to be tracked in detail. [/QUOTE]
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