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Booming Blade and Green-Flame Blade Nerfed in TCoE
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<blockquote data-quote="Sword of Spirit" data-source="post: 8127216" data-attributes="member: 6677017"><p>You're right that that's how they bill it--right up until they answer specific questions. At that point the designer himself is full intricate technical examination of what the published words mean.</p><p></p><p>I think the point is really that they <em>tried</em> to keep things plain language when they could, and they intentionally avoided clarifying everything so as to allow for individual interpretation. <em>But</em> when it comes to the actual rules interactions (including things like keywords--which are not called out as such but absolutely exist in the edition, with "attack" being one if the prime examples; fireball and magic missile are not attacks, for instance, because if the way it is formally defined, which has important implications for how they interact with things) they have a set of definite rules elements that interact in specifically defined mechanical ways.</p><p></p><p>I think what trips people up is that the statements of simplicity and DM empowerment can imply more of a lack of such specificity than they actually created. What they actually set it up to do is:</p><p></p><p>-Limit the quantity of complicated rules interactions</p><p>-Limit the scope of areas of the game where such rules interactions come into play</p><p>-Limit the pressure for DMs to follow those rules strictly</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8127216, member: 6677017"] You're right that that's how they bill it--right up until they answer specific questions. At that point the designer himself is full intricate technical examination of what the published words mean. I think the point is really that they [I]tried[/I] to keep things plain language when they could, and they intentionally avoided clarifying everything so as to allow for individual interpretation. [I]But[/I] when it comes to the actual rules interactions (including things like keywords--which are not called out as such but absolutely exist in the edition, with "attack" being one if the prime examples; fireball and magic missile are not attacks, for instance, because if the way it is formally defined, which has important implications for how they interact with things) they have a set of definite rules elements that interact in specifically defined mechanical ways. I think what trips people up is that the statements of simplicity and DM empowerment can imply more of a lack of such specificity than they actually created. What they actually set it up to do is: -Limit the quantity of complicated rules interactions -Limit the scope of areas of the game where such rules interactions come into play -Limit the pressure for DMs to follow those rules strictly [/QUOTE]
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Booming Blade and Green-Flame Blade Nerfed in TCoE
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