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<blockquote data-quote="Telsar" data-source="post: 1612803" data-attributes="member: 18837"><p>Name: Horggroh</p><p></p><p>Male, Orc, Monk, 2nd level</p><p></p><p>AL: Lawful Neutral (But really wants to be true neutral)</p><p>Height: 6’3” Tall (gives +1 Con)</p><p>Weight: 225 lbs. Stout (+2 to swim, knock down, break through or overbear)</p><p>Hair: Long silky white beard (+1 Wisdom), Very long white hair (+1 Str)</p><p>Eyes: Pink (albino)</p><p>Diety: A different one each day, whichever seems to need my worship.</p><p>Experience: 1000</p><p></p><p>STR: 17 (+3) [6 pts,+2 racial, +1 Hair]</p><p>DEX: 14(+2) [6 pts]</p><p>CON: 17 (+3) [6 pts,+2 racial, +1 Tall]</p><p>INT: 12 (+1) [6 pts,-2 racial]</p><p>WIS: 15(+2) [10 pts,-2 racial, +1 Hair]</p><p>CHA: 8(-1) [0 pts,-2 racial, +2 albino]</p><p></p><p>HP: 19 (2D8+6 Con)</p><p></p><p>AC: 16 (10+2 Dex + 2 Wis +2 Bandanna)/14/14</p><p></p><p>Saves: </p><p>FORT: +6 (3 + 3 con)</p><p>REF: +5 (3 + 2 dex)</p><p>WILL: +5 (3 + 2 wis)</p><p></p><p>Init: +2 (+2 dex)</p><p></p><p>Base attack bonus: +2</p><p>Unarmed attack bonus: +1</p><p></p><p>Attacks:</p><p>Unarmed: +4 (+1 base + 3 Str), 1D6+3, 20 Crit</p><p>Unarmed Flurry: +4/+4, 1D6+3, 20 Crit</p><p>MW Nunchaku: +6 (+2 base +3 Str, +1 MW), 1D6+3, 20 Crit, gives +2 to disarm </p><p>MW Nunchaku Flurry: +4/+4, 1D6+3, 20 Crit, +2 to disarm</p><p>Sling +4 (+2 base +2 Dex), 1D4+3, 20 Crit, 50 foot range</p><p></p><p>Skills (25 ranks available): </p><p>Balance: +5 (3 ranks+2 Dex)</p><p>Climb: +6 (3 ranks +3 Str)</p><p>Diplomacy: +4 (5 ranks -1 Cha)</p><p>Listen: +5 (3 ranks +2 Wis)</p><p>Ride: +2 (0 ranks, +2 Dex)</p><p>Sense Motive: +6 (4 ranks +2 Wis)</p><p>Spot: +6 (4 ranks +2 Wis)</p><p>Tumble: +5 (3 ranks +2 Dex)</p><p></p><p>Feats: </p><p> (1st level)- Whack Them All</p><p>(2nd level Monk)- Combat Reflexes</p><p></p><p>Race: Orc</p><p>Racial traits:</p><p>Base Speed 30 feet</p><p>Darkvision 60 feet</p><p>-1 attack penalty in bright light</p><p>+2 racial bonus on saves vs curses</p><p>Earn double XP when defeating a superior foe unaided</p><p></p><p>Class: Monk</p><p>Class features:</p><p>Unarmed Strike: 1D6</p><p>Gets highest base attack as an extra attack with unarmed full attack</p><p>Evasion: reflex save means 0 damage instead of half</p><p>Stunning attack: 2/day: target roll Fortitude save vs. 14 or stunned for 2 rounds</p><p>Phantasmal Form: 1/day: get +2 to all unarmed attacks in a single round</p><p></p><p>Proficiencies:</p><p>Club, light and heavy crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, shuriken, siangham, sling</p><p></p><p>Languages: Common, Orc, Elf</p><p></p><p>Equipment:</p><p>Masterwork Nunchakus: 302 gp, 2 lbs</p><p>Bad-ass Bandanna: 8 gp</p><p>Backpack, 2 gp, 2 lbs</p><p>Bedroll, .1 gp, 5 lbs</p><p>10 pieces of chalk, .1 gp</p><p>Crowbar, 2 gp, 5 lbs</p><p>Flint and steel, 1 gp</p><p>Bullseye Lantern, 12 gp, 3 lbs</p><p>Rations 10 days worth, 5 gp, 10 lbs</p><p>Soap, .5 gp, 1 lb</p><p>Tent, 10 gp, 20 lbs</p><p>Waterskin, 1 gp, 4 lbs</p><p>Light horse, 75 gp</p><p>Saddlebags, 4 gp</p><p>8 Cure Light Wound potions, 400 gp</p><p>5 Mage Armor potions, 250 gp</p><p>1 Oil of Magic Weapon, 50 gp</p><p></p><p>Gold: 377 gp, 3 sp</p><p></p><p>Background: Horggroh, originally named just Horg, was born to a tribe of nomadic orcs. But due to his mother’s habit of drinking anything from a bottle, even with a skull and crossbones on it, he was born different than his fellow orcs. He was born an albino. Growing up, Horg thought this meant he was special. His tribe agreed, treating him as es-special-ly worthy of being the tribe whipping boy, given all the lowly tasks no other orc would want to do. But he tolerated the years of abuse until one summer, someone came to visit the tribe. He was an elf, proclaiming that he and his brethren at the Monestary of the Stuffed Shirts had achieved enlightenment, and was willing to teach the tribe of their ways. In no time at all, the elf found himself in the cage usually reserved for the boars the tribe would roast for dinner, and Horg, after his daily beating, was given the “special” duty of watching him.