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Boolder's Goat - The crew
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<blockquote data-quote="Karl Green" data-source="post: 1580692" data-attributes="member: 1467"><p>[occ]Still working on the last bits of stuff, but...[/occ]</p><p></p><p><strong>NAME</strong>: Timothy Timblewire (TimTim)</p><p></p><p>Sex: Male</p><p>Race: Halfling </p><p>Class: Thief </p><p>Level: 2nd </p><p></p><p>AL: Neutral Good</p><p>Height: Tall, 3'2" (+1cha)</p><p>Weight: Stout: 110lbs. (+2 inherent bonuses to any attempts to swim, knock down doors, break through or overbear anything by sheer magnificent mass)</p><p>Hair: Brown (gets a +5 circumstance bonus to any attempt to pass as neutral) </p><p>Beard & Mustache: Long, silky beard (+1 wis)</p><p>Other: Very long hair (+1 str)</p><p>Eyes: Brown</p><p>Deity: </p><p>Experience: 1000</p><p></p><p>STR: 13 (+1) [6pt 14 -2 racial +1 hair]</p><p>DEX: 18 (+4) [10pt 16 +2 racial]</p><p>CON: 14 (+2) [6pt 14]</p><p>INT: 16 (+3) [6pt 14 +2 racial]</p><p>WIS: 10 (+0) [3pt 10 -2 racial +1 silky beard]</p><p>CHA: 12 (+1) [3pt 11 +1 tall]</p><p></p><p>HP: Total (2d6+ 4)</p><p></p><p>AC: 18 total (+1 base +4 dex +3 armor + misc)/touch 14/flatfooted 14</p><p></p><p>Saves: </p><p>FORT: +3 (base + con +1 Halfling)</p><p>REF: +8 (base + dex +1 Halfling)</p><p>WILL: +1 (base + wis +1 Halfling)</p><p></p><p>Init: +4 (dex + misc)</p><p></p><p>Base attack bonus: +2</p><p></p><p>Attacks: </p><p><em>mastercraft</em> Short sword (Halfling size): Attack bonus +4, damage 1d4+1, critical 19-20/x2</p><p><em>mastercraft</em> Short bow (Halfling size): Attack bonus +7, damage 1d4+1, critical 20/x3</p><p></p><p>Skills (skill ranks – total 55): </p><p>Appraise (INT) 1/+4, Balance (DEX) 2/+6, Climb (STR) 2/+5, Decipher Script (INT) 2/+5, Diplomacy (CHA) 1/+2, Disable Device (INT) 5/+9, Escape Artist (DEX) 2/+6, Forgery (INT) 2/+5, Gather Information (CHA) 2/+3, Hide (DEX) 5/+14, Jump (STR) 2/+5, Knowledge [Local](INT) 2/+5, Listen (WIS) 2/+4, Move Silent (DEX) 5/+11, Open Locks (DEX) 5/+9, Search (INT) 5/+8, Sense Motive (WIS), Sleight of Hand (CHA) 1/+2, Spot (WIS) 1/+1, Tumble (DEX) 5/+9, Use Magical Device (CHA) 2/+3 </p><p></p><p>Feats </p><p>Point Blank Shot (+1 to attack and damage rolls within 30ft)</p><p></p><p>Race: Halfling</p><p>Racial traits – </p><p>Small Size: +1 base attack and defense, small weapons, 20 foot base move, +4 hide checks</p><p>+2 racial bonuses to Climb, Jump, and Move Silent </p><p>+1 racial bonus to all saving throws</p><p>+2 moral bonus vs. fear</p><p>+1 racial attack bonus with thrown weapons slings</p><p>+2 racial bonus to Listen checks.</p><p>Super Salesman: Once a day, can take 20 on a bluff check to sell an item for twice its value.</p><p></p><p>Class: Thief </p><p>Class features – </p><p>Backstab: +1d6 damage</p><p>Trap Finding: Only class who can deal with traps</p><p>Evasion: Reflex save that succeed, no damage instead of half</p><p>Get bonus XP when stealing, even more when stealing from another thief.</p><p></p><p>Proficiencies: all Simple weapons, plus hand crossbows, rapiers, shortbows and short swords. </p><p>Proficient with Light armor</p><p></p><p>Languages: Halfling, Common, Dwarven, Orc and Goblin</p><p></p><p>Equipment: </p><p>Mastercraft Shortsword (310gp)</p><p>Mastercraft Composite Shortbow (375pg)</p><p>Mastercrafted Studded leather armor (175pg) </p><p>Masterwork Thieves Tools (100gp)</p><p></p><p>Explorer's Outfit (10gp)</p><p>Backpack (2gp)</p><p>Bedroll (1sp)</p><p>Bell (1gp)</p><p>Candles (5; 5cp)</p><p>Map Case (1gp)</p><p>Chalk (5; 5cp)</p><p>Flint & Steel (1gp)</p><p>Ink (1oz. vial; 8gp)</p><p>Inkpen (3; 3sp)</p><p>Lantern, hooded (7gp)</p><p>Oil (1flask; 1sp)</p><p>Paper (5; 2gp)</p><p>Piton (5; 5sp)</p><p>Rations, Trail (6days; 3gp)</p><p>Silk Rope (50ft; 10gp)</p><p>Signal Whistle (8sp)</p><p>Waterskin (1gp)</p><p></p><p>Acid Flask (10gp)</p><p>Alchemist's Fire (2; 20gp)</p><p>Antitoxin (50gp)</p><p>Smokestick (20gp)</p><p>Sunrod (5; 10gp)</p><p>Tanglefoot Bag (50gp)</p><p></p><p>Gold: <remaining 338gp 1sp></p><p></p><p></p><p>Background: <coming soon></p><p></p><p></p><p>Appearance: Tall for a Halfling and rather good looking, TimTim (as he likes his friends and everyone else to call him) is a very ‘round’ and stocky little fellow. He is very proud of the long silky hair and bread, that he keeps finely trimmed and groomed.