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Booming Blade seems a bit powerful
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<blockquote data-quote="Arial Black" data-source="post: 7170028" data-attributes="member: 6799649"><p>The Combining Magical Effects rule is about two of the same spells cast on the same target, while their durations overlap.</p><p></p><p>Melf's Acid Arrow:The duration is 'instantaneous', so there is no overlap of duration. The acid has its normal continuing effect for both spells, since the 'one round later' part is not the 'spell duration'.</p><p></p><p>Hex/Hunter's Mark: The 'effects do not stack', so in order for there to be a problem then the spell must be affecting the same thing, or 'stacking' would not be relevant. With <em>hex</em>, if two different casters tried to hex the same ability twice then they would not stack, but if one caster hexed Str and the other hexed Con, then there is no stacking anyway.</p><p></p><p>For the extra damage part, each caster deals extra damage. You doing extra damage when you hit and him doing extra damage when he hits aren't things that stack; they are just separate instances of being damaged, like getting hit with two beams of <em>eldritch blast</em>.</p><p></p><p>Bestow Curse: In order to be 'stacked' they must be affecting the same thing. If the two curses affect different things then there is no 'stacking' to worry about.</p><p></p><p>Contagion: You can't be affected by the same disease twice, but different diseases are different things.</p><p></p><p>Spirit Guardians: This is not a spell that is cast on the enemy, but a spell which is cast on yourself and causes you to radiate a damaging aura. You can only have one <em>spirit guardian</em> aura on yourself. If two casters each have their own <em>spirit guardian</em> aura, then enemies are just taking damage from two different sources. If you get hit by one <em>fireball</em> this doesn't make you immune to future <em>fireballs</em> until your next turn!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7170028, member: 6799649"] The Combining Magical Effects rule is about two of the same spells cast on the same target, while their durations overlap. Melf's Acid Arrow:The duration is 'instantaneous', so there is no overlap of duration. The acid has its normal continuing effect for both spells, since the 'one round later' part is not the 'spell duration'. Hex/Hunter's Mark: The 'effects do not stack', so in order for there to be a problem then the spell must be affecting the same thing, or 'stacking' would not be relevant. With [i]hex[/i], if two different casters tried to hex the same ability twice then they would not stack, but if one caster hexed Str and the other hexed Con, then there is no stacking anyway. For the extra damage part, each caster deals extra damage. You doing extra damage when you hit and him doing extra damage when he hits aren't things that stack; they are just separate instances of being damaged, like getting hit with two beams of [i]eldritch blast[/i]. Bestow Curse: In order to be 'stacked' they must be affecting the same thing. If the two curses affect different things then there is no 'stacking' to worry about. Contagion: You can't be affected by the same disease twice, but different diseases are different things. Spirit Guardians: This is not a spell that is cast on the enemy, but a spell which is cast on yourself and causes you to radiate a damaging aura. You can only have one [i]spirit guardian[/i] aura on yourself. If two casters each have their own [i]spirit guardian[/i] aura, then enemies are just taking damage from two different sources. If you get hit by one [i]fireball[/i] this doesn't make you immune to future [i]fireballs[/i] until your next turn! [/QUOTE]
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