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<blockquote data-quote="Tyler Do'Urden" data-source="post: 260622" data-attributes="member: 4601"><p>Books I love:</p><p></p><p>Book of Eldritch Might I&II (Malhavoc): Wow, did Monte do a great job on these... more fun spells than you can shake a stick at, and other cool ideas. Bravo.</p><p></p><p>Arms and Armor (Bastion Press): COOL. I've gotten more ideas for outfitting unique and culturally distinctive millitary units from this book than any other. From crystal-armored Grey elven PsyWarriors to steam-powered exoskeleton and double-mail clad Orc Warlords wielding serrated Bloodaxes, with numerous others in between. There's no better armory in print!</p><p></p><p>Spells and Spellcraft (Fantasy Flight): Again, not only a great collection of spells, but a great collection of easily-implemented magical systems that mesh well with existing mechanics. Very useful (and a hardcover, to boot).</p><p></p><p>Psionics Handbook (WotC): I love the 3rd edition Psion (or, as they're called in my campaign setting, Gnostics). It's balanced, effective, and unique.</p><p></p><p>Stronghold Builder's Guidebook (WotC): My campaign is very political- and every ruler has to have a stronghold. This book is a great toolkit for players and DMs alike.</p><p></p><p>Books I don't particularly care for but have still found a lot of use in my campaign:</p><p></p><p>The 3e Class Handbooks (WotC): I didn't like them. Too much errata, not enough balance, too many Gayhawk references- yet my players can't get enough of them, especially the prestige classes. Already, my campaign has seen an Elemental Savant, a Mage of the Arcane Order, a Ghostwalker, and a Duelist- with a Deepwood Sniper and a Warmaster on the way.</p><p></p><p>Books I like but haven't found useful:</p><p></p><p>The Manual of the Planes (WotC): Great book. Completely useless for my campaign at the present time, however.</p><p></p><p>Books I shouldn't have purchased:</p><p></p><p>Deities and Demigods (WotC): Useless.</p><p></p><p>Creature Collection (SSS): Even more useless.</p><p></p><p>Books I'm glad I didn't buy:</p><p></p><p>Hero Builder's Guidebook (WotC): The most useless book ever written.</p><p></p><p>Books I'm considering buying:</p><p></p><p>Epic Level Handbook (WotC): I'm not sure about this one. It could be useful if my campaign hits higher levels, but it sounds like the book was a bust- not useless, just uninspired. But it might be nice to have... maybe I'll just wait for a friend to purchase it.</p><p></p><p>Way of the _____ (Fantasy Flight): These look like they might be a considerable improvement over WotC's Class Handbooks- and they're hardcovers to boot. Considering how much I like FF's books, I might have to get them.</p><p></p><p>Spells and Magic (Bastion Press): I'd pick this one up right now if I had the money. I flipped through it at the store the other day, and I was hooked instantly. It looks like a fantastic supplement.</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 260622, member: 4601"] Books I love: Book of Eldritch Might I&II (Malhavoc): Wow, did Monte do a great job on these... more fun spells than you can shake a stick at, and other cool ideas. Bravo. Arms and Armor (Bastion Press): COOL. I've gotten more ideas for outfitting unique and culturally distinctive millitary units from this book than any other. From crystal-armored Grey elven PsyWarriors to steam-powered exoskeleton and double-mail clad Orc Warlords wielding serrated Bloodaxes, with numerous others in between. There's no better armory in print! Spells and Spellcraft (Fantasy Flight): Again, not only a great collection of spells, but a great collection of easily-implemented magical systems that mesh well with existing mechanics. Very useful (and a hardcover, to boot). Psionics Handbook (WotC): I love the 3rd edition Psion (or, as they're called in my campaign setting, Gnostics). It's balanced, effective, and unique. Stronghold Builder's Guidebook (WotC): My campaign is very political- and every ruler has to have a stronghold. This book is a great toolkit for players and DMs alike. Books I don't particularly care for but have still found a lot of use in my campaign: The 3e Class Handbooks (WotC): I didn't like them. Too much errata, not enough balance, too many Gayhawk references- yet my players can't get enough of them, especially the prestige classes. Already, my campaign has seen an Elemental Savant, a Mage of the Arcane Order, a Ghostwalker, and a Duelist- with a Deepwood Sniper and a Warmaster on the way. Books I like but haven't found useful: The Manual of the Planes (WotC): Great book. Completely useless for my campaign at the present time, however. Books I shouldn't have purchased: Deities and Demigods (WotC): Useless. Creature Collection (SSS): Even more useless. Books I'm glad I didn't buy: Hero Builder's Guidebook (WotC): The most useless book ever written. Books I'm considering buying: Epic Level Handbook (WotC): I'm not sure about this one. It could be useful if my campaign hits higher levels, but it sounds like the book was a bust- not useless, just uninspired. But it might be nice to have... maybe I'll just wait for a friend to purchase it. Way of the _____ (Fantasy Flight): These look like they might be a considerable improvement over WotC's Class Handbooks- and they're hardcovers to boot. Considering how much I like FF's books, I might have to get them. Spells and Magic (Bastion Press): I'd pick this one up right now if I had the money. I flipped through it at the store the other day, and I was hooked instantly. It looks like a fantastic supplement. [/QUOTE]
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