</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1580692, member: 1467"] [occ]Still working on the last bits of stuff, but...[/occ] [b]NAME[/b]: Timothy Timblewire (TimTim) Sex: Male Race: Halfling Class: Thief Level: 2nd AL: Neutral Good Height: Tall, 3'2" (+1cha) Weight: Stout: 110lbs. (+2 inherent bonuses to any attempts to swim, knock down doors, break through or overbear anything by sheer magnificent mass) Hair: Brown (gets a +5 circumstance bonus to any attempt to pass as neutral) Beard & Mustache: Long, silky beard (+1 wis) Other: Very long hair (+1 str) Eyes: Brown Deity: Experience: 1000 STR: 13 (+1) [6pt 14 -2 racial +1 hair] DEX: 18 (+4) [10pt 16 +2 racial] CON: 14 (+2) [6pt 14] INT: 16 (+3) [6pt 14 +2 racial] WIS: 10 (+0) [3pt 10 -2 racial +1 silky beard] CHA: 12 (+1) [3pt 11 +1 tall] HP: Total (2d6+ 4) AC: 18 total (+1 base +4 dex +3 armor + misc)/touch 14/flatfooted 14 Saves: FORT: +3 (base + con +1 Halfling) REF: +8 (base + dex +1 Halfling) WILL: +1 (base + wis +1 Halfling) Init: +4 (dex + misc) Base attack bonus: +2 Attacks: [i]mastercraft[/i] Short sword (Halfling size): Attack bonus +4, damage 1d4+1, critical 19-20/x2 [i]mastercraft[/i] Short bow (Halfling size): Attack bonus +7, damage 1d4+1, critical 20/x3 Skills (skill ranks – total 55): Appraise (INT) 1/+4, Balance (DEX) 2/+6, Climb (STR) 2/+5, Decipher Script (INT) 2/+5, Diplomacy (CHA) 1/+2, Disable Device (INT) 5/+9, Escape Artist (DEX) 2/+6, Forgery (INT) 2/+5, Gather Information (CHA) 2/+3, Hide (DEX) 5/+14, Jump (STR) 2/+5, Knowledge [Local](INT) 2/+5, Listen (WIS) 2/+4, Move Silent (DEX) 5/+11, Open Locks (DEX) 5/+9, Search (INT) 5/+8, Sense Motive (WIS), Sleight of Hand (CHA) 1/+2, Spot (WIS) 1/+1, Tumble (DEX) 5/+9, Use Magical Device (CHA) 2/+3 Feats Point Blank Shot (+1 to attack and damage rolls within 30ft) Race: Halfling Racial traits – Small Size: +1 base attack and defense, small weapons, 20 foot base move, +4 hide checks +2 racial bonuses to Climb, Jump, and Move Silent +1 racial bonus to all saving throws +2 moral bonus vs. fear +1 racial attack bonus with thrown weapons slings +2 racial bonus to Listen checks. Super Salesman: Once a day, can take 20 on a bluff check to sell an item for twice its value. Class: Thief Class features – Backstab: +1d6 damage Trap Finding: Only class who can deal with traps Evasion: Reflex save that succeed, no damage instead of half Get bonus XP when stealing, even more when stealing from another thief. Proficiencies: all Simple weapons, plus hand crossbows, rapiers, shortbows and short swords. Proficient with Light armor Languages: Halfling, Common, Dwarven, Orc and Goblin Equipment: Mastercraft Shortsword (310gp) Mastercraft Composite Shortbow (375pg) Mastercrafted Studded leather armor (175pg) Masterwork Thieves Tools (100gp) Explorer's Outfit (10gp) Backpack (2gp) Bedroll (1sp) Bell (1gp) Candles (5; 5cp) Map Case (1gp) Chalk (5; 5cp) Flint & Steel (1gp) Ink (1oz. vial; 8gp) Inkpen (3; 3sp) Lantern, hooded (7gp) Oil (1flask; 1sp) Paper (5; 2gp) Piton (5; 5sp) Rations, Trail (6days; 3gp) Silk Rope (50ft; 10gp) Signal Whistle (8sp) Waterskin (1gp) Acid Flask (10gp) Alchemist's Fire (2; 20gp) Antitoxin (50gp) Smokestick (20gp) Sunrod (5; 10gp) Tanglefoot Bag (50gp) Gold: <remaining 338gp 1sp> Background: <coming soon> Appearance: Tall for a Halfling and rather good looking, TimTim (as he likes his friends and everyone else to call him) is a very ‘round’ and stocky little fellow. He is very proud of the long silky hair and bread, that he keeps finely trimmed and groomed. [/QUOTE]
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