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General Tabletop Discussion
*Dungeons & Dragons
Booming Blade seems a bit powerful
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<blockquote data-quote="James Gasik" data-source="post: 7175775" data-attributes="member: 6877472"><p>It probably IS intended to do that. But they could have used much simpler language to get that point across, which gives the implication (rightly or wrongly) that the rule is intended to do more than just prevent stacking. Because it never actually says it prevents stacking only, it doesn't even use the word "stack". Plus then you look at the DMG errata:</p><p></p><p>Combining Game Effects (p. 252). This is a new subsection</p><p>at the end of the “Combat” section: “Different game features can</p><p>affect a target at the same time. But when two or more game features</p><p>have the same name, only the effects of one of them—the</p><p>most potent one—apply while the durations of the effects overlap.</p><p>For example, if a target is ignited by a fire elemental’s Fire Form</p><p>trait, the ongoing fire damage doesn’t increase if the burning target</p><p>is subjected to that trait again. Game features include spells,</p><p>class features, feats, racial traits, monster abilities, and magic</p><p>items. See the related rule in the ‘Combining Magical Effects’</p><p>section of chapter 10 in the Player’s Handbook.”</p><p></p><p>Again, we have an example that talks about numbers, but the actual rule doesn't say "different game features with the same name that apply a numerical modifier do not combine, only the most potent applies".</p><p></p><p>It says different game features with the same name do not have their effects combine.</p><p></p><p>And it ends with a line telling you to refer to the related rule in the PHB.</p><p></p><p>If it's only intended to work with numbers, they really could have used better language to say so.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 7175775, member: 6877472"] It probably IS intended to do that. But they could have used much simpler language to get that point across, which gives the implication (rightly or wrongly) that the rule is intended to do more than just prevent stacking. Because it never actually says it prevents stacking only, it doesn't even use the word "stack". Plus then you look at the DMG errata: Combining Game Effects (p. 252). This is a new subsection at the end of the “Combat” section: “Different game features can affect a target at the same time. But when two or more game features have the same name, only the effects of one of them—the most potent one—apply while the durations of the effects overlap. For example, if a target is ignited by a fire elemental’s Fire Form trait, the ongoing fire damage doesn’t increase if the burning target is subjected to that trait again. Game features include spells, class features, feats, racial traits, monster abilities, and magic items. See the related rule in the ‘Combining Magical Effects’ section of chapter 10 in the Player’s Handbook.” Again, we have an example that talks about numbers, but the actual rule doesn't say "different game features with the same name that apply a numerical modifier do not combine, only the most potent applies". It says different game features with the same name do not have their effects combine. And it ends with a line telling you to refer to the related rule in the PHB. If it's only intended to work with numbers, they really could have used better language to say so. [/QUOTE]
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Booming Blade seems a bit powerful
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