</p><p></p><p>While guarding the prisoner, Horg ate the grubs that were his lot to eat, but the elf told him of his wonderful monestary, where they had a much tastier food. Something called gruel. To Horg, the elf’s description of this culinary delight sounded wonderful, so with very little convincing on the elf’s part, Horg agreed to release him and go with him back to the monestary, to try out this gruel for himself. It turns out, gruel wasn’t really that much better than the grubs, but the monestary was warm and dry, and when the monks there beat him, unlike the tribe, they let him fight back. All in all, a better situation for the orc. Here, the orc learned their philosophy of balance. That all things should be balanced, good and evil, thought and action, light and dark, sleeping with soft fluffy pillows on beds of thorny branches, that sort of thing. A rather bizarre philosophy, but one Horg took to heart. In fact, to balance his name, he changed it to HorggroH, most times forgetting to capitalize that last H.</p><p></p><p>After a year of training, and learning their ways, there was a grand ceremony, and Horggroh was told he had done so well, he was to be inducted in the extensive training program. This sounded like an OK thing, until they told him this training would take 20 years. And if he didn’t accept, then, well, he had a year’s worth of gruel and fluffy pillows to pay them back for. Surrounded as he was by 100 monks, Horggroh realized he had no choice but pretend to go along. But when he was finally alone, he found the great doors to the place locked… he couldn’t escape without the key. But he was happy when he learned that the man who held the key was in fact the same elf who had brought him here. Confronting him alone, Horggroh reminded him how they met, how the orc had helped the elf escape, and that it would be a great cosmic balance for elf to return the favor. The elf seemed confused, no matter how many times Horggroh explained how cosmically just this was, he just didn’t get it. A punch in the face didn’t show it to him either, but a couple more punches allowed the orc to take the key from him and make his own escape.</p><p></p><p>Now Horggroh wanders the land, looking for things to balance. And for food better than grubs and gruel.</p><p></p><p></p><p>Appearance: Horggroh is an albino orc with long white hair and a long white beard. He braids both with white beads, his beard pulled back over his shoulders on both sides to mingle with his hair, the combination looking like some odd white cloak trailing behind him. He has pink eyes, with small pink tusks escaping his mouth. He wears a simple black robe, juxtaposing the white of his skin and hair, and a blood-red bad-ass bandanna tied around his forehead.</p></blockquote><p></p>
[QUOTE="Telsar, post: 1612803, member: 18837"] Name: Horggroh Male, Orc, Monk, 2nd level AL: Lawful Neutral (But really wants to be true neutral) Height: 6’3” Tall (gives +1 Con) Weight: 225 lbs. Stout (+2 to swim, knock down, break through or overbear) Hair: Long silky white beard (+1 Wisdom), Very long white hair (+1 Str) Eyes: Pink (albino) Diety: A different one each day, whichever seems to need my worship. Experience: 1000 STR: 17 (+3) [6 pts,+2 racial, +1 Hair] DEX: 14(+2) [6 pts] CON: 17 (+3) [6 pts,+2 racial, +1 Tall] INT: 12 (+1) [6 pts,-2 racial] WIS: 15(+2) [10 pts,-2 racial, +1 Hair] CHA: 8(-1) [0 pts,-2 racial, +2 albino] HP: 19 (2D8+6 Con) AC: 16 (10+2 Dex + 2 Wis +2 Bandanna)/14/14 Saves: FORT: +6 (3 + 3 con) REF: +5 (3 + 2 dex) WILL: +5 (3 + 2 wis) Init: +2 (+2 dex) Base attack bonus: +2 Unarmed attack bonus: +1 Attacks: Unarmed: +4 (+1 base + 3 Str), 1D6+3, 20 Crit Unarmed Flurry: +4/+4, 1D6+3, 20 Crit MW Nunchaku: +6 (+2 base +3 Str, +1 MW), 1D6+3, 20 Crit, gives +2 to disarm MW Nunchaku Flurry: +4/+4, 1D6+3, 20 Crit, +2 to disarm Sling +4 (+2 base +2 Dex), 1D4+3, 20 Crit, 50 foot range Skills (25 ranks available): Balance: +5 (3 ranks+2 Dex) Climb: +6 (3 ranks +3 Str) Diplomacy: +4 (5 ranks -1 Cha) Listen: +5 (3 ranks +2 Wis) Ride: +2 (0 ranks, +2 Dex) Sense Motive: +6 (4 ranks +2 Wis) Spot: +6 (4 ranks +2 Wis) Tumble: +5 (3 ranks +2 Dex) Feats: (1st level)- Whack Them All (2nd level Monk)- Combat Reflexes Race: Orc Racial traits: Base Speed 30 feet Darkvision 60 feet -1 attack penalty in bright light +2 racial bonus on saves vs curses Earn double XP when defeating a superior foe unaided Class: Monk Class features: Unarmed Strike: 1D6 Gets highest base attack as an extra attack with unarmed full attack Evasion: reflex save means 0 damage instead of half Stunning attack: 2/day: target roll