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Booming Blade seems a bit powerful
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<blockquote data-quote="James Gasik" data-source="post: 7170163" data-attributes="member: 6877472"><p>I appreciate this post, and I'm not arguing with your logic, it's probably how this is intended to work. But 'Combining Magical Effects' doesn't say anything about stacking. "The effects of the same spell cast multiple times don't combine" and "the most potent effect from those castings applies while their durations overlap". The actual text doesn't say this is ONLY to prevent stacking of effects, if a spell can have different effects. For example, look at Enhance Ability. Logically, yes, casting the spell on two different ability scores for the same character should be allowed, but the rules don't say that's ok, it just says "the same spell".</p><p></p><p>So unless we take an extra step and say "Enhance Ability used on Strength is a different spell than Enhance Ability used on Dexterity", the combining magical effects rules disallow the same spell applies. </p><p></p><p>And as far as Spirit Guardians goes, if I'm in the range of two such spells, and I'm told at the start of my turn that I take damage and have my speed halved, that sure sounds like the same effect to me. The only time the 'combining magical effects' section talks about the target is in it's example, not in the rules section itself, so the fact that it targets the caster could be irrelevant.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 7170163, member: 6877472"] I appreciate this post, and I'm not arguing with your logic, it's probably how this is intended to work. But 'Combining Magical Effects' doesn't say anything about stacking. "The effects of the same spell cast multiple times don't combine" and "the most potent effect from those castings applies while their durations overlap". The actual text doesn't say this is ONLY to prevent stacking of effects, if a spell can have different effects. For example, look at Enhance Ability. Logically, yes, casting the spell on two different ability scores for the same character should be allowed, but the rules don't say that's ok, it just says "the same spell". So unless we take an extra step and say "Enhance Ability used on Strength is a different spell than Enhance Ability used on Dexterity", the combining magical effects rules disallow the same spell applies. And as far as Spirit Guardians goes, if I'm in the range of two such spells, and I'm told at the start of my turn that I take damage and have my speed halved, that sure sounds like the same effect to me. The only time the 'combining magical effects' section talks about the target is in it's example, not in the rules section itself, so the fact that it targets the caster could be irrelevant. [/QUOTE]
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Booming Blade seems a bit powerful
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