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General Tabletop Discussion
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Booming Blade seems a bit powerful
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<blockquote data-quote="Arial Black" data-source="post: 7167648" data-attributes="member: 6799649"><p>Yep, we agree on all this.</p><p></p><p></p><p></p><p>I'm not saying that the second spell is 'paused' (in the sense that the 'clock' of its duration temporarily halts). The duration of each spell continues to tick as normal, <em>even if it is not having an effect</em>.</p><p></p><p></p><p></p><p>No, because the triggers themselves <em>are</em> part of the 'spell effect'.</p><p></p><p>Just like multiple castings of <em>bless</em> only permit one bonus d4, multiple trigger-type spells only allow one trigger. The trigger for the second spell can no more apply than its damage.</p><p></p><p>Here's a sequence of events:-</p><p></p><p>* On initiative 15, the BBEG is hit by <em>booming blade</em> from a 1st level PC. The duration of the spell starts to tick down (1 round) and the duration will end on initiative 15 of the next round, if it hasn't ended early. The 'spell effect' happens. The 'spell effect' is that the BBEG is sheathed in a sonic bubble. The sonic bubble has various properties: 1.) if the BBEG voluntarily moves out of it, it triggers; 2.) if it triggers, it does damage; 3.) if it triggers, the 'spell effect' (the sonic sheath) ends</p><p></p><p>* On initiative 10, the BBEG is hit by another <em>booming blade</em> from a different 1st level PC. The duration of the spell starts to tick down (1 round) and the duration will end on initiative 10 of the next round, if it hasn't ended early. However, the 'spell effect' cannot combine, by RAW, with the already in-place 'spell effect'. Since that 'spell effect' is the sonic sheath with various properties (including the trigger), then the second sonic sheath cannot exist, because if it did it would do exactly the same as the first and we know they cannot combine. We also know that there cannot be two sonic sheaths in the same way that there cannot be two bonus d4s from two <em>bless</em> spells. Since the trigger is a property of the sonic sheath, and since there is no second sheath, then there is <strong>no second trigger!</strong></p><p></p><p>* On initiative 5, the BBEG (foolishly?) moves out of its square triggering the damage from <em>the only sheath that surrounds it!</em> This also ends that spell effect early. At that point, there are no longer two overlapping spells, and so the second spell does what it says it does and surrounds the BBEG with a sonic sheath with the trigger/damage/ends early properties. If the BBEG doesn't move out of that second square then he is safe, and the spell duration will end on initiative 10 in the next round. If he moves out of that second square then it triggers, damages, and ends early.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7167648, member: 6799649"] Yep, we agree on all this. I'm not saying that the second spell is 'paused' (in the sense that the 'clock' of its duration temporarily halts). The duration of each spell continues to tick as normal, [i]even if it is not having an effect[/i]. No, because the triggers themselves [i]are[/i] part of the 'spell effect'. Just like multiple castings of [i]bless[/i] only permit one bonus d4, multiple trigger-type spells only allow one trigger. The trigger for the second spell can no more apply than its damage. Here's a sequence of events:- * On initiative 15, the BBEG is hit by [i]booming blade[/i] from a 1st level PC. The duration of the spell starts to tick down (1 round) and the duration will end on initiative 15 of the next round, if it hasn't ended early. The 'spell effect' happens. The 'spell effect' is that the BBEG is sheathed in a sonic bubble. The sonic bubble has various properties: 1.) if the BBEG voluntarily moves out of it, it triggers; 2.) if it triggers, it does damage; 3.) if it triggers, the 'spell effect' (the sonic sheath) ends * On initiative 10, the BBEG is hit by another [i]booming blade[/i] from a different 1st level PC. The duration of the spell starts to tick down (1 round) and the duration will end on initiative 10 of the next round, if it hasn't ended early. However, the 'spell effect' cannot combine, by RAW, with the already in-place 'spell effect'. Since that 'spell effect' is the sonic sheath with various properties (including the trigger), then the second sonic sheath cannot exist, because if it did it would do exactly the same as the first and we know they cannot combine. We also know that there cannot be two sonic sheaths in the same way that there cannot be two bonus d4s from two [i]bless[/i] spells. Since the trigger is a property of the sonic sheath, and since there is no second sheath, then there is [b]no second trigger![/b] * On initiative 5, the BBEG (foolishly?) moves out of its square triggering the damage from [i]the only sheath that surrounds it![/i] This also ends that spell effect early. At that point, there are no longer two overlapping spells, and so the second spell does what it says it does and surrounds the BBEG with a sonic sheath with the trigger/damage/ends early properties. If the BBEG doesn't move out of that second square then he is safe, and the spell duration will end on initiative 10 in the next round. If he moves out of that second square then it triggers, damages, and ends early. [/QUOTE]
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