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<blockquote data-quote="Machiavelli" data-source="post: 3193311" data-attributes="member: 40964"><p>I play things off the cuff, usually. The monsters tend to be MUCH nastier than the party can handle, then I just ignore certain abilities. If I don't use the dragon's full repertoire of spells, so what? Maybe he already cast them that day, that sort of thing.</p><p></p><p>Just adjust tactics and play around with monsters' stats and rolls on the fly, according to how close to TPK you're dancing. TPK is bad, but hanging on by the barest of HP pools is fun, and after not too many sessions you get a good handle on how powerful your players' characters are, so you won't need to do too much "jiggering".</p><p></p><p>Of course, some players would call this "railroading", but screw them. I'm too busy to be constantly spending my non-gaming time carefully calculating and tailoring CR's. That's boring busy-work, in my humble opinion, although many people with the personality types of accountants find it rather entertaining.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3193311, member: 40964"] I play things off the cuff, usually. The monsters tend to be MUCH nastier than the party can handle, then I just ignore certain abilities. If I don't use the dragon's full repertoire of spells, so what? Maybe he already cast them that day, that sort of thing. Just adjust tactics and play around with monsters' stats and rolls on the fly, according to how close to TPK you're dancing. TPK is bad, but hanging on by the barest of HP pools is fun, and after not too many sessions you get a good handle on how powerful your players' characters are, so you won't need to do too much "jiggering". Of course, some players would call this "railroading", but screw them. I'm too busy to be constantly spending my non-gaming time carefully calculating and tailoring CR's. That's boring busy-work, in my humble opinion, although many people with the personality types of accountants find it rather entertaining. [/QUOTE]
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