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<blockquote data-quote="General Barron" data-source="post: 2749245" data-attributes="member: 32468"><p>I totally don't like this idea. I'm not trying to be offensive, but it just doesn't make any sense with the existing DnD method of character improvement. Currently, your character only improves when he gains a level. Then he improves in a whole bunch of different stuff. This is how a class system works (which I'm actually not a fan of). </p><p></p><p>Bought equipment, such as armor, magic items, etc only adds a bonus to character skills or abilities; but not a permanent increase that lasts even after the item is gone.</p><p></p><p>I'm all for being able to buy a book (or collection of books) that would give you a +1/+2 circumstance bonus to knowledge checks. But any item that permanently increases a skill or ability should be magical and very rare/expensive.</p><p></p><p>If you have a problem with the way characters instantly gain skills, then you should look into some sort of training system, where characters have to spend time & money to gain their new abilities after each level. For example, after gaining a level, a character can spend X number of weeks in a library, and then can increase their knowledge skills.</p><p></p><p>Alternatively, if you want characters to be able to gain skill without having to kill stuff (a noble goal), then you could implement some way to give characters XP for spending time and money training (then let them advance levels as normal). This way you could simulate them lifting weights to gain strength, or target shooting to gain BaB, and so on. Since this requires a GP commitment, players can't simply train forever (they need to adventure to finance their training).</p></blockquote><p></p>
[QUOTE="General Barron, post: 2749245, member: 32468"] I totally don't like this idea. I'm not trying to be offensive, but it just doesn't make any sense with the existing DnD method of character improvement. Currently, your character only improves when he gains a level. Then he improves in a whole bunch of different stuff. This is how a class system works (which I'm actually not a fan of). Bought equipment, such as armor, magic items, etc only adds a bonus to character skills or abilities; but not a permanent increase that lasts even after the item is gone. I'm all for being able to buy a book (or collection of books) that would give you a +1/+2 circumstance bonus to knowledge checks. But any item that permanently increases a skill or ability should be magical and very rare/expensive. If you have a problem with the way characters instantly gain skills, then you should look into some sort of training system, where characters have to spend time & money to gain their new abilities after each level. For example, after gaining a level, a character can spend X number of weeks in a library, and then can increase their knowledge skills. Alternatively, if you want characters to be able to gain skill without having to kill stuff (a noble goal), then you could implement some way to give characters XP for spending time and money training (then let them advance levels as normal). This way you could simulate them lifting weights to gain strength, or target shooting to gain BaB, and so on. Since this requires a GP commitment, players can't simply train forever (they need to adventure to finance their training). [/QUOTE]
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