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<blockquote data-quote="Zephrin the Lost" data-source="post: 3978230" data-attributes="member: 30760"><p>Another vote for Libre Mortis. So good! </p><p></p><p>Here's a few unusual books I enjoyed: </p><p></p><p>Hot Pursuit: The D20 Guide to Chases. I put 3 chases in my last campaign, two were tremendous fun and one didn't happen because the PC's refused to break off combat. But now whenever I'm playing in someone else's game and chases are 'I double move so I get an AoO when the guy I'm chasing runs' round after round in a straight line, I'm disappointed. I really hope 4e does something with chases/pursuits. </p><p></p><p>I guess I'm one of the few who got their $ worth on Deities and Demigods, as I was running a planescape game and the PC's traveled through the realms of various deities, two of whom I statted from scratch using the rules from the book. It was very helpful to know what the deities would know and what they could do about any PC actions that caught their interest. </p><p></p><p>The Tome of Artifacts. I already had a couple of powerful items in my campaign when I got this book. I was able to quickly insert a few others and rebuild the ones I was using so they were more consistent and easier for me to keep track of. Great stuff. </p><p></p><p>--Z</p></blockquote><p></p>
[QUOTE="Zephrin the Lost, post: 3978230, member: 30760"] Another vote for Libre Mortis. So good! Here's a few unusual books I enjoyed: Hot Pursuit: The D20 Guide to Chases. I put 3 chases in my last campaign, two were tremendous fun and one didn't happen because the PC's refused to break off combat. But now whenever I'm playing in someone else's game and chases are 'I double move so I get an AoO when the guy I'm chasing runs' round after round in a straight line, I'm disappointed. I really hope 4e does something with chases/pursuits. I guess I'm one of the few who got their $ worth on Deities and Demigods, as I was running a planescape game and the PC's traveled through the realms of various deities, two of whom I statted from scratch using the rules from the book. It was very helpful to know what the deities would know and what they could do about any PC actions that caught their interest. The Tome of Artifacts. I already had a couple of powerful items in my campaign when I got this book. I was able to quickly insert a few others and rebuild the ones I was using so they were more consistent and easier for me to keep track of. Great stuff. --Z [/QUOTE]
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