Boolder's Goat - The crew

Rayex

First Post
Wanted!​


Six heroic heroes are needed on a quest to find the
Ultimate Ultimate-Something in the
Caves of Doom and Horrible Death.
A reward will be awarded to the hero/heroes
who delivers the
Ultimate Ultimate-Something to the Ruling Circle
in the Horrible And Treacherous district in Boolder's Goat.
If this is something for YOU, talk to Barkeep Gromswee
at the Unpleasurable Horsie.
You may keep the treasures you are sure to find.

Any and all mutilations and/or deaths will be compensated for by the city of Boolder's Goat.


-----------------------------------------------------------


IC Thread
OOC Thread
 
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Character sheet:

Name: Mxplyxtokylcopolypticdionobob


Male Blast Gnome Wizard (Evoker) 2


AL: CN
Height: 3'2" (Tall, +1 con)
Weight: 60 lbs (Slender, +2 cha wearing expensive clothes)
Hair: Long, bright green hair in a spiky mohawk (+1 str, +1 dex)
Eyes: Bright green
Diety: Hathor, Goddess of Fertility, Inebriation and Music
Experience:

STR: 7 (-2) [0pts, -2 race, +1 hair]
DEX: 17 (+3) [10pts, +1 hair]
CON: 18 (+4) [8pts, +2 race, +1 height]
INT: 20 (+5) [16 pts, +2 race]
WIS: 6 (-2) [0pts, -2 race]
CHA: 10 (+0) [0pts, +2 weight/clothes]


HP: 14 (2d4+8)


AC: 14 (+1 size, +3 dex) / 14 / 11


Saves:
FORT: 4 (0+4con)
REF: 3 (0+3dex)
WILL: 1 (3-2wis)
+2 vs. evocation spells

Init: 3 (3 dex)


Base attack bonus:+1


Attacks:
Masterwork Small Heavy Crossbow: +5 (1 + 3dex + 1 masterwork), 1d8, 19-20/x2, 120 ft
Dagger: -1 (1 - 2str), 1d3, 19-20/x2


Skills:
Skill: Total (ranks + ability + misc)
Concentration: 11 (7+4con)
Knowledge (Alcohol): 12 (7+5int)
Knowledge (Arcana): 12 (7+5int)
Knowledge (Planes): 12 (7+5int)
Seduce: 4.5 (2.5+0cha)
Spellcraft: 14 (7+5int+2synergy)
Speak Language: 7 ranks


Feats:
Combat Casting


Race:
Low light vision. +2 on craft (alchemy) and listen, +2 bonus on saving throws against evocation spells and can cast Ray of Frost, Acid Splash and Flare once each a day.

Class:
Spealicze: Evocation
Prohibited: Enchantment, Illusion
Wizard spells per day (0/1/2): 4+1/4+1/2+1


Proficiencies:
club, dagger, heavy crossbow, light crossbow, and quarterstaff

Languages:
Abyssal
Aquan
Auran
Celesial
Common
Draconic
Dwarven
Elven
Gnome
Goblin
Ignan
Infernal
Orc
Terran


Equipment on person:
Wand of Burning Hands (750gp)
Masterwork Small Heavy Crossbow (1d8, 19-20/x2, 120 ft, 350gp)
100 bolts (10gp)
Dagger (1d3, 19-20x2, 10 ft, 2gp)
Traveler's Outfit (1gp 5sp)

Equipment on mount:
Riding Dog (150 gp)
Saddle, Riding (10gp)
Saddlebags (4gp)
Feed, 10 days (5sp)
Pole, 10-foot (2sp)
Tankard (2cp)
Rope, 50 ft hempen (1gp)
Bedroll (1sp)
Tent (10gp)
Rations, 10 days worth (5gp)
Spellbook (15 gp)


Gold:6 silver, 8 copper


Spells:
Spells per day (0/1/2): 4+1/4+1/2+1
0 (DC 15)
Resistance
Acid Splash
Detect Poison
Detect Magic
Read Magic
Dancing Lights
Flare
Light
Ray of Frost
Disrupt Undead
Touch of Fatigue
Mage Hand
Mending
Message
Open/Close
Arcane Mark
Prestidigitation

1 (DC 16)
Shield
Mage Armor
Unseen Servant
Comprehend Languages
Burning Hands
Magic Missile
Expeditious Retreat
Reduce Person

2 (DC 17)
Flaming Sphere
Summon Monster II


Other:
Just Mutt, my faithful riding dog.