Fortitude save vs. 14 or stunned for 2 rounds Phantasmal Form: 1/day: get +2 to all unarmed attacks in a single round Proficiencies: Club, light and heavy crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, shuriken, siangham, sling Languages: Common, Orc, Elf Equipment: Masterwork Nunchakus: 302 gp, 2 lbs Bad-ass Bandanna: 8 gp Backpack, 2 gp, 2 lbs Bedroll, .1 gp, 5 lbs 10 pieces of chalk, .1 gp Crowbar, 2 gp, 5 lbs Flint and steel, 1 gp Bullseye Lantern, 12 gp, 3 lbs Rations 10 days worth, 5 gp, 10 lbs Soap, .5 gp, 1 lb Tent, 10 gp, 20 lbs Waterskin, 1 gp, 4 lbs Light horse, 75 gp Saddlebags, 4 gp 8 Cure Light Wound potions, 400 gp 5 Mage Armor potions, 250 gp 1 Oil of Magic Weapon, 50 gp Gold: 377 gp, 3 sp Background: Horggroh, originally named just Horg, was born to a tribe of nomadic orcs. But due to his mother’s habit of drinking anything from a bottle, even with a skull and crossbones on it, he was born different than his fellow orcs. He was born an albino. Growing up, Horg thought this meant he was special. His tribe agreed, treating him as es-special-ly worthy of being the tribe whipping boy, given all the lowly tasks no other orc would want to do. But he tolerated the years of abuse until one summer, someone came to visit the tribe. He was an elf, proclaiming that he and his brethren at the Monestary of the Stuffed Shirts had achieved enlightenment, and was willing to teach the tribe of their ways. In no time at all, the elf found himself in the cage usually reserved for the boars the tribe would roast for dinner, and Horg, after his daily beating, was given the “special” duty of watching him. While guarding the prisoner, Horg ate the grubs that were his lot to eat, but the elf told him of his wonderful monestary, where they had a much tastier food. Something called gruel. To Horg, the elf’s description of this culinary delight sounded wonderful, so with very little convincing on the elf’s part, Horg agreed to release him and go with him back to the monestary, to try out this gruel for himself. It turns out, gruel wasn’t really that much better than the grubs, but the monestary was warm and dry, and when the monks there beat him, unlike the tribe, they let him fight back. All in all, a better situation for the orc. Here, the orc learned their philosophy of balance. That all things should be balanced, good and evil, thought and action, light and dark, sleeping with soft fluffy pillows on beds of thorny branches, that sort of thing. A rather bizarre philosophy, but one Horg took to heart. In fact, to balance his name, he changed it to HorggroH, most times forgetting to capitalize that last H. After a year of training, and learning their ways, there was a grand ceremony, and Horggroh was told he had done so well, he was to be inducted in the extensive training program. This sounded like an OK thing, until they told him this training would take 20 years. And if he didn’t accept, then, well, he had a year’s worth of gruel and fluffy pillows to pay them back for. Surrounded as he was by 100 monks, Horggroh realized he had no choice but pretend to go along. But when he was finally alone, he found the great doors to the place locked… he couldn’t escape without the key. But he was happy when he learned that the man who held the key was in fact the same elf who had brought him here. Confronting him alone, Horggroh reminded him how they met, how the orc had helped the elf escape, and that it would be a great cosmic balance for elf to return the favor. The elf seemed confused, no matter how many times Horggroh explained how cosmically just this was, he just didn’t get it. A punch in the face didn’t show it to him either, but a couple more punches allowed the orc to take the key from him and make his own escape. Now Horggroh wanders the land, looking for things to balance. And for food better than grubs and gruel. Appearance: Horggroh is an albino orc with long white hair and a long white beard. He braids both with white beads, his beard pulled back over his shoulders on both sides to mingle with his hair, the combination looking like some odd white cloak trailing behind him. He has pink eyes, with small pink tusks escaping his mouth. He wears a simple black robe, juxtaposing the white of his skin and hair, and a blood-red bad-ass bandanna tied around his forehead. [/QUOTE]
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