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Booming or Greenflame?
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<blockquote data-quote="feartheminotaur" data-source="post: 6881487" data-attributes="member: 6801354"><p>I play a lot of bladelocks, over half the 5e characters I've made, and I've love the SCAG cantrips. With this in mind, may I suggest... maybe neither?</p><p></p><p><em>Booming blade</em> is good damage that scales well, and it helpful because it's a penalty for targets moving from your melee reach, but it's just a penalty; it doesn't stop them at all. <em>Green-flame blade</em> does good damage and scales well, but the damage is fire (easily resisted) and it's only one other creature. </p><p></p><p>Both are nice because they add to your weapon damage, but I like <em>booming blade</em> much better than <em>green-flame</em> because it's 1) an effect you don't get elsewhere vs more damage, 2) thunder is better than fire as a damage type, and 3) it's a damage double dip rather than spreading it out.</p><p></p><p><em>Lightning lure</em> on the other hand does good damage, and is one of a handful of effects that forces movement <em>toward</em> you - which is where a bladelock wants their enemies. I've found <em>lightning lure</em> to be very useful for bladelocks (and eldritch knights or anyone with the sentinel feat), more so than either attacking cantrip, but that is subjective.</p><p></p><p>With the warcaster feat, <em>green-flame blade</em> falls well short of the other two. Great, more damage, woo-freaking-hoo. However, <em>booming blade</em> does double damage as the target provokes AoO (although disengage does negate it somewhat), and <em>lightning lure</em> stops the AoO provoking movement. </p><p></p><p>And the fourth cantrip....I also think that <em>sword burst</em> is better for a bladelock than <em>eldritch blast</em> (yeah, damage that's great if you take some invocations, blah blah blah). Blast doesn't work in melee range, which is where you're going to spend most of your combats, and <em>sword burst</em> is force damage too, negating one of the touted advantages of EB.</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6881487, member: 6801354"] I play a lot of bladelocks, over half the 5e characters I've made, and I've love the SCAG cantrips. With this in mind, may I suggest... maybe neither? [I]Booming blade[/I] is good damage that scales well, and it helpful because it's a penalty for targets moving from your melee reach, but it's just a penalty; it doesn't stop them at all. [I]Green-flame blade[/I] does good damage and scales well, but the damage is fire (easily resisted) and it's only one other creature. Both are nice because they add to your weapon damage, but I like [I]booming blade[/I] much better than [I]green-flame[/I] because it's 1) an effect you don't get elsewhere vs more damage, 2) thunder is better than fire as a damage type, and 3) it's a damage double dip rather than spreading it out. [I]Lightning lure[/I] on the other hand does good damage, and is one of a handful of effects that forces movement [I]toward[/I] you - which is where a bladelock wants their enemies. I've found [I]lightning lure[/I] to be very useful for bladelocks (and eldritch knights or anyone with the sentinel feat), more so than either attacking cantrip, but that is subjective. With the warcaster feat, [I]green-flame blade[/I] falls well short of the other two. Great, more damage, woo-freaking-hoo. However, [I]booming blade[/I] does double damage as the target provokes AoO (although disengage does negate it somewhat), and [I]lightning lure[/I] stops the AoO provoking movement. And the fourth cantrip....I also think that [I]sword burst[/I] is better for a bladelock than [I]eldritch blast[/I] (yeah, damage that's great if you take some invocations, blah blah blah). Blast doesn't work in melee range, which is where you're going to spend most of your combats, and [I]sword burst[/I] is force damage too, negating one of the touted advantages of EB. [/QUOTE]
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