Background:
Mxplyxtokylicopolypticdionobob has led a very interesting life, although many of his exploits cannot be mentioned here since children might be reading this. Suffice to say, he drinks a lot and gets around. He also goes on adventures when he needs more ale-money. Mxplyxtokylicopolypticdionobob loves playing practical jokes, although there is rarely anything practical about them and whether they're actually jokes or malicious acts is really a matter of interpretation. Can he help it if his companion doesn't have enough of a sense of humor when instead of a Vorpal Longsword he finds himself wielding a large salami at the dragon about to pounce on them?

Appearance:
Mxplyxtokylicopolypticdionobob wears an entirely black outfit, including a black cloak. The only time he ever takes off his cloak is during one of his frequent rendevous...es. When not knocking back a pint in the local tavern or knocking boots in the back, he is always seen riding on the back of his trusty dog Mutt. He is a blast gnomes, a gnomish subrace that is very similar to their normal cousins, but have more of an affinity towards evocation than illusion.
 
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Name:Magma


Male, Elf/Dwarf, Cleric, lvl:2


AL:Neutral Good
Height:5'3" +2 AC against opponents who is taller
Weight:160lbs
Hair:None +2 Str
Eyes:Pink
Mustache:Bushy +2 vs. poison administered in liquid
Beard:Long and Silky +1 Wis
Albino: +2 Cha
Stocky
Broad Shoulders
Diety:Heironuis
Experience:1,001

STR: 18 (6) +4 [+2 race, +2 Hair]
DEX: 16 (6) +3 [+2 race]
CON: 16 (6) +3 [+2 race]
INT: 13 (3) +1 [+2 race]
WIS: 18 (13) +4 [+1 beard]
CHA: 8 (0) -1 [-2 race, +2 albino]


HP: 19 (2d8 + 6 + munchkin)


AC: 20 (10+ 3 dex + 5 armor + 2 shield) / touch 13 / flatfooted 17


Saves:
FORT: 6 (2 + 3 con +1 munchkin) +2 spells +2/4 poison any/liquid
REF: 4 (0+ +3 dex +1 munchkin) +2 spells
WILL: 7 (2 +4 wis +1 munchkin) +2 spells


Init: +4 ( +3 dex + 1 munchkin)


Base attack bonus: +2


Attacks:
Masterwork Longsword: +9 (2 + 4 str + 1 enhancement, +1 weapon focus, +1 munchkin ), 1-8+5 +4 str +1 munchkin, critical19-20 x2

Longbow: +6 (2 + +3dex +1 munkin), 1-8+1 munchkin, critical 20 x3 range 100'


Skills:
Skill: Total (ranks + ability + misc)
Craft Weapons:9 (5 +1 int +1 munchkin +2 circumstance) +2 metal or stone race
Craft Armor 9 (5+1 int +1 munchkin +2 circumstance) +2 metal or stone race
Diplomacy 5 (5 -1 cha +1 munchkin)
Spot 7 (0+4 wis+1 munchkin +2 race)
Listen 7 (0+4 wis+1 munchkin +2 race)
Search 4 (0+1 int +1 munchkin +2 race)

Feats:
(character lvl) - Feat
1st- Martial Weapon Proficiency: Longsword- domain
1st- Weapon Focus Longsword- domain
1st- Power ATtack


Race:Elf/Dwarf
Racial traits:
Can see 60 feet in pitch darkness.
+2 on checks to notice unusual stonework and on craft checks with metal and stonework. can sense depth underground.
+2 save on poisons, spell and spell-like effects.
Ignore any encumbrance effects less than Total.
may use items that seem too big for their frame.
immune to sleep spells and spelllike effects.
proficient with all bows, not crossbows.
+2 on spot, listen and search.
50 bonus XP on foes they help kill.

Class:Cleric
Class features
Spells
Turn Undead 1d20 -1

Proficiencies:Simple Weapons, Light, medium and Heavy Armor, Light and Heavy Shields, Martial Weapon Proficiency: Longsword, Martial Weapon Proficiency: shortbow, longbow, composite long bow, composite shortbow


Languages: Common, Elf, Dwarf


Equipment:
Masterwork Longsword (315) self crafted
Longbow 75
20 arrows 1
Breastplate self crafted 200
Heavy steel shield self crafted 20
Silver Holy Symbol 25
Explorer's Outfit x3 30
Noble Outfit 75
Signet ring 5
Jewrly 200
2 waterskins 2
2 weeks trail rations 70 sp
Masterwork artasin's tools 55
backpack 2
Spell component pouch 5
tent 10
bedroll 1 sp
Gold:422
silver 9


Spells:
Number of spells5/4, save DCS: 14/15
Spells by level:
O:
Light
Cure insignificant wounds x2
Create Water
Read Magic

1st:
Fireball -d 2d6+1
Divine Favor
Bless
Shield of Faith

Other:
Cohort, Familiar, etc.


Background:Born to Prince Dain of the Ironhills clan and Princess Celes, of the Twilight Forest. This is first such union of the royal families in milenia and was cause for celebration, even unto the gods. It was know that Magma would be destined for great thing when he never grew hair but had as white as the oldest fathers, and he seemed to inherit there wisom as well. With these traits it was natural to drawn to the calling of the gods. But in his inner thoughts Magma sometimes worries, if maybe people expect too much.


Appearance: ageless and ancient coming from wisdom and albinism and extremely healthy.
 
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[occ]Still working on the last bits of stuff, but...[/occ]

NAME: Timothy Timblewire (TimTim)

Sex: Male
Race: Halfling
Class: Thief
Level: 2nd

AL: Neutral Good
Height: Tall, 3'2" (+1cha)
Weight: Stout: 110lbs. (+2 inherent bonuses to any attempts to swim, knock down doors, break through or overbear anything by sheer magnificent mass)
Hair: Brown (gets a +5 circumstance bonus to any attempt to pass as neutral)
Beard & Mustache: Long, silky beard (+1 wis)
Other: Very long hair (+1 str)
Eyes: Brown
Deity:
Experience: 1000

STR: 13 (+1) [6pt 14 -2 racial +1 hair]
DEX: 18 (+4) [10pt 16 +2 racial]
CON: 14 (+2) [6pt 14]
INT: 16 (+3) [6pt 14 +2 racial]
WIS: 10 (+0) [3pt 10 -2 racial +1 silky beard]
CHA: 12 (+1) [3pt 11 +1 tall]

HP: Total (2d6+ 4)

AC: 18 total (+1 base +4 dex +3 armor + misc)/touch 14/flatfooted 14

Saves:
FORT: +3 (base + con +1 Halfling)
REF: +8 (base + dex +1 Halfling)
WILL: +1 (base + wis +1 Halfling)

Init: +4 (dex + misc)

Base attack bonus: +2

Attacks:
mastercraft Short sword (Halfling size): Attack bonus +4, damage 1d4+1, critical 19-20/x2
mastercraft Short bow (Halfling size): Attack bonus +7, damage 1d4+1, critical 20/x3

Skills (skill ranks – total 55):
Appraise (INT) 1/+4, Balance (DEX) 2/+6, Climb (STR) 2/+5, Decipher Script (INT) 2/+5, Diplomacy (CHA) 1/+2, Disable Device (INT) 5/+9, Escape Artist (DEX) 2/+6, Forgery (INT) 2/+5, Gather Information (CHA) 2/+3, Hide (DEX) 5/+14, Jump (STR) 2/+5, Knowledge [Local](INT) 2/+5, Listen (WIS) 2/+4, Move Silent (DEX) 5/+11, Open Locks (DEX) 5/+9, Search (INT) 5/+8, Sense Motive (WIS), Sleight of Hand (CHA) 1/+2, Spot (WIS) 1/+1, Tumble (DEX) 5/+9, Use Magical Device (CHA) 2/+3

Feats
Point Blank Shot (+1 to attack and damage rolls within 30ft)

Race: Halfling
Racial traits –
Small Size: +1 base attack and defense, small weapons, 20 foot base move, +4 hide checks
+2 racial bonuses to Climb, Jump, and Move Silent
+1 racial bonus to all saving throws
+2 moral bonus vs. fear
+1 racial attack bonus with thrown weapons slings
+2 racial bonus to Listen checks.
Super Salesman: Once a day, can take 20 on a bluff check to sell an item for twice its value.

Class: Thief
Class features –
Backstab: +1d6 damage
Trap Finding: Only class who can deal with traps
Evasion: Reflex save that succeed, no damage instead of half
Get bonus XP when stealing, even more when stealing from another thief.

Proficiencies: all Simple weapons, plus hand crossbows, rapiers, shortbows and short swords.
Proficient with Light armor

Languages: Halfling, Common, Dwarven, Orc and Goblin

Equipment:
Mastercraft Shortsword (310gp)
Mastercraft Composite Shortbow (375pg)
Mastercrafted Studded leather armor (175pg)
Masterwork Thieves Tools (100gp)

Explorer's Outfit (10gp)
Backpack (2gp)
Bedroll (1sp)
Bell (1gp)
Candles (5; 5cp)
Map Case (1gp)
Chalk (5; 5cp)
Flint & Steel (1gp)
Ink (1oz. vial; 8gp)
Inkpen (3; 3sp)
Lantern, hooded (7gp)
Oil (1flask; 1sp)
Paper (5; 2gp)
Piton (5; 5sp)
Rations, Trail (6days; 3gp)
Silk Rope (50ft; 10gp)
Signal Whistle (8sp)
Waterskin (1gp)

Acid Flask (10gp)
Alchemist's Fire (2; 20gp)
Antitoxin (50gp)
Smokestick (20gp)
Sunrod (5; 10gp)
Tanglefoot Bag (50gp)

Gold: <remaining 338gp 1sp>


Background: <coming soon>


Appearance: Tall for a Halfling and rather good looking, TimTim (as he likes his friends and everyone else to call him) is a very ‘round’ and stocky little fellow. He is very proud of the long silky hair and bread, that he keeps finely trimmed and groomed.
 
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Name: Tabitha Trueheart aka Tabitha the Feeble Minded Imbecile

Female Human Thief 1/ Warrior 1

AL: LG (Most of the time)

Height: Tall 6'3 +1 Con
Weight: Slender 120lbs (+2Cha when wearing clothes)
Hair: Brown
Special Effects: Spectacular tattoos. Increase your AC by 2 at any time it is not already above 16
Hair worn in a brizztly buzz cut. If you are a warrior, select an extra martial feat.
Eyes: Two
Diety: Geoff - God of Retrieval of Holy Artefacts from the Utterly Unworthy
Experience: Yes. (1000 XP)

STR: 13 (1) [5] Total (modifier) [points used, any modifiers from race, items, etc]
DEX: 16 (+3) [10]
CON: 14 (+2) [5, +1 Tall)]
INT: 16 (+3) [10]
WIS: 8 (-1) [0]
CHA: 14 (+2) [4, +2 Slender)


HP: 20 (1d6+1d12 +4)

AC: 16 (10 + 3 + 3 + 0) / touch 15 / flatfooted 15


Saves:
FORT: 4 (2 + 2)
REF: 5 (2 + 3)
WILL:-1 (0 -1)


Init: 3 (3+0)

Base attack bonus: +3

Attacks:

MW Shortsword 11 (3 + 3 + 5) 1d6+1 x2 19/20

Dual Wield:
MW Shortsword 9 (3+3+5-2) 1d6+1 x2 19/20
MW Shortsword 9 (3+3+5-2) 1d6 x2 19/20

Light Mace 6 (3+3) 1d6 x2

Ranged:
MW +1 Composite Longbow 7 (3+3+1) 1d8+1 x3 20

Skills:
Skill: Total (ranks + ability + misc)

Appraise 8 (5+3)
Bluff 7 (5+2)
Disable Device 7 (4+3)
K/ Adventure Spoilers 7 (4+3)
Hide 7 (4+3)
Listen 4 (4+0)
Move Silently 7 (4+3)
Open Lock 7 (4+3)
Pose 7 (5+2)
Search 4 (4+0)
Seduce 6 (4+2)
Search 4 (4+0)
Sense Motive 5 (5+0)
Spot 4 (4+0)
Use Rope 7 (4+3)

Feats:
Weapon Finesse (Human )
Power Attack (Level 1)
Sword Fu (Warrior)
Two Weapon Fighting (Bonus Warrior)

Race:
+1 Feat
+1 Skill pt/Level

Class:
Backstab 1d6

Proficiencies:
All of them

Languages:

Common, Elven, Halfling, Gnomish

Equipment:

MW Shortsword x 2 620 gp 4lb
MW Studded Leather 175gp 20lb
A really nice explorers outfit 15gp
MW Thieves Tools 100gp 2lb
Belt Pouch 1gp .5lb
20 Arrows 20gp 3lb
MW +1 Str Composite Longbow 500 3lb
Light Mace 4lb

Gold:

69


Background:

Tabitha really ought to be a rising star in the Thieves Guild of the twin cities of RiverDeep-Rocky Mountain High. However she was the sole survivor of what should have been a routine job. She came back to the safehouse covered in blood, and somehow changed - having undergone a spritual experience. Some speculated it was an encounter with a helm of opposite alignment, a geas or when her head carelessly bashed a door lintel.

In any event, she had had a revelation. No longer would she devote her life to relieving the local nobility and burghers of their wealth - well, unless they were obviously unworthy naturally. Instead she would seek out quests at the behest of Geoff, the hitherto dormant and quiet God of Retrieval of Holy Artefacts from the Utterly Unworthy. That some quiet research by her bosses reveals that this god did in fact exist many centuries ago is one thing has stopped them bumping her off on general principle. A thief with a crisis of morality is a liablity, a thief with spiritual guidance could be an asset - they think, though currently they aren't entirely sure what to do with her and have let her go off as a journeymen.
 

Name: Horggroh

Male, Orc, Monk, 2nd level

AL: Lawful Neutral (But really wants to be true neutral)
Height: 6’3” Tall (gives +1 Con)
Weight: 225 lbs. Stout (+2 to swim, knock down, break through or overbear)
Hair: Long silky white beard (+1 Wisdom), Very long white hair (+1 Str)
Eyes: Pink (albino)
Diety: A different one each day, whichever seems to need my worship.
Experience: 1000

STR: 17 (+3) [6 pts,+2 racial, +1 Hair]
DEX: 14(+2) [6 pts]
CON: 17 (+3) [6 pts,+2 racial, +1 Tall]
INT: 12 (+1) [6 pts,-2 racial]
WIS: 15(+2) [10 pts,-2 racial, +1 Hair]
CHA: 8(-1) [0 pts,-2 racial, +2 albino]

HP: 19 (2D8+6 Con)

AC: 16 (10+2 Dex + 2 Wis +2 Bandanna)/14/14

Saves:
FORT: +6 (3 + 3 con)
REF: +5 (3 + 2 dex)
WILL: +5 (3 + 2 wis)

Init: +2 (+2 dex)

Base attack bonus: +2
Unarmed attack bonus: +1

Attacks:
Unarmed: +4 (+1 base + 3 Str), 1D6+3, 20 Crit
Unarmed Flurry: +4/+4, 1D6+3, 20 Crit
MW Nunchaku: +6 (+2 base +3 Str, +1 MW), 1D6+3, 20 Crit, gives +2 to disarm
MW Nunchaku Flurry: +4/+4, 1D6+3, 20 Crit, +2 to disarm
Sling +4 (+2 base +2 Dex), 1D4+3, 20 Crit, 50 foot range

Skills (25 ranks available):
Balance: +5 (3 ranks+2 Dex)
Climb: +6 (3 ranks +3 Str)
Diplomacy: +4 (5 ranks -1 Cha)
Listen: +5 (3 ranks +2 Wis)
Ride: +2 (0 ranks, +2 Dex)
Sense Motive: +6 (4 ranks +2 Wis)
Spot: +6 (4 ranks +2 Wis)
Tumble: +5 (3 ranks +2 Dex)

Feats:
(1st level)- Whack Them All
(2nd level Monk)- Combat Reflexes

Race: Orc
Racial traits:
Base Speed 30 feet
Darkvision 60 feet
-1 attack penalty in bright light
+2 racial bonus on saves vs curses
Earn double XP when defeating a superior foe unaided

Class: Monk
Class features:
Unarmed Strike: 1D6
Gets highest base attack as an extra attack with unarmed full attack
Evasion: reflex save means 0 damage instead of half
Stunning attack: 2/day: target roll Fortitude save vs. 14 or stunned for 2 rounds
Phantasmal Form: 1/day: get +2 to all unarmed attacks in a single round

Proficiencies:
Club, light and heavy crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, shuriken, siangham, sling

Languages: Common, Orc, Elf

Equipment:
Masterwork Nunchakus: 302 gp, 2 lbs
Bad-ass Bandanna: 8 gp
Backpack, 2 gp, 2 lbs
Bedroll, .1 gp, 5 lbs
10 pieces of chalk, .1 gp
Crowbar, 2 gp, 5 lbs
Flint and steel, 1 gp
Bullseye Lantern, 12 gp, 3 lbs
Rations 10 days worth, 5 gp, 10 lbs
Soap, .5 gp, 1 lb
Tent, 10 gp, 20 lbs
Waterskin, 1 gp, 4 lbs
Light horse, 75 gp
Saddlebags, 4 gp
8 Cure Light Wound potions, 400 gp
5 Mage Armor potions, 250 gp
1 Oil of Magic Weapon, 50 gp

Gold: 377 gp, 3 sp

Background: Horggroh, originally named just Horg, was born to a tribe of nomadic orcs. But due to his mother’s habit of drinking anything from a bottle, even with a skull and crossbones on it, he was born different than his fellow orcs. He was born an albino. Growing up, Horg thought this meant he was special. His tribe agreed, treating him as es-special-ly worthy of being the tribe whipping boy, given all the lowly tasks no other orc would want to do. But he tolerated the years of abuse until one summer, someone came to visit the tribe. He was an elf, proclaiming that he and his brethren at the Monestary of the Stuffed Shirts had achieved enlightenment, and was willing to teach the tribe of their ways. In no time at all, the elf found himself in the cage usually reserved for the boars the tribe would roast for dinner, and Horg, after his daily beating, was given the “special” duty of watching him.

While guarding the prisoner, Horg ate the grubs that were his lot to eat, but the elf told him of his wonderful monestary, where they had a much tastier food. Something called gruel. To Horg, the elf’s description of this culinary delight sounded wonderful, so with very little convincing on the elf’s part, Horg agreed to release him and go with him back to the monestary, to try out this gruel for himself. It turns out, gruel wasn’t really that much better than the grubs, but the monestary was warm and dry, and when the monks there beat him, unlike the tribe, they let him fight back. All in all, a better situation for the orc. Here, the orc learned their philosophy of balance. That all things should be balanced, good and evil, thought and action, light and dark, sleeping with soft fluffy pillows on beds of thorny branches, that sort of thing. A rather bizarre philosophy, but one Horg took to heart. In fact, to balance his name, he changed it to HorggroH, most times forgetting to capitalize that last H.

After a year of training, and learning their ways, there was a grand ceremony, and Horggroh was told he had done so well, he was to be inducted in the extensive training program. This sounded like an OK thing, until they told him this training would take 20 years. And if he didn’t accept, then, well, he had a year’s worth of gruel and fluffy pillows to pay them back for. Surrounded as he was by 100 monks, Horggroh realized he had no choice but pretend to go along. But when he was finally alone, he found the great doors to the place locked… he couldn’t escape without the key. But he was happy when he learned that the man who held the key was in fact the same elf who had brought him here. Confronting him alone, Horggroh reminded him how they met, how the orc had helped the elf escape, and that it would be a great cosmic balance for elf to return the favor. The elf seemed confused, no matter how many times Horggroh explained how cosmically just this was, he just didn’t get it. A punch in the face didn’t show it to him either, but a couple more punches allowed the orc to take the key from him and make his own escape.

Now Horggroh wanders the land, looking for things to balance. And for food better than grubs and gruel.


Appearance: Horggroh is an albino orc with long white hair and a long white beard. He braids both with white beads, his beard pulled back over his shoulders on both sides to mingle with his hair, the combination looking like some odd white cloak trailing behind him. He has pink eyes, with small pink tusks escaping his mouth. He wears a simple black robe, juxtaposing the white of his skin and hair, and a blood-red bad-ass bandanna tied around his forehead.
